NBTExplorer/Substrate/SubstrateCS/Source/TileEntities/TileEntityFurnace.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace Substrate.Map.TileEntities
{
using Substrate.Map.NBT;
public class TileEntityFurnace : TileEntity, IItemContainer
{
public static readonly NBTCompoundNode FurnaceSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
{
new NBTStringNode("id", "Furnace"),
new NBTScalerNode("BurnTime", NBT_Type.TAG_SHORT),
new NBTScalerNode("CookTime", NBT_Type.TAG_SHORT),
new NBTListNode("Items", NBT_Type.TAG_COMPOUND, ItemCollection.ListSchema),
});
private const int _CAPACITY = 3;
private short _burnTime;
private short _cookTime;
private ItemCollection _items;
public int BurnTime
{
get { return _burnTime; }
set { _burnTime = (short)value; }
}
public int CookTime
{
get { return _cookTime; }
set { _cookTime = (short)value; }
}
public TileEntityFurnace ()
: base("Furnace")
{
_items = new ItemCollection(_CAPACITY);
}
public TileEntityFurnace (TileEntity te)
: base(te)
{
TileEntityFurnace tec = te as TileEntityFurnace;
if (tec != null) {
_cookTime = tec._cookTime;
_burnTime = tec._burnTime;
_items = tec._items.Copy();
}
else {
_items = new ItemCollection(_CAPACITY);
}
}
#region ICopyable<TileEntity> Members
public override TileEntity Copy ()
{
return new TileEntityFurnace(this);
}
#endregion
#region IItemContainer Members
public ItemCollection Items
{
get { return _items; }
}
#endregion
#region INBTObject<TileEntity> Members
public override TileEntity LoadTree (NBT_Value tree)
{
NBT_Compound ctree = tree as NBT_Compound;
if (ctree == null || base.LoadTree(tree) == null) {
return null;
}
_burnTime = ctree["BurnTime"].ToNBTShort();
_cookTime = ctree["CookTime"].ToNBTShort();
NBT_List items = ctree["Items"].ToNBTList();
_items = new ItemCollection(_CAPACITY).LoadTree(items);
return this;
}
public override NBT_Value BuildTree ()
{
NBT_Compound tree = base.BuildTree() as NBT_Compound;
tree["BurnTime"] = new NBT_Short(_burnTime);
tree["CookTime"] = new NBT_Short(_cookTime);
tree["Items"] = _items.BuildTree();
return tree;
}
public override bool ValidateTree (NBT_Value tree)
{
return new NBTVerifier(tree, FurnaceSchema).Verify();
}
#endregion
}
}