NBTExplorer/SubstrateCS/Source/Core/BoundedBlockInterface.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace Substrate.Core
{
/// <summary>
/// A container of blocks with set dimensions.
/// </summary>
public interface IBoundedBlockCollection
{
/// <summary>
/// Gets the length of the X-dimension of the container.
/// </summary>
int XDim { get; }
/// <summary>
/// Gets the length of the Y-dimension of the container.
/// </summary>
int YDim { get; }
/// <summary>
/// Gets the length of the Z-dimension of the container.
/// </summary>
int ZDim { get; }
/// <summary>
/// Counts all instances of a block with the given type in the bounded block container.
/// </summary>
/// <param name="id">The id (type) of the block to count.</param>
/// <returns>The count of blocks in the container matching the given id (type).</returns>
int CountByID (int id);
/// <summary>
/// Gets a basic block from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>A basic <see cref="IBlock"/> from the collection at the given coordinates.</returns>
IBlock GetBlock (int x, int y, int z);
/// <summary>
/// Gets a reference object to a basic within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>A basic <see cref="IBlock"/> acting as a reference directly into the container at the given coordinates.</returns>
IBlock GetBlockRef (int x, int y, int z);
/// <summary>
/// Updates a block in a bounded block container with data from an existing <see cref="IBlock"/> object.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="block">The <see cref="IBlock"/> to copy basic data from.</param>
void SetBlock (int x, int y, int z, IBlock block);
/// <summary>
/// Gets a block's id (type) from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>The block id (type) from the block container at the given coordinates.</returns>
int GetID (int x, int y, int z);
/// <summary>
/// Sets a block's id (type) within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="id">The id (type) to assign to a block at the given coordinates.</param>
void SetID (int x, int y, int z, int id);
/// <summary>
/// Gets info and attributes on a block's type within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>A <see cref="BlockInfo"/> instance for the block's type.</returns>
BlockInfo GetInfo (int x, int y, int z);
}
/// <summary>
/// A bounded container of blocks supporting data fields.
/// </summary>
/// <seealso cref="IDataBlockCollection"/>
public interface IBoundedDataBlockCollection : IBoundedBlockCollection
{
/// <summary>
/// Gets a block with data field from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="IDataBlock"/> from the collection at the given coordinates.</returns>
new IDataBlock GetBlock (int x, int y, int z);
/// <summary>
/// Gets a reference object to a block with data field within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="IDataBlock"/> acting as a reference directly into the container at the given coordinates.</returns>
new IDataBlock GetBlockRef (int x, int y, int z);
/// <summary>
/// Updates a block in a bounded block container with data from an existing <see cref="IDataBlock"/> object.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="block">The <see cref="IDataBlock"/> to copy data from.</param>
void SetBlock (int x, int y, int z, IDataBlock block);
/// <summary>
/// Gets a block's data field from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>The data field of a block at the given coordinates.</returns>
int GetData (int x, int y, int z);
/// <summary>
/// Sets a block's data field within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="data">The data field to assign to a block at the given coordinates.</param>
void SetData (int x, int y, int z, int data);
/// <summary>
/// Counts all blocks within a bounded container set to a given id (type) and data value.
/// </summary>
/// <param name="id">The id (type) of blocks to match.</param>
/// <param name="data">The data value of blocks to match.</param>
/// <returns>A count of all blocks in the container matching both conditions.</returns>
int CountByData (int id, int data);
}
/// <summary>
/// A bounded container of blocks supporting dual-source lighting.
