gmtk-2024/addons/AsepriteWizard/importers/static_texture_import_plugin.gd

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2024-08-17 14:22:33 +00:00
@tool
extends EditorImportPlugin
##
## Static texture importer.
## Imports first frame from Aseprite file as texture
##
const result_codes = preload("../config/result_codes.gd")
var _aseprite_file_exporter = preload("../aseprite/file_exporter.gd").new()
var config = preload("../config/config.gd").new()
var file_system: EditorFileSystem = EditorInterface.get_resource_filesystem()
func _get_importer_name():
return "aseprite_wizard.plugin.static-texture"
func _get_visible_name():
return "Aseprite Texture"
func _get_recognized_extensions():
return ["aseprite", "ase"]
func _get_save_extension():
return "res"
func _get_resource_type():
return "AtlasTexture"
func _get_preset_count():
return 1
func _get_preset_name(i):
return "Default"
func _get_priority():
return 2.0 if config.get_default_importer() == config.IMPORTER_STATIC_TEXTURE_NAME else 0.8
func _get_import_order():
return 1
func _get_import_options(_path, _i):
return [
{"name": "exclude_layers_pattern", "default_value": config.get_default_exclusion_pattern()},
{"name": "only_visible_layers", "default_value": false},
]
func _get_option_visibility(path, option, options):
return true
func _import(source_file, save_path, options, platform_variants, gen_files):
var absolute_source_file = ProjectSettings.globalize_path(source_file)
var absolute_save_path = ProjectSettings.globalize_path(save_path)
var source_path = source_file.get_base_dir()
var source_basename = source_file.substr(source_path.length()+1, -1)
source_basename = source_basename.substr(0, source_basename.rfind('.'))
var aseprite_opts = {
"exception_pattern": options['exclude_layers_pattern'],
"only_visible_layers": options['only_visible_layers'],
"output_filename": '',
"output_folder": source_path,
"first_frame_only": true,
}
var result = _generate_texture(absolute_source_file, aseprite_opts)
if not result.is_ok:
printerr("ERROR - Could not import aseprite file: %s" % result_codes.get_error_message(result.code))
return FAILED
var sprite_sheet = result.content.sprite_sheet
var data = result.content.data
if ResourceLoader.exists(sprite_sheet):
file_system.scan()
else:
file_system.update_file(sprite_sheet)
append_import_external_resource(sprite_sheet)
var texture: CompressedTexture2D = ResourceLoader.load(sprite_sheet, "CompressedTexture2D", ResourceLoader.CACHE_MODE_REPLACE)
return _save_resource(texture, save_path, result.content.data_file, data.meta.size)
func _generate_texture(absolute_source_file: String, options: Dictionary) -> Dictionary:
var result = _aseprite_file_exporter.generate_aseprite_file(absolute_source_file, options)
if not result.is_ok:
return result
var sprite_sheet = result.content.sprite_sheet
var data_result = _aseprite_file_exporter.load_json_content(result.content.data_file)
if not data_result.is_ok:
return data_result
var data = data_result.content
return result_codes.result({
"data_file": result.content.data_file,
"sprite_sheet": sprite_sheet,
"data": data
})
func _save_resource(texture: CompressedTexture2D, save_path: String, data_file_path: String, size: Dictionary) -> int:
var resource = AtlasTexture.new()
resource.atlas = texture
resource.region = Rect2(0, 0, size.w, size.h)
var resource_path = "%s.res" % save_path
var exit_code = ResourceSaver.save(resource, resource_path)
resource.take_over_path(resource_path)
if config.should_remove_source_files():
DirAccess.remove_absolute(data_file_path)
file_system.call_deferred("scan")
if exit_code != OK:
printerr("ERROR - Could not persist aseprite file: %s" % result_codes.get_error_message(exit_code))
return FAILED
return OK