forked from newt/gmtk-2024
Merge pull request 'feat:fix animations, add sfx + bgm, healthbar, spawner node' (#2) from abstralexis/gmtk-2024:main into main
Reviewed-on: newt/gmtk-2024#2
This commit is contained in:
commit
2f33a4c097
45 changed files with 1825 additions and 418 deletions
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[sub_resource type="AtlasTexture" id="AtlasTexture_xmmn0"]
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|
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|
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|
||||
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|
File diff suppressed because it is too large
Load diff
|
@ -1,7 +1,8 @@
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[gd_scene load_steps=27 format=3 uid="uid://bxbpvgteyfh02"]
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@ -213,3 +214,7 @@ one_shot = true
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[node name="DeathTimer" type="Timer" parent="."]
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[node name="ExplosionSFX" type="AudioStreamPlayer2D" parent="."]
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3
levels/level1/boss_stage.tscn
Normal file
3
levels/level1/boss_stage.tscn
Normal file
|
@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://cvxh2yfe8k664"]
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[node name="BossStage" type="Node2D"]
|
134
levels/level1/sta1692.tmp
Normal file
134
levels/level1/sta1692.tmp
Normal file
|
@ -0,0 +1,134 @@
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[gd_scene load_steps=13 format=3 uid="uid://cei5gjgfoginb"]
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[ext_resource type="Script" path="res://scripts/stageController.gd" id="1_m1n7w"]
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[ext_resource type="Texture2D" uid="uid://bynsxkfd4t4cn" path="res://assets/export/stage1.png" id="2_48003"]
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[ext_resource type="AudioStream" uid="uid://ce3soc3run6um" path="res://assets/Level1BGAudio.wav" id="2_qcnna"]
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[ext_resource type="PackedScene" uid="uid://cjiuycwqqxaxn" path="res://components/Player.tscn" id="2_sxo5w"]
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[ext_resource type="PackedScene" uid="uid://bxbpvgteyfh02" path="res://components/Viruling.tscn" id="5_w7lww"]
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[ext_resource type="PackedScene" path="res://components/Bars.tscn" id="6_u2jd3"]
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[ext_resource type="Texture2D" uid="uid://dailayr5c75eu" path="res://assets/export/top-bottom-.png" id="7_gw1ay"]
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[ext_resource type="Script" path="res://scripts/level_1_spawner.gd" id="8_rl47p"]
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[ext_resource type="Script" path="res://scripts/killbox.gd" id="10_oh0qe"]
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[node name="Bars" parent="." instance=ExtResource("6_u2jd3")]
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[node name="Floor" type="StaticBody2D" parent="."]
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|
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[node name="Sprite2D" type="Sprite2D" parent="Floor"]
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|
||||
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||||
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|
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|
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|
||||
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|
||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="Level1Spawner" type="Node2D" parent="."]