/// </summary>
/// <seealso cref="ILitBlockCollection"/>
public interface IBoundedLitBlockCollection : IBoundedBlockCollection
{
/// <summary>
/// Gets a block with lighting information from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="ILitBlock"/> from the collection at the given coordinates.</returns>
new ILitBlock GetBlock (int x, int y, int z);
/// <summary>
/// Gets a reference object to a block with lighting information within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="ILitBlock"/> acting as a reference directly into the container at the given coordinates.</returns>
new ILitBlock GetBlockRef (int x, int y, int z);
/// <summary>
/// Updates a block in a bounded block container with data from an existing <see cref="ILitBlock"/> object.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="block">The <see cref="ILitBlock"/> to copy data from.</param>
void SetBlock (int x, int y, int z, ILitBlock block);
/// <summary>
/// Gets a block's block-source light value from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>The block-source light value of a block at the given coordinates.</returns>
int GetBlockLight (int x, int y, int z);
/// <summary>
/// Gets a block's sky-source light value from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>The sky-source light value of a block at the given coordinates.</returns>
int GetSkyLight (int x, int y, int z);
/// <summary>
/// Sets a block's block-source light value within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="light">The block-source light value to assign to a block at the given coordinates.</param>
void SetBlockLight (int x, int y, int z, int light);
/// <summary>
/// Sets a block's sky-source light value within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="light">The sky-source light value to assign to a block at the given coordinates.</param>
void SetSkyLight (int x, int y, int z, int light);
/// <summary>
/// Gets the Y-coordinate of the lowest block with unobstructed view of the sky at the given coordinates within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>The height value of an X-Z coordinate pair in the block container.</returns>
/// <remarks>The height value represents the lowest block with an unobstructed view of the sky. This is the lowest block with
/// a maximum-value sky-light value. Fully transparent blocks, like glass, do not count as an obstruction.</remarks>
int GetHeight (int x, int z);
/// <summary>
/// Sets the Y-coordinate of the lowest block with unobstructed view of the sky at the given coordinates within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="height">The height value of an X-Z coordinate pair in the block container.</param>
/// <remarks>Minecraft lighting algorithms rely heavily on this value being correct. Setting this value too low may result in
/// rooms that can never get dark, for example.</remarks>
void SetHeight (int x, int z, int height);
/// <summary>
/// Recalculates the block-source light value of a single block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <remarks><para>The lighting of the block will be updated to be consistent with the lighting in neighboring blocks.
/// If the block is itself a light source, many nearby blocks may be updated to maintain consistent lighting. These
/// updates may also touch neighboring <see cref="ILitBlockCollection"/> objects, if they can be resolved.</para>
/// <para>This function assumes that the entire <see cref="ILitBlockCollection"/> and neighboring <see cref="ILitBlockCollection"/>s
/// already have consistent lighting, with the exception of the block being updated. If this assumption is violated,
/// lighting may fail to converge correctly.</para></remarks>
void UpdateBlockLight (int x, int y, int z);
/// <summary>
/// Recalculates the sky-source light value of a single block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <remarks><para>The lighting of the block will be updated to be consistent with the lighting in neighboring blocks.
/// If the block is itself a light source, many nearby blocks may be updated to maintain consistent lighting. These
/// updates may also touch neighboring <see cref="ILitBlockCollection"/> objects, if they can be resolved.</para>
/// <para>This function assumes that the entire <see cref="ILitBlockCollection"/> and neighboring <see cref="ILitBlockCollection"/>s
/// already have consistent lighting, with the exception of the block being updated. If this assumption is violated,
/// lighting may fail to converge correctly.</para></remarks>
void UpdateSkyLight (int x, int y, int z);
/// <summary>
/// Resets the block-source light value to 0 for all blocks within a bounded block container.
/// </summary>
void ResetBlockLight ();
/// <summary>
/// Resets the sky-source light value to 0 for all blocks within a bounded block container.
/// </summary>
void ResetSkyLight ();
/// <summary>
/// Reconstructs the block-source lighting for all blocks within a bounded block container.
/// </summary>
/// <remarks><para>This function should only be called after the lighting has been reset in this <see cref="IBoundedLitBlockCollection"/>
/// and all neighboring <see cref="IBoundedLitBlockCollection"/>s, or lighting may fail to converge correctly.
