2011-04-06 04:43:54 +00:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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2011-04-06 21:20:35 +00:00
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namespace Substrate
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2011-04-06 04:43:54 +00:00
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{
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using NBT;
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2011-04-20 08:13:14 +00:00
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public static class BlockType
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2011-04-06 04:43:54 +00:00
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{
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2011-04-20 08:13:14 +00:00
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public const int AIR = 0;
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public const int STONE = 1;
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public const int GRASS = 2;
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public const int DIRT = 3;
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public const int COBBLESTONE = 4;
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public const int WOOD_PLANK = 5;
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public const int SAPLING = 6;
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public const int BEDROCK = 7;
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public const int WATER = 8;
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public const int STATIONARY_WATER = 9;
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public const int LAVA = 10;
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public const int STATIONARY_LAVA = 11;
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public const int SAND = 12;
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public const int GRAVEL = 13;
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public const int GOLD_ORE = 14;
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public const int IRON_ORE = 15;
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public const int COAL_ORE = 16;
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public const int WOOD = 17;
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public const int LEAVES = 18;
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public const int SPONGE = 19;
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public const int GLASS = 20;
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public const int LAPIS_ORE = 21;
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public const int LAPIS_BLOCK = 22;
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public const int DISPENSER = 23;
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public const int SANDSTONE = 24;
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public const int NOTE_BLOCK = 25;
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public const int BED = 26;
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public const int POWERED_RAIL = 27;
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public const int DETECTOR_RAIL = 28;
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public const int WOOL = 35;
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public const int YELLOW_FLOWER = 37;
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public const int RED_ROSE = 38;
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public const int BROWN_MUSHROOM = 39;
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public const int RED_MUSHROOM = 40;
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public const int GOLD_BLOCK = 41;
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public const int IRON_BLOCK = 42;
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public const int DOUBLE_SLAB = 43;
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public const int SLAB = 44;
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public const int BRICK_BLOCK = 45;
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public const int TNT = 46;
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public const int BOOKSHELF = 47;
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public const int MOSS_STONE = 48;
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public const int OBSIDIAN = 49;
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public const int TORCH = 50;
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public const int FIRE = 51;
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public const int MONSTER_SPAWNER = 52;
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public const int WOOD_STAIRS = 53;
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public const int CHEST = 54;
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public const int REDSTONE_WIRE = 55;
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public const int DIAMOND_ORE = 56;
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public const int DIAMOND_BLOCK = 57;
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public const int CRAFTING_TABLE = 58;
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public const int CROPS = 59;
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public const int FARMLAND = 60;
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public const int FURNACE = 61;
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public const int BURNING_FURNACE = 62;
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public const int SIGN_POST = 63;
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public const int WOOD_DOOR = 64;
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public const int LADDER = 65;
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public const int RAILS = 66;
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public const int COBBLESTONE_STAIRS = 67;
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public const int WALL_SIGN = 68;
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public const int LEVER = 69;
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public const int STONE_PLATE = 70;
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public const int IRON_DOOR = 71;
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public const int WOOD_PLATE = 72;
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public const int REDSTONE_ORE = 73;
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public const int GLOWING_REDSTONE_ORE = 74;
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public const int REDSTONE_TORCH_OFF = 75;
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public const int REDSTONE_TORCH_ON = 76;
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public const int STONE_BUTTON = 77;
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public const int SNOW = 78;
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public const int ICE = 79;
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public const int SNOW_BLOCK = 80;
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public const int CACTUS = 81;
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public const int CLAY_BLOCK = 82;
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public const int SUGAR_CANE = 83;
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public const int JUKEBOX = 84;
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public const int FENCE = 85;
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public const int PUMPKIN = 86;
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public const int NETHERRACK = 87;
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public const int SOUL_SAND = 88;
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public const int GLOWSTONE_BLOCK = 89;
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public const int PORTAL = 90;
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public const int JACK_O_LANTERN = 91;
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public const int CAKE_BLOCK = 92;
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public const int REDSTONE_REPEATER_ON = 93;
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public const int REDSTONE_REPEATER_OFF = 94;
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public const int LOCKED_CHEST = 95;
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2011-04-06 04:43:54 +00:00
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}
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public class BlockInfo
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{
