2011-04-06 04:56:04 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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2011-05-07 07:36:39 +00:00
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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2011-04-06 04:56:04 +00:00
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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2011-05-07 07:36:39 +00:00
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2011-04-06 04:56:04 +00:00
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<DebugType>full</DebugType>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>bin\Release\</OutputPath>
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<ItemGroup>
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2011-04-08 06:48:27 +00:00
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<Reference Include="Ionic.Zlib, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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2011-04-06 04:56:04 +00:00
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<HintPath>Assemblies\Ionic.Zlib.dll</HintPath>
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<Reference Include="System" />
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2011-04-19 01:24:26 +00:00
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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2011-04-06 04:56:04 +00:00
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<ItemGroup>
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2011-06-05 04:11:44 +00:00
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<Compile Include="Source\BlockFluid.cs" />
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2011-06-03 06:49:23 +00:00
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<Compile Include="Source\Data.cs" />
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2011-06-01 18:42:52 +00:00
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<Compile Include="Source\ItemInfo.cs" />
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2011-04-14 07:04:13 +00:00
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<Compile Include="Source\ChunkCache.cs" />
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2011-05-07 07:36:39 +00:00
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<Compile Include="Source\Entities\EntitySquid.cs" />
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2011-05-13 03:09:57 +00:00
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<Compile Include="Source\EntityCollection.cs" />
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<Compile Include="Source\AlphaBlockCollection.cs" />
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<Compile Include="Source\BlockLight.cs" />
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<Compile Include="Source\BlockTileEntities.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\Level.cs" />
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<Compile Include="Source\PlayerManager.cs" />
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<Compile Include="Source\PlayerFile.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Block.cs" />
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<Compile Include="Source\BlockInfo.cs" />
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<Compile Include="Source\BlockInterface.cs" />
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<Compile Include="Source\BlockKey.cs" />
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<Compile Include="Source\BlockManager.cs" />
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<Compile Include="Source\BlockRef.cs" />
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<Compile Include="Source\Chunk.cs" />
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<Compile Include="Source\ChunkFile.cs" />
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<Compile Include="Source\ChunkFileManager.cs" />
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<Compile Include="Source\ChunkInterface.cs" />
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<Compile Include="Source\ChunkKey.cs" />
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<Compile Include="Source\ChunkManager.cs" />
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<Compile Include="Source\ChunkRef.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\Entities\EntityArrow.cs" />
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<Compile Include="Source\Entities\EntityBoat.cs" />
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<Compile Include="Source\Entities\EntityChicken.cs" />
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<Compile Include="Source\Entities\EntityCow.cs" />
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<Compile Include="Source\Entities\EntityCreeper.cs" />
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<Compile Include="Source\Entities\EntityEgg.cs" />
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<Compile Include="Source\Entities\EntityFallingSand.cs" />
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<Compile Include="Source\Entities\EntityGhast.cs" />
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<Compile Include="Source\Entities\EntityGiant.cs" />
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<Compile Include="Source\Entities\EntityItem.cs" />
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<Compile Include="Source\Entities\EntityMinecart.cs" />
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<Compile Include="Source\Entities\EntityMinecartChest.cs" />
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<Compile Include="Source\Entities\EntityMinecartFurnace.cs" />
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<Compile Include="Source\Entities\EntityMob.cs" />
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<Compile Include="Source\Entities\EntityMonster.cs" />
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<Compile Include="Source\Entities\EntityPainting.cs" />
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<Compile Include="Source\Entities\EntityPig.cs" />
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<Compile Include="Source\Entities\EntityPigZombie.cs" />
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<Compile Include="Source\Entities\EntityPrimedTnt.cs" />
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<Compile Include="Source\Entities\EntitySheep.cs" />
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<Compile Include="Source\Entities\EntitySkeleton.cs" />
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<Compile Include="Source\Entities\EntitySlime.cs" />
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<Compile Include="Source\Entities\EntitySnowball.cs" />
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<Compile Include="Source\Entities\EntitySpider.cs" />
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<Compile Include="Source\Entities\EntityThrowable.cs" />
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<Compile Include="Source\Entities\EntityWolf.cs" />
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<Compile Include="Source\Entities\EntityZombie.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\Entity.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\EntityFactory.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\Item.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\NBTFile.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\NBT\JSONSerializer.cs" />
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<Compile Include="Source\NBT\NBT.cs" />
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<Compile Include="Source\NBT\NBTSchema.cs" />
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<Compile Include="Source\NBT\NBTValues.cs" />
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<Compile Include="Source\NBT\NBTVerifier.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\Player.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\Region.cs" />
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<Compile Include="Source\RegionFile.cs" />
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<Compile Include="Source\RegionKey.cs" />
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<Compile Include="Source\RegionManager.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\TileEntities\TileEntityChest.cs" />
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<Compile Include="Source\TileEntities\TileEntityFurnace.cs" />
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<Compile Include="Source\TileEntities\TileEntityMobSpawner.cs" />
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<Compile Include="Source\TileEntities\TileEntityMusic.cs" />
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2011-06-05 04:11:44 +00:00
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<Compile Include="Source\TileEntities\TileEntityRecordPlayer.cs" />
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2011-04-08 02:16:06 +00:00
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<Compile Include="Source\TileEntities\TileEntitySign.cs" />
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<Compile Include="Source\TileEntities\TileEntityTrap.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\TileEntity.cs" />
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<Compile Include="Source\TileEntityFactory.cs" />
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2011-04-08 23:16:04 +00:00
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<Compile Include="Source\Utility\Base.cs" />
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2011-05-08 08:17:20 +00:00
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<Compile Include="Source\Utility\ByteArray.cs" />
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2011-05-07 07:36:39 +00:00
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<Compile Include="Source\Utility\IndexedLinkedList.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\Utility\Interface.cs" />
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2011-05-07 07:36:39 +00:00
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<Compile Include="Source\Utility\LRUCache.cs" />
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2011-04-06 04:56:04 +00:00
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<Compile Include="Source\Utility\NibbleArray.cs" />
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<Compile Include="Source\World.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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2011-05-07 07:36:39 +00:00
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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2011-04-06 04:56:04 +00:00
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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2011-05-13 03:09:57 +00:00
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<ItemGroup>
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<Folder Include="Source\Experimental\" />
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</ItemGroup>
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2011-04-06 04:56:04 +00:00
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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