[gd_scene load_steps=4 format=3 uid="uid://bab4ac3s2n0o1"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_j1bt6"] normal = Vector2(1, 0) distance = -184.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_wodb0"] normal = Vector2(-1, 0) distance = -208.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ogsi3"] normal = Vector2(0, 1) distance = -240.0 [node name="Borders" type="Node2D"] [node name="Left" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Left"] position = Vector2(184, 192) shape = SubResource("WorldBoundaryShape2D_j1bt6") [node name="Right" type="StaticBody2D" parent="."] position = Vector2(0, -72) [node name="CollisionShape2D" type="CollisionShape2D" parent="Right"] position = Vector2(272, 264) shape = SubResource("WorldBoundaryShape2D_wodb0") [node name="Trigger" type="Area2D" parent="Right"] position = Vector2(0, 72) [node name="CollisionShape2D" type="CollisionShape2D" parent="Right/Trigger"] position = Vector2(272, 264) shape = SubResource("WorldBoundaryShape2D_wodb0") [node name="Top" type="StaticBody2D" parent="."] position = Vector2(-40, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="Top"] position = Vector2(272, 240) shape = SubResource("WorldBoundaryShape2D_ogsi3")