|
||||
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||||
|
||||
[node name="Viruling" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling7" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling6" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling5" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling4" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling3" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
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|
||||
|
||||
[node name="Viruling2" parent="Level1Spawner" instance=ExtResource("5_w7lww")]
|
||||
position = Vector2(504, -39)
|
||||
|
||||
[node name="Killbox" type="Area2D" parent="Level1Spawner"]
|
||||
script = ExtResource("10_oh0qe")
|
||||
|
||||
[node name="VirulingKillArea" type="CollisionShape2D" parent="Level1Spawner/Killbox"]
|
||||
position = Vector2(-320, -58.5)
|
||||
shape = SubResource("RectangleShape2D_wlwhn")
|
121
levels/level1/sta1910.tmp
Normal file
121
levels/level1/sta1910.tmp
Normal file
|
@ -0,0 +1,121 @@
|
|||
[gd_scene load_steps=10 format=3 uid="uid://cei5gjgfoginb"]
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||||
|
||||
[ext_resource type="Script" path="res://scripts/stageController.gd" id="1_m1n7w"]
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||||
[ext_resource type="Texture2D" uid="uid://bynsxkfd4t4cn" path="res://assets/export/stage1.png" id="2_48003"]
|
||||
[ext_resource type="AudioStream" uid="uid://ce3soc3run6um" path="res://assets/Level1BGAudio.wav" id="2_qcnna"]
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[ext_resource type="PackedScene" uid="uid://cjiuycwqqxaxn" path="res://components/Player.tscn" id="2_sxo5w"]
|
||||
[ext_resource type="PackedScene" uid="uid://bab4ac3s2n0o1" path="res://components/Borders.tscn" id="3_04xvl"]
|
||||
[ext_resource type="PackedScene" uid="uid://bxbpvgteyfh02" path="res://components/Viruling.tscn" id="5_w7lww"]
|
||||
[ext_resource type="PackedScene" path="res://components/Bars.tscn" id="6_u2jd3"]
|
||||
[ext_resource type="Texture2D" uid="uid://dailayr5c75eu" path="res://assets/export/top-bottom-.png" id="7_gw1ay"]
|
||||
|
||||
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|
||||
shape = SubResource("RectangleShape2D_a73r6")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ceiling"]
|
||||
z_index = 1
|
||||
texture_filter = 1
|
||||
position = Vector2(-28.5, 57.75)
|
||||
scale = Vector2(0.99591, 0.343055)
|
||||
texture = ExtResource("7_gl8tg")
|
||||
metadata/_aseprite_wizard_config_ = {
|
||||
"i_mode": 1,
|
||||
"keep_anim_length": false,
|
||||
"layer": "",
|
||||
"o_ex_p": "",
|
||||
"o_folder": "res://assets/export",
|
||||
"o_name": "top-bottom-",
|
||||
"only_visible": true,
|
||||
"player": "",
|
||||
"slice": "",
|
||||
"source": "res://assets/TopBottom.aseprite"
|
||||
}
|
||||
metadata/_aseprite_wizard_interface_config_ = {
|
||||
"output_section": true
|
||||
}
|
||||
metadata/_aseprite_wizard_source_file_hash_ = "1b764edd2623a4481e3cf82f9aa840f7"
|
||||
|
||||
[node name="GoArrow" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(174, -50)
|
||||
texture = ExtResource("8_usr2a")
|
||||
metadata/_aseprite_wizard_config_ = {
|
||||
"i_mode": 1,
|
||||
"keep_anim_length": false,
|
||||
"layer": "",
|
||||
"o_ex_p": "",
|
||||
"o_folder": "res://assets/export",
|
||||
"o_name": "go-",
|
||||
"only_visible": true,
|
||||
"player": "",
|
||||
"slice": "",
|
||||
"source": "res://assets/Go.aseprite"
|
||||
}
|
||||
metadata/_aseprite_wizard_interface_config_ = {
|
||||
"output_section": true
|
||||
}
|
||||
metadata/_aseprite_wizard_source_file_hash_ = "db984f52c5ed02484bd4226782968210"
|
||||
|
||||
[node name="BlinkTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[node name="Level2Spawner" type="Node2D" parent="."]
