gmtk-2024/scripts/level_2_spawner.gd

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GDScript3
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extends Node2D
@onready var complete = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func is_complete() -> bool:
return complete