forked from newt/gmtk-2024
54 lines
2 KiB
Text
54 lines
2 KiB
Text
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[gd_scene load_steps=8 format=3 uid="uid://cei5gjgfoginb"]
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[ext_resource type="Script" path="res://scripts/stageController.gd" id="1_m1n7w"]
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[ext_resource type="Texture2D" uid="uid://bynsxkfd4t4cn" path="res://assets/export/stage1.png" id="2_48003"]
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[ext_resource type="PackedScene" uid="uid://cjiuycwqqxaxn" path="res://components/Player.tscn" id="2_sxo5w"]
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[ext_resource type="PackedScene" uid="uid://bab4ac3s2n0o1" path="res://components/Borders.tscn" id="3_04xvl"]
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[ext_resource type="PackedScene" uid="uid://bxbpvgteyfh02" path="res://components/Viruling.tscn" id="5_w7lww"]
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[sub_resource type="QuadMesh" id="QuadMesh_seics"]
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size = Vector2(480, 64)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h5wua"]
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size = Vector2(480, 106)
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[node name="World" type="Node2D"]
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position = Vector2(272, 240)
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script = ExtResource("1_m1n7w")
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next_stage = "res://levels/level1/stage2.tscn"
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[node name="Background" type="Sprite2D" parent="."]
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position = Vector2(-32, -64)
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texture = ExtResource("2_48003")
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[node name="Borders" parent="." instance=ExtResource("3_04xvl")]
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position = Vector2(-272, -240)
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[node name="Player" parent="." instance=ExtResource("2_sxo5w")]
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position = Vector2(-240, -16)
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[node name="Viruling" parent="." instance=ExtResource("5_w7lww")]
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position = Vector2(179, -13)
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[node name="Floor" type="StaticBody2D" parent="."]
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Floor"]
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position = Vector2(-32, 68)
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scale = Vector2(1, 1.625)
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mesh = SubResource("QuadMesh_seics")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
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position = Vector2(-32, 69)
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shape = SubResource("RectangleShape2D_h5wua")
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[node name="Ceiling" type="StaticBody2D" parent="."]
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Ceiling"]
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position = Vector2(-32, -192)
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scale = Vector2(1, 1.625)
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mesh = SubResource("QuadMesh_seics")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ceiling"]
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position = Vector2(-32, -192)
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shape = SubResource("RectangleShape2D_h5wua")
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