|
||||
script = ExtResource("9_2n06p")
|
||||
|
|
3
scripts/crawler.gd
Normal file
3
scripts/crawler.gd
Normal file
|
@ -0,0 +1,3 @@
|
|||
class_name Crawler extends Entity
|
||||
|
||||
## Crawl towards the player but stay within striking distance and not super close
|
11
scripts/health_bar.gd
Normal file
11
scripts/health_bar.gd
Normal file
|
@ -0,0 +1,11 @@
|
|||
extends MeshInstance2D
|
||||
|
||||
@onready var border_sprite = $Border
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
15
scripts/killbox.gd
Normal file
15
scripts/killbox.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Area2D
|
||||
|
||||
@onready var kill_area = $VirulingKillArea
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
body_entered.connect(kill_enemy)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func kill_enemy(node: Node) -> void:
|
||||
if node is Viruling:
|
||||
node.is_dying = true
|
32
scripts/level_1_spawner.gd
Normal file
32
scripts/level_1_spawner.gd
Normal file
|
@ -0,0 +1,32 @@
|
|||
extends Node2D
|
||||
|
||||
@onready var wave_1 = [$Viruling, $Viruling2, $Viruling3]
|
||||
@onready var wave_2 = [$Viruling4, $Viruling5, $Viruling6, $Viruling7]
|
||||
var complete = false
|
||||
var wave_2_start = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
for viruling in wave_1:
|
||||
viruling.charge()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
for viruling in wave_1:
|
||||
if viruling.is_dying:
|
||||
wave_1.erase(viruling)
|
||||
|
||||
for viruling in wave_2:
|
||||
if viruling.is_dying:
|
||||
wave_2.erase(viruling)
|
||||
|
||||
if wave_1 == [] and !wave_2_start:
|
||||
wave_2_start = true
|
||||
for viruling in wave_2:
|
||||
viruling.charge()
|
||||
|
||||
if wave_2 == []:
|
||||
complete = true
|
||||
|
||||
func is_complete() -> bool:
|
||||
return complete
|
15
scripts/level_2_spawner.gd
Normal file
15
scripts/level_2_spawner.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends Node2D
|
||||
|
||||
@onready var complete = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func is_complete() -> bool:
|
||||
return complete
|
|
@ -1,4 +1,4 @@
|
|||
extends Entity
|
||||
class_name Player extends Entity
|
||||
|
||||
@export var GRAVITY = 30
|
||||
@export var JUMP_FORCE = 500
|
||||
|
@ -8,15 +8,20 @@ extends Entity
|
|||
@onready var collider = $CollisionShape2D
|
||||
@onready var punch_hitbox = $PunchHitbox
|
||||
@onready var death_timer = $DeathTimer
|
||||
@onready var player_hurt_sfx = $PlayerHurtSfx
|
||||
@onready var player_death_sfx = $PlayerDeathSfx
|
||||
@onready var hurt_timer = $HurtTimer
|
||||
@onready var health_bar = $HealthBar
|
||||
|
||||
var jumping = false
|
||||
var facing_right = true
|
||||
var right_punch = false
|
||||
var hurting = false
|
||||
var is_dying = false
|
||||
var is_death_sfx = false
|
||||
|
||||
const ATTACK_DAMAGE = 25
|
||||
const INITIAL_HEALTH = 100
|
||||
const INITIAL_HEALTH = 50
|
||||
const SPEED_MULTIPLIER = 300
|
||||
const ATTACK_KNOCKBACK = 5000
|
||||
|
||||
|
@ -44,6 +49,11 @@ func _physics_process(delta):
|
|||
if velocity.y > 1000:
|
||||
velocity.y = 1000
|
||||
|
||||
if is_dying and !player_death_sfx.playing:
|
||||
player_death_sfx.play()
|
||||
elif hurting and !player_hurt_sfx.playing and death_timer.is_stopped():
|
||||
player_hurt_sfx.play()
|
||||
|
||||
# perform horizontal movement
|
||||
var horizontal_direction = Input.get_axis("move_left", "move_right")
|
||||
velocity.x = speed * horizontal_direction
|
||||
|
@ -60,17 +70,8 @@ func _physics_process(delta):
|
|||
if horizontal_direction != 0:
|
||||
facing_right = horizontal_direction > 0
|
||||
|
||||
# figure out which animation should be played
|
||||
# respecting the jump animation above all
|
||||
if !jumping and !hurting and attack_timer.is_stopped():
|
||||
