class_name Entity extends CharacterBody2D @export var health = null @export var speed = null @export var damage = null @export var kb_speed = null func _init(initial_health: int, speed_multiplier: int, attack_damage: int) -> void: health = initial_health speed = speed_multiplier damage = attack_damage kb_speed = 0 func _physics_process(delta: float) -> void: var init_velocity = velocity velocity.x = 0 velocity.y = 0 if init_velocity.x == 0: init_velocity.x = 1 if kb_speed > 0: velocity.x = -sign(init_velocity.x) * kb_speed kb_speed = 0 move_and_slide() velocity = init_velocity func take_knockback(speed: int) -> void: kb_speed = speed