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export
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
bars.png
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feat: bodged crawler walk + main menu
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2024-08-18 18:12:13 +01:00 |
bars.png.import
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feat: bodged crawler walk + main menu
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2024-08-18 18:12:13 +01:00 |
BossDeath.wav
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossDeath.wav.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossHurt.wav
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossHurt.wav.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossIntroMusic.wav
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossIntroMusic.wav.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossMusicLoop.wav
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
BossMusicLoop.wav.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
claustrophemia.aseprite
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feat: bodged crawler walk + main menu
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2024-08-18 18:12:13 +01:00 |
claustrophemia.aseprite.import
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feat: bodged crawler walk + main menu
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2024-08-18 18:12:13 +01:00 |
crawler_walk.aseprite
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feat: fixed stage transition, go arrow, proper wave and stage completion stage 1, ready for stage 2
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2024-08-18 16:29:35 +01:00 |
crawler_walk.aseprite.import
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feat: fixed stage transition, go arrow, proper wave and stage completion stage 1, ready for stage 2
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2024-08-18 16:29:35 +01:00 |
EnemyHurt.wav
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
EnemyHurt.wav.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Explode.wav
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Explode.wav.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
eye monster.aseprite
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
eye monster.aseprite.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
Go.aseprite
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Go.aseprite.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
HealthBorder.aseprite
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
HealthBorder.aseprite.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Level1BGAudio.wav
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Level1BGAudio.wav.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PlayerCharacter.aseprite
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PlayerCharacter.aseprite.import
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feat: viruling behaviour, entity class, melee attacks
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2024-08-17 20:54:37 +01:00 |
PlayerDeathSound.wav
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PlayerDeathSound.wav.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PlayerHurt.wav
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PlayerHurt.wav.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
PunchVFX.aseprite
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feat: bodged stage 2, ready for boss fight
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2024-08-18 20:05:00 +01:00 |
PunchVFX.aseprite.import
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feat: bodged stage 2, ready for boss fight
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2024-08-18 20:05:00 +01:00 |
SpawnMinions.wav
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
SpawnMinions.wav.import
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feat: stage 2, boss fight, credits. viable prototype!
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2024-08-19 00:21:33 +01:00 |
stage1.aseprite
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feat: exit and fullscreen keybinds
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2024-08-17 16:49:40 +01:00 |
stage1.aseprite.import
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feat: exit and fullscreen keybinds
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2024-08-17 16:49:40 +01:00 |
stage1.png
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feat: viruling behaviour, entity class, melee attacks
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2024-08-17 20:54:37 +01:00 |
stage1.png.import
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feat: viruling behaviour, entity class, melee attacks
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2024-08-17 20:54:37 +01:00 |
TopBottom.aseprite
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
TopBottom.aseprite.import
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feat:fix animations, add sfx + bgm, healthbar, spawner node
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2024-08-18 03:04:28 +01:00 |
Viruling.aseprite
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feat: add bars + more anims
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2024-08-17 22:39:51 +01:00 |
Viruling.aseprite.import
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feat: add bars + more anims
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2024-08-17 22:39:51 +01:00 |
weegee.aseprite
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feat: bodged stage 2, ready for boss fight
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2024-08-18 20:05:00 +01:00 |
weegee.aseprite.import
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feat: bodged stage 2, ready for boss fight
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2024-08-18 20:05:00 +01:00 |