if is_on_floor() && horizontal_direction != 0:
|
||||
animated_sprite.play("walk")
|
||||
else:
|
||||
animated_sprite.play("idle")
|
||||
|
||||
super._physics_process(delta)
|
||||
|
||||
|
||||
punch_hitbox.visible = true if !attack_timer.is_stopped() else false
|
||||
|
||||
func punch_connect(node: Node):
|
||||
|
@ -82,12 +83,7 @@ func punch_connect(node: Node):
|
|||
|
||||
func hurt_anim():
|
||||
hurting = true
|
||||
animated_sprite.play("hurt")
|
||||
animated_sprite.animation_finished.connect(disable_hurt)
|
||||
|
||||
func disable_hurt():
|
||||
hurting = false
|
||||
animated_sprite.animation_finished.disconnect(disable_hurt)
|
||||
hurt_timer.start()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if health <= 0:
|
||||
|
@ -96,18 +92,45 @@ func _process(delta: float) -> void:
|
|||
health = 99999
|
||||
|
||||
if is_dying:
|
||||
|
||||
animated_sprite.play("death")
|
||||
punch_hitbox.visible = false
|
||||
speed = 0
|
||||
|
||||
# Reset to start on death
|
||||
if death_timer.is_stopped():
|
||||
queue_free()
|
||||
get_tree().change_scene_to_file("res://levels/level1/stage1.tscn")
|
||||
|
||||
if attack_timer.is_stopped() and Input.is_action_just_pressed("attack"):
|
||||
attack_timer.start()
|
||||
|
||||
if is_on_floor():
|
||||
animated_sprite.play("right" if right_punch else "left")
|
||||
animated_sprite.play("Right" if right_punch else "Left")
|
||||
right_punch = !right_punch
|
||||
else:
|
||||
animated_sprite.play("slam")
|
||||
|
||||
elif attack_timer.is_stopped() and !hurting and !is_dying and !jumping:
|
||||
var horizontal_direction = Input.get_axis("move_left", "move_right")
|
||||
if is_on_floor() && horizontal_direction != 0:
|
||||
animated_sprite.play("walk")
|
||||
else:
|
||||
animated_sprite.play("idle")
|
||||
|
||||
if !hurt_timer.is_stopped():
|
||||
animated_sprite.play("hurt")
|
||||
else:
|
||||
hurting = false
|
||||
|
||||
var health_percentage = health * 100 / INITIAL_HEALTH
|
||||
if is_dying:
|
||||
health_bar.play("0")
|
||||
elif health_percentage > 80:
|
||||
health_bar.play("100")
|
||||
elif health_percentage > 60:
|
||||
health_bar.play("80")
|
||||
elif health_percentage > 40:
|
||||
health_bar.play("40")
|
||||
elif health_percentage > 20:
|
||||
health_bar.play("20")
|
||||
|
||||
|
|
|
@ -1,18 +0,0 @@
|
|||
extends Node
|
||||
|
||||
@export var next_stage : String;
|
||||
var completed = false;
|
||||
|
||||
@onready var right_border = $Borders/Right/CollisionShape2D;
|
||||
@onready var right_trigger = $Borders/Right/Trigger;
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("trigger_completed"):
|
||||
completed = true
|
||||
|
||||
if completed:
|
||||
right_border.shape = null
|
||||
right_trigger.body_entered.connect(_on_trigger)
|
||||
|
||||
func _on_trigger(body: Node) -> void:
|
||||
get_tree().change_scene_to_file(next_stage)
|
42
scripts/stage_1_controller.gd
Normal file
42
scripts/stage_1_controller.gd
Normal file
|
@ -0,0 +1,42 @@
|
|||
extends Node
|
||||
|
||||
@export var next_stage: String
|
||||
var completed: bool
|
||||
var go_arrow_blink_on: bool
|
||||
|
||||
@onready var right_border = $Borders/Right/CollisionShape2D
|
||||
@onready var right_trigger = $Borders/Right/Trigger
|
||||
@onready var bgm = $BGM
|
||||
@onready var spawner = $Level1Spawner
|
||||
@onready var go_arrow = $GoArrow
|
||||
@onready var blink_timer = $BlinkTimer
|
||||
|
||||
func _ready() -> void:
|
||||
completed = false
|
||||
go_arrow_blink_on = false
|
||||
go_arrow.hide()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var completed = spawner.is_complete()
|
||||
|
||||
if completed:
|
||||
toggle_go_arrow()
|
||||
right_border.shape = null
|
||||
right_trigger.body_entered.connect(_on_trigger)
|
||||
|
||||
if !bgm.playing:
|
||||
bgm.play()
|
||||
|