/// This function cannot reset the lighting on its own, due to interactions between <see cref="IBoundedLitBlockCollection"/>s.</para>
/// <para>If many light source or block opacity values will be modified in this <see cref="IBoundedLitBlockCollection"/>, it may
/// be preferable to avoid explicit or implicit calls to <see cref="UpdateBlockLight"/> and call this function once when
/// modifications are complete.</para></remarks>
/// <seealso cref="ResetBlockLight"/>
void RebuildBlockLight ();
/// <summary>
/// Reconstructs the sky-source lighting for all blocks within a bounded block container.
/// </summary>
/// <remarks><para>This function should only be called after the lighting has been reset in this <see cref="IBoundedLitBlockCollection"/>
/// and all neighboring <see cref="IBoundedLitBlockCollection"/>s, or lighting may fail to converge correctly.
/// This function cannot reset the lighting on its own, due to interactions between <see cref="IBoundedLitBlockCollection"/>s.</para>
/// <para>If many light source or block opacity values will be modified in this <see cref="IBoundedLitBlockCollection"/>, it may
/// be preferable to avoid explicit or implicit calls to <see cref="UpdateSkyLight"/> and call this function once when
/// modifications are complete.</para></remarks>
/// <seealso cref="ResetSkyLight"/>
void RebuildSkyLight ();
/// <summary>
/// Reconstructs the height-map for a bounded block container.
/// </summary>
void RebuildHeightMap ();
/// <summary>
/// Reconciles any block-source lighting inconsistencies between this <see cref="IBoundedLitBlockCollection"/> and any of its neighbors.
/// </summary>
/// <remarks>It will be necessary to call this function if an <see cref="IBoundedLitBlockCollection"/> is reset and rebuilt, but
/// some of its neighbors are not. A rebuilt <see cref="IBoundedLitBlockCollection"/> will spill lighting updates into its neighbors,
/// but will not see lighting that should be propagated back from its neighbors.</remarks>
/// <seealso cref="RebuildBlockLight"/>
void StitchBlockLight ();
/// <summary>
/// Reconciles any sky-source lighting inconsistencies between this <see cref="IBoundedLitBlockCollection"/> and any of its neighbors.
/// </summary>
/// <remarks>It will be necessary to call this function if an <see cref="IBoundedLitBlockCollection"/> is reset and rebuilt, but
/// some of its neighbors are not. A rebuilt <see cref="IBoundedLitBlockCollection"/> will spill lighting updates into its neighbors,
/// but will not see lighting that should be propagated back from its neighbors.</remarks>
/// <seealso cref="RebuildSkyLight"/>
void StitchSkyLight ();
/// <summary>
/// Reconciles any block-source lighting inconsistencies between this <see cref="IBoundedLitBlockCollection"/> and another <see cref="IBoundedLitBlockCollection"/> on a given edge.
/// </summary>
/// <param name="blockset">An <see cref="IBoundedLitBlockCollection"/>-compatible object with the same dimensions as this <see cref="IBoundedLitBlockCollection"/>.</param>
/// <param name="edge">The edge that <paramref name="blockset"/> is a neighbor on.</param>
/// <remarks>It will be necessary to call this function if an <see cref="IBoundedLitBlockCollection"/> is reset and rebuilt, but
/// some of its neighbors are not. A rebuilt <see cref="IBoundedLitBlockCollection"/> will spill lighting updates into its neighbors,
/// but will not see lighting that should be propagated back from its neighbors.</remarks>
/// <seealso cref="RebuildBlockLight"/>
void StitchBlockLight (IBoundedLitBlockCollection blockset, BlockCollectionEdge edge);
/// <summary>
/// Reconciles any sky-source lighting inconsistencies between this <see cref="IBoundedLitBlockCollection"/> and another <see cref="IBoundedLitBlockCollection"/> on a given edge.
