extends Area2D @onready var kill_area = $VirulingKillArea # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(kill_enemy) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func kill_enemy(node: Node) -> void: if node is Viruling: node.is_dying = true