||||
func _on_trigger(body: Node) -> void:
|
||||
if body is Player:
|
||||
get_tree().change_scene_to_file(next_stage)
|
||||
|
||||
func toggle_go_arrow() -> void:
|
||||
if blink_timer.is_stopped():
|
||||
blink_timer.start()
|
||||
if go_arrow_blink_on:
|
||||
go_arrow.hide()
|
||||
go_arrow_blink_on = false
|
||||
else:
|
||||
go_arrow.show()
|
||||
go_arrow_blink_on = true
|
44
scripts/stage_2.gd
Normal file
44
scripts/stage_2.gd
Normal file
|
@ -0,0 +1,44 @@
|
|||
extends Node2D
|
||||
|
||||
@export var next_stage: String
|
||||
var completed: bool
|
||||
var go_arrow_blink_on: bool
|
||||
|
||||
@onready var right_border = $Borders/Right/CollisionShape2D
|
||||
@onready var right_trigger = $Borders/Right/Trigger
|
||||
@onready var bgm = $BGM
|
||||
@onready var spawner = $Level2Spawner
|
||||
@onready var go_arrow = $GoArrow
|
||||
@onready var blink_timer = $BlinkTimer
|
||||
|
||||
#ctrlctrlv
|
||||
func _ready() -> void:
|
||||
completed = false
|
||||
go_arrow_blink_on = false
|
||||
go_arrow.hide()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
## this wave just a few crawlers
|
||||
var completed = spawner.is_complete()
|
||||
|
||||
if completed:
|
||||
toggle_go_arrow()
|
||||
right_border.shape = null
|
||||
right_trigger.body_entered.connect(_on_trigger)
|
||||
|
||||
if !bgm.playing:
|
||||
bgm.play()
|
||||
|
||||
func _on_trigger(body: Node) -> void:
|
||||
if body is Player:
|
||||
get_tree().change_scene_to_file(next_stage)
|
||||
|
||||
func toggle_go_arrow() -> void:
|
||||
if blink_timer.is_stopped():
|
||||
blink_timer.start()
|
||||
if go_arrow_blink_on:
|
||||
go_arrow.hide()
|
||||
go_arrow_blink_on = false
|
||||
else:
|
||||
go_arrow.show()
|
||||
go_arrow_blink_on = true
|
|
@ -1,4 +1,4 @@
|
|||
extends Entity;
|
||||
class_name Viruling extends Entity;
|
||||
|
||||
@onready var animated_sprite = $AnimatedSprite2D
|
||||
@onready var collider = $CollisionShape2D
|
||||
|
@ -6,19 +6,21 @@ extends Entity;
|
|||
@onready var collision_shape = collider.shape
|
||||
@onready var attack_timer = $AttackTimer
|
||||
@onready var death_timer = $DeathTimer
|
||||
@onready var explosion_sfx = $ExplosionSFX
|
||||
var is_dying = false
|
||||
var attack_speed = 0
|
||||
|
||||
const SPEED_MULTIPLIER = 100
|
||||
var speed_multiplier = 100
|
||||
const INITIAL_HEALTH = 10
|
||||
const ATTACK_DAMAGE = 10
|
||||
const ATTACK_KNOCKBACK = 5000
|
||||
|
||||
func _init() -> void:
|
||||
super._init(INITIAL_HEALTH, SPEED_MULTIPLIER, ATTACK_DAMAGE)
|
||||
super._init(INITIAL_HEALTH, speed_multiplier, ATTACK_DAMAGE)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
velocity.x = -speed
|
||||
velocity.x = attack_speed
|
||||
contact_hitbox.body_entered.connect(body_connect)
|
||||
contact_hitbox.visible = false
|
||||
animated_sprite.play("spin")
|
||||
|
@ -28,7 +30,8 @@ func _physics_process(delta: float) -> void:
|
|||
if !is_dying:
|
||||
contact_hitbox.visible = false if contact_hitbox.visible else true
|
||||
super._physics_process(delta)
|
||||
velocity.x = -speed
|
||||
velocity.x = attack_speed
|
||||
velocity.y = 0 # jank
|
||||
move_and_slide()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
|
@ -38,9 +41,11 @@ func _process(delta: float) -> void:
|
|||
health = 99999
|
||||
|
||||
if is_dying:
|
||||
|
||||
animated_sprite.play("death")
|
||||
explosion_sfx.play()
|
||||
contact_hitbox.visible = false
|
||||
speed = 0
|
||||
speed_multiplier = 0
|
||||
|
||||
if death_timer.is_stopped():
|
||||
queue_free()
|
||||
|
@ -52,3 +57,6 @@ func body_connect(node: Node):
|
|||
node.take_knockback(ATTACK_KNOCKBACK)
|
||||
if node.has_method("hurt_anim"):
|
||||
node.call("hurt_anim")
|
||||
|
||||
func charge() -> void:
|
||||
attack_speed = -speed_multiplier
|
||||
|
|
Loading…
Reference in a new issue