/// </summary>
/// <param name="blockset">An <see cref="IBoundedLitBlockCollection"/>-compatible object with the same dimensions as this <see cref="IBoundedLitBlockCollection"/>.</param>
/// <param name="edge">The edge that <paramref name="blockset"/> is a neighbor on.</param>
/// <remarks>It will be necessary to call this function if an <see cref="IBoundedLitBlockCollection"/> is reset and rebuilt, but
/// some of its neighbors are not. A rebuilt <see cref="IBoundedLitBlockCollection"/> will spill lighting updates into its neighbors,
/// but will not see lighting that should be propagated back from its neighbors.</remarks>
/// <seealso cref="RebuildSkyLight"/>
void StitchSkyLight (IBoundedLitBlockCollection blockset, BlockCollectionEdge edge);
}
/// <summary>
/// A bounded container for blocks supporting additional properties.
/// </summary>
/// <seealso cref="IPropertyBlockCollection"/>
public interface IBoundedPropertyBlockCollection : IBoundedBlockCollection
{
/// <summary>
/// Gets a block supporting extra properties from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="IPropertyBlock"/> from the collection at the given coordinates.</returns>
new IPropertyBlock GetBlock (int x, int y, int z);
/// <summary>
/// Gets a reference object to a block supporting extra properties within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="IPropertyBlock"/> acting as a reference directly into the container at the given coordinates.</returns>
new IPropertyBlock GetBlockRef (int x, int y, int z);
/// <summary>
/// Updates a block in a bounded block container with data from an existing <see cref="IPropertyBlock"/> object.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="block">The <see cref="IPropertyBlock"/> to copy data from.</param>
void SetBlock (int x, int y, int z, IPropertyBlock block);
/// <summary>
/// Gets the <see cref="TileEntity"/> record of a block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>A <see cref="TileEntity"/> record attached to a block at the given coordinates, or null if no tile entity is set.</returns>
TileEntity GetTileEntity (int x, int y, int z);
/// <summary>
/// Sets a <see cref="TileEntity"/> record to a block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="te">The <see cref="TileEntity"/> record to assign to the given block.</param>
/// <exception cref="ArgumentException">Thrown when an incompatible <see cref="TileEntity"/> is added to a block.</exception>
/// <exception cref="InvalidOperationException">Thrown when a <see cref="TileEntity"/> is added to a block that does not use tile entities.</exception>
void SetTileEntity (int x, int y, int z, TileEntity te);
/// <summary>
/// Creates a new default <see cref="TileEntity"/> record for a block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <exception cref="InvalidOperationException">Thrown when a <see cref="TileEntity"/> is created for a block that does not use tile entities.</exception>
/// <exception cref="UnknownTileEntityException">Thrown when the tile entity type associated with the given block has not been registered with <see cref="TileEntityFactory"/>.</exception>
void CreateTileEntity (int x, int y, int z);
/// <summary>
/// Deletes a <see cref="TileEntity"/> record associated with a block within a bounded block container, if it exists.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
void ClearTileEntity (int x, int y, int z);
}
/// <summary>
/// A bounded container of blocks supporting data, lighting, and properties.
/// </summary>
/// <seealso cref="IAlphaBlockCollection"/>
public interface IBoundedAlphaBlockCollection : IBoundedDataBlockCollection, IBoundedLitBlockCollection, IBoundedPropertyBlockCollection
{
/// <summary>
/// Gets a context-sensitive Alpha-compatible block from a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="AlphaBlock"/> from the collection at the given coordinates.</returns>
new AlphaBlock GetBlock (int x, int y, int z);
/// <summary>
/// Gets a reference object to a context-sensitive Alpha-compatible block within a bounded block container.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <returns>An <see cref="AlphaBlockRef"/> acting as a reference directly into the container at the given coordinates.</returns>
new AlphaBlockRef GetBlockRef (int x, int y, int z);
/// <summary>
/// Updates a block in a bounded block container with data from an existing <see cref="AlphaBlock"/