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public const int MAX_BLOCKS = 256;
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public const int MAX_OPACITY = 15;
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public const int MIN_OPACITY = 0;
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public const int MAX_LUMINANCE = 15;
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public const int MIN_LUMINANCE = 0;
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private static BlockInfo[] _blockTable;
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private static int[] _opacityTable;
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private static int[] _luminanceTable;
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public class ItemCache<T>
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{
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private T[] _cache;
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public T this[int index]
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{
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get { return _cache[index]; }
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}
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public ItemCache (T[] cache)
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{
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_cache = cache;
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}
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}
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private class DataLimits
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{
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private int _low;
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private int _high;
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private int _bitmask;
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public int Low
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{
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get { return _low; }
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}
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public int High
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{
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get { return _high; }
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}
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public int Bitmask
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{
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get { return _bitmask; }
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}
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public DataLimits (int low, int high, int bitmask)
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{
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_low = low;
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_high = high;
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_bitmask = bitmask;
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}
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public bool Test (int data)
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{
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int rdata = data & ~_bitmask;
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return rdata >= _low && rdata <= _high;
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}
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}
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private int _id = 0;
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private string _name = "";
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private int _opacity = MAX_OPACITY;
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private int _luminance = MIN_LUMINANCE;
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2011-04-29 06:23:18 +00:00
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private bool _transmitLight = false;
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2011-04-06 04:43:54 +00:00
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private DataLimits _dataLimits;
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public static ItemCache<BlockInfo> BlockTable;
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public static ItemCache<int> OpacityTable;
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public static ItemCache<int> LuminanceTable;
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2011-04-29 06:23:18 +00:00
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//public static ItemCache<NBTCompoundNode> SchemaTable;
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2011-04-06 04:43:54 +00:00
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public int ID
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{
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get { return _id; }
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}
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public string Name
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{
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get { return _name; }
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}
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public int Opacity
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{
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get { return _opacity; }
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}
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public int Luminance
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{
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get { return _luminance; }
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}
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2011-04-29 06:23:18 +00:00
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public bool TransmitsLight
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{
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get { return _transmitLight; }
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}
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2011-04-06 04:43:54 +00:00
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public BlockInfo (int id)
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{
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_id = id;
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_blockTable[_id] = this;
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}
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public BlockInfo (int id, string name)
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{
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_id = id;
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_name = name;
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_blockTable[_id] = this;
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}
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public BlockInfo SetOpacity (int opacity)
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{
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_opacity = MIN_OPACITY + opacity;
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_opacityTable[_id] = _opacity;
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2011-04-29 06:23:18 +00:00
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if (opacity == MAX_OPACITY) {
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_transmitLight = false;
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}
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else {
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_transmitLight = true;
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}
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2011-04-06 04:43:54 +00:00
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return this;
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}
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public BlockInfo SetLuminance (int luminance)
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{
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_luminance = luminance;
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_luminanceTable[_id] = _luminance;
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return this;
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}
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2011-04-29 06:23:18 +00:00
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public BlockInfo SetLightTransmission (bool transmit)
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{
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_transmitLight = transmit;
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return this;
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}
