extends Control @onready var start_button = $StartButton @onready var settings_button = $SettingsButton @onready var exit_button = $ExitButton func _ready() -> void: start_button.button_down.connect(start_game) settings_button.button_down.connect(open_settings) if OS.has_feature("web"): exit_button.queue_free() else: exit_button.button_down.connect(exit_game) func start_game() -> void: get_tree().change_scene_to_file("res://levels/level1/stage1.tscn") func open_settings() -> void: get_tree().change_scene_to_file("res://ui/Settings.tscn") func exit_game() -> void: get_tree().quit()