gmtk-2024/PlaB2B6.tmp

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[gd_scene load_steps=37 format=3 uid="uid://cjiuycwqqxaxn"]
[ext_resource type="Script" path="res://player.gd" id="1_oy25y"]
[ext_resource type="Texture2D" uid="uid://cownabyc1p26u" path="res://assets/export/playerLayer 3.png" id="2_5c6qp"]
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
region = Rect2(96, 0, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(128, 0, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(160, 0, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(0, 64, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(32, 64, 32, 64)
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
region = Rect2(128, 256, 32, 64)
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
region = Rect2(0, 320, 32, 64)
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
region = Rect2(0, 192, 32, 64)
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atlas = ExtResource("2_5c6qp")
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atlas = ExtResource("2_5c6qp")
region = Rect2(64, 192, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(96, 192, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_jjvw0"]
atlas = ExtResource("2_5c6qp")
region = Rect2(128, 192, 32, 64)
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atlas = ExtResource("2_5c6qp")
region = Rect2(160, 192, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_t4j8f"]
atlas = ExtResource("2_5c6qp")
region = Rect2(0, 256, 32, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_f2tke"]
animations = [{
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"loop": true,
"name": &"jump",
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}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0on8q"]
size = Vector2(28, 64)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_oy25y")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_f2tke")
animation = &"jump"
metadata/_aseprite_wizard_config_ = {
"layer": "Layer 3",
"o_ex_p": "",
"o_folder": "res://assets/export",
"o_name": "player",
"only_visible": false,
"slice": "",
"source": "res://assets/PlayerCharacter.aseprite"
}
metadata/_aseprite_wizard_source_file_hash_ = "e4930daa975c704a60a92789b7fbe76d"
metadata/_aseprite_wizard_interface_config_ = {
"layer_section": true,
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}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(2, 0)
shape = SubResource("RectangleShape2D_0on8q")
debug_color = Color(1, 0.254902, 0.415686, 0.105882)