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2011-04-06 04:43:54 +00:00
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public BlockInfo SetDataLimits (int low, int high, int bitmask)
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{
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_dataLimits = new DataLimits(low, high, bitmask);
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return this;
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}
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public bool TestData (int data)
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{
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if (_dataLimits == null) {
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return true;
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}
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return _dataLimits.Test(data);
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}
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public static BlockInfo Air;
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public static BlockInfo Stone;
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public static BlockInfo Grass;
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public static BlockInfo Dirt;
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public static BlockInfo Cobblestone;
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public static BlockInfo WoodPlank;
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public static BlockInfo Sapling;
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public static BlockInfo Bedrock;
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public static BlockInfo Water;
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public static BlockInfo StationaryWater;
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public static BlockInfo Lava;
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public static BlockInfo StationaryLava;
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public static BlockInfo Sand;
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public static BlockInfo Gravel;
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public static BlockInfo GoldOre;
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public static BlockInfo IronOre;
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public static BlockInfo CoalOre;
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public static BlockInfo Wood;
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public static BlockInfo Leaves;
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public static BlockInfo Sponge;
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public static BlockInfo Glass;
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public static BlockInfo LapisOre;
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public static BlockInfo LapisBlock;
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public static BlockInfoEx Dispenser;
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public static BlockInfo Sandstone;
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public static BlockInfoEx NoteBlock;
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public static BlockInfo Bed;
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2011-04-20 08:08:09 +00:00
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public static BlockInfo PoweredRail;
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public static BlockInfo DetectorRail;
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2011-04-06 04:43:54 +00:00
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public static BlockInfo Wool;
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public static BlockInfo YellowFlower;
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public static BlockInfo RedRose;
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public static BlockInfo BrownMushroom;
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public static BlockInfo RedMushroom;
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public static BlockInfo GoldBlock;
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public static BlockInfo IronBlock;
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public static BlockInfo DoubleSlab;
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public static BlockInfo Slab;
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public static BlockInfo BrickBlock;
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public static BlockInfo TNT;
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public static BlockInfo Bookshelf;
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public static BlockInfo MossStone;
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public static BlockInfo Obsidian;
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public static BlockInfo Torch;
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public static BlockInfo Fire;
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public static BlockInfoEx MonsterSpawner;
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public static BlockInfo WoodStairs;
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public static BlockInfoEx Chest;
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public static BlockInfo RedstoneWire;
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public static BlockInfo DiamondOre;
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public static BlockInfo DiamondBlock;
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public static BlockInfo CraftTable;
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public static BlockInfo Crops;
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public static BlockInfo Farmland;
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public static BlockInfoEx Furnace;
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public static BlockInfoEx BurningFurnace;
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public static BlockInfoEx SignPost;
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public static BlockInfo WoodDoor;
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public static BlockInfo Ladder;
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public static BlockInfo Rails;
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public static BlockInfo CobbleStairs;
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public static BlockInfoEx WallSign;
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public static BlockInfo Lever;
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public static BlockInfo StonePlate;
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public static BlockInfo IronDoor;
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public static BlockInfo WoodPlate;
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public static BlockInfo RedstoneOre;
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public static BlockInfo GlowRedstoneOre;
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public static BlockInfo RedstoneTorch;
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public static BlockInfo RedstoneTorchOn;
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public static BlockInfo StoneButton;
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public static BlockInfo Snow;
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public static BlockInfo Ice;
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public static BlockInfo SnowBlock;
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public static BlockInfo Cactus;
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public static BlockInfo ClayBlock;
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public static BlockInfo SugarCane;
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public static BlockInfo Jukebox;
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public static BlockInfo Fence;
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public static BlockInfo Pumpkin;
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public static BlockInfo Netherrack;
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public static BlockInfo SoulSand;
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public static BlockInfo Glowstone;
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public static BlockInfo Portal;
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public static BlockInfo JackOLantern;
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public static BlockInfo CakeBlock;
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public static BlockInfo RedstoneRepeater;
