extends CharacterBody2D @export var SPEED = 300 @export var GRAVITY = 30 @export var JUMP_FORCE = 500 func _physics_process(delta): if !is_on_floor(): velocity.y += GRAVITY if velocity.y > 1000: velocity.y = 1000 if Input.is_action_just_pressed("jump") && is_on_floor(): velocity.y = -JUMP_FORCE var horizontal_direction = Input.get_axis("move_left", "move_right") velocity.x = SPEED * horizontal_direction move_and_slide()