extends TextureRect var artwork = load("res://assets/art/bars/artwork.png") var stone = load("res://assets/art/bars/stone.png") var crystal = load("res://assets/art/bars/crystal.png") func _ready() -> void: var bar_index = ConfigManager.get_setting("bars") match bar_index: 0: set_texture(artwork) 1: set_texture(stone) 2: set_texture(crystal)