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public static BlockInfo RedstoneRepeaterOn;
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static BlockInfo ()
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{
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_blockTable = new BlockInfo[MAX_BLOCKS];
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_opacityTable = new int[MAX_BLOCKS];
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_luminanceTable = new int[MAX_BLOCKS];
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BlockTable = new ItemCache<BlockInfo>(_blockTable);
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OpacityTable = new ItemCache<int>(_opacityTable);
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LuminanceTable = new ItemCache<int>(_luminanceTable);
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Air = new BlockInfo(0, "Air").SetOpacity(0);
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Stone = new BlockInfo(1, "Stone");
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Grass = new BlockInfo(2, "Grass");
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Dirt = new BlockInfo(3, "Dirt");
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Cobblestone = new BlockInfo(4, "Cobblestone");
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WoodPlank = new BlockInfo(5, "Wooden Plank");
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Sapling = new BlockInfo(6, "Sapling").SetOpacity(0);
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Bedrock = new BlockInfo(7, "Bedrock");
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Water = new BlockInfo(8, "Water").SetOpacity(3);
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StationaryWater = new BlockInfo(9, "Stationary Water").SetOpacity(3);
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Lava = new BlockInfo(10, "Lava").SetLuminance(MAX_LUMINANCE);
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StationaryLava = new BlockInfo(11, "Stationary Lava").SetLuminance(MAX_LUMINANCE);
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Sand = new BlockInfo(12, "Sand");
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Gravel = new BlockInfo(13, "Gravel");
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GoldOre = new BlockInfo(14, "Gold Ore");
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IronOre = new BlockInfo(15, "Iron Ore");
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CoalOre = new BlockInfo(16, "Coal Ore");
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Wood = new BlockInfo(17, "Wood");
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Leaves = new BlockInfo(18, "Leaves").SetOpacity(1);
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Sponge = new BlockInfo(19, "Sponge");
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Glass = new BlockInfo(20, "Glass").SetOpacity(0);
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LapisOre = new BlockInfo(21, "Lapis Lazuli Ore");
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LapisBlock = new BlockInfo(22, "Lapis Lazuli Block");
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Dispenser = new BlockInfoEx(23, "Dispenser");
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Sandstone = new BlockInfo(24, "Sandstone");
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NoteBlock = new BlockInfoEx(25, "Note Block");
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Bed = new BlockInfo(26, "Bed").SetOpacity(0);
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2011-04-20 08:08:09 +00:00
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PoweredRail = new BlockInfo(27, "Powered Rail").SetOpacity(0);
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DetectorRail = new BlockInfo(28, "Detector Rail").SetOpacity(0);
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2011-04-06 04:43:54 +00:00
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Wool = new BlockInfo(35, "Wool");
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YellowFlower = new BlockInfo(37, "Yellow Flower").SetOpacity(0);
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RedRose = new BlockInfo(38, "Red Rose").SetOpacity(0);
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BrownMushroom = new BlockInfo(39, "Brown Mushroom").SetOpacity(0).SetLuminance(1);
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2011-04-12 00:30:17 +00:00
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RedMushroom = new BlockInfo(40, "Red Mushroom").SetOpacity(0);
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2011-04-06 04:43:54 +00:00
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GoldBlock = new BlockInfo(41, "Gold Block");
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IronBlock = new BlockInfo(42, "Iron Block");
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DoubleSlab = new BlockInfo(43, "Double Slab");
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2011-04-29 06:23:18 +00:00
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Slab = new BlockInfo(44, "Slab").SetOpacity(0);
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2011-04-06 04:43:54 +00:00
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BrickBlock = new BlockInfo(45, "Brick Block");
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TNT = new BlockInfo(46, "TNT");
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Bookshelf = new BlockInfo(47, "Bookshelf");
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MossStone = new BlockInfo(48, "Moss Stone");
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Obsidian = new BlockInfo(49, "Obsidian");
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Torch = new BlockInfo(50, "Torch").SetOpacity(0).SetLuminance(MAX_LUMINANCE - 1);
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Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE);
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MonsterSpawner = (BlockInfoEx)new BlockInfoEx(52, "Monster Spawner").SetOpacity(0);
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WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0);
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Chest = new BlockInfoEx(54, "Chest");
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RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0);
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DiamondOre = new BlockInfo(56, "Diamond Ore");
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DiamondBlock = new BlockInfo(57, "Diamond Block");
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CraftTable = new BlockInfo(58, "Crafting Table");
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Crops = new BlockInfo(59, "Crops").SetOpacity(0);
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Farmland = new BlockInfo(60, "Farmland").SetOpacity(0);
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Furnace = new BlockInfoEx(61, "Furnace");
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BurningFurnace = (BlockInfoEx)new BlockInfoEx(62, "Burning Furnace").SetLuminance(MAX_LUMINANCE - 1);
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SignPost = (BlockInfoEx)new BlockInfoEx(63, "Sign Post").SetOpacity(0);
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WoodDoor = new BlockInfo(64, "Wooden Door").SetOpacity(0);
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Ladder = new BlockInfo(65, "Ladder").SetOpacity(0);
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Rails = new BlockInfo(66, "Rails").SetOpacity(0);
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CobbleStairs = new BlockInfo(67, "Cobblestone Stairs").SetOpacity(0);
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WallSign = (BlockInfoEx)new BlockInfoEx(68, "Wall Sign").SetOpacity(0);
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Lever = new BlockInfo(69, "Lever").SetOpacity(0);
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StonePlate = new BlockInfo(70, "Stone Pressure Plate").SetOpacity(0);
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IronDoor = new BlockInfo(71, "Iron Door").SetOpacity(0);
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WoodPlate = new BlockInfo(72, "Wooden Pressure Plate").SetOpacity(0);
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RedstoneOre = new BlockInfo(73, "Redstone Ore");
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GlowRedstoneOre = new BlockInfo(74, "Glowing Redstone Ore").SetLuminance(9);
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RedstoneTorch = new BlockInfo(75, "Redstone Torch (Off)").SetOpacity(0);
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RedstoneTorchOn = new BlockInfo(76, "Redstone Torch (On)").SetOpacity(0).SetLuminance(7);
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StoneButton = new BlockInfo(77, "Stone Button").SetOpacity(0);
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Snow = new BlockInfo(78, "Snow").SetOpacity(0);
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Ice = new BlockInfo(79, "Ice").SetOpacity(3);
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SnowBlock = new BlockInfo(80, "Snow Block");
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Cactus = new BlockInfo(81, "Cactus").SetOpacity(0);
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ClayBlock = new BlockInfo(82, "Clay Block");
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SugarCane = new BlockInfo(83, "Sugar Cane").SetOpacity(0);
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Jukebox = new BlockInfo(84, "Jukebox");
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Fence = new BlockInfo(85, "Fence").SetOpacity(0);
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Pumpkin = new BlockInfo(86, "Pumpkin");
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Netherrack = new BlockInfo(87, "Netherrack");
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SoulSand = new BlockInfo(88, "Soul Sand");
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Glowstone = new BlockInfo(89, "Glowstone Block").SetLuminance(MAX_LUMINANCE);
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Portal = new BlockInfo(90, "Portal").SetOpacity(0).SetLuminance(11);
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JackOLantern = new BlockInfo(91, "Jack-O-Lantern").SetLuminance(MAX_LUMINANCE);
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CakeBlock = new BlockInfo(92, "Cake Block").SetOpacity(0);
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RedstoneRepeater = new BlockInfo(93, "Redstone Repeater (Off)").SetOpacity(0);
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RedstoneRepeaterOn = new BlockInfo(94, "Redstone Repeater (On)").SetOpacity(0).SetLuminance(7);
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for (int i = 0; i < MAX_BLOCKS; i++) {
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if (_blockTable[i] == null) {
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_blockTable[i] = new BlockInfo(i, "Uknown Block");
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}
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}
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2011-04-29 06:23:18 +00:00
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// Override default light transmission rules
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Lava.SetLightTransmission(false);
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StationaryLava.SetLightTransmission(false);
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Slab.SetLightTransmission(false);
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WoodStairs.SetLightTransmission(false);
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Farmland.SetLightTransmission(false);
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CobbleStairs.SetLightTransmission(false);
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2011-04-06 04:43:54 +00:00
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// Set Tile Entity Data
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Dispenser.SetTileEntity("Trap");
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NoteBlock.SetTileEntity("Music");
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MonsterSpawner.SetTileEntity("MobSpawner");
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Chest.SetTileEntity("Chest");
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Furnace.SetTileEntity("Furnace");
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BurningFurnace.SetTileEntity("Furnace");
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SignPost.SetTileEntity("Sign");
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WallSign.SetTileEntity("Sign");
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// Set Data Limits
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Wood.SetDataLimits(0, 2, 0);
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Leaves.SetDataLimits(0, 2, 0);
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Jukebox.SetDataLimits(0, 2, 0);
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Sapling.SetDataLimits(0, 15, 0);
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Cactus.SetDataLimits(0, 15, 0);
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SugarCane.SetDataLimits(0, 15, 0);
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Water.SetDataLimits(0, 7, 0x8);
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Lava.SetDataLimits(0, 7, 0x8);
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Crops.SetDataLimits(0, 7, 0);
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2011-04-20 08:08:09 +00:00
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PoweredRail.SetDataLimits(0, 5, 0x8);
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DetectorRail.SetDataLimits(0, 5, 0x8);
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2011-04-06 04:43:54 +00:00
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Wool.SetDataLimits(0, 15, 0);
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Torch.SetDataLimits(1, 5, 0);
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RedstoneTorch.SetDataLimits(0, 5, 0);
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RedstoneTorchOn.SetDataLimits(0, 5, 0);
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Rails.SetDataLimits(0, 9, 0);
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Ladder.SetDataLimits(2, 5, 0);
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WoodStairs.SetDataLimits(0, 3, 0);
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CobbleStairs.SetDataLimits(0, 3, 0);
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Lever.SetDataLimits(0, 6, 0x8);
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WoodDoor.SetDataLimits(0, 3, 0xC);
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IronDoor.SetDataLimits(0, 3, 0xC);
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StoneButton.SetDataLimits(1, 4, 0x8);
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SignPost.SetDataLimits(0, 15, 0);
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WallSign.SetDataLimits(2, 5, 0);
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Furnace.SetDataLimits(2, 5, 0);
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BurningFurnace.SetDataLimits(2, 5, 0);
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Dispenser.SetDataLimits(2, 5, 0);
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Pumpkin.SetDataLimits(0, 3, 0);
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JackOLantern.SetDataLimits(0, 3, 0);
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StonePlate.SetDataLimits(0, 0, 0x1);
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WoodPlate.SetDataLimits(0, 0, 0x1);
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Slab.SetDataLimits(0, 3, 0);
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DoubleSlab.SetDataLimits(0, 3, 0);
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Cactus.SetDataLimits(0, 5, 0);
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Bed.SetDataLimits(0, 3, 0x8);
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RedstoneRepeater.SetDataLimits(0, 0, 0xF);
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RedstoneRepeaterOn.SetDataLimits(0, 0, 0xF);
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}
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}
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public class BlockInfoEx : BlockInfo
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{
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private string _tileEntityName;
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public string TileEntityName
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{
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get { return _tileEntityName; }
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}
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public BlockInfoEx (int id) : base(id) { }
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public BlockInfoEx (int id, string name) : base(id, name) { }
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public BlockInfo SetTileEntity (string name) {
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_tileEntityName = name;
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return this;
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}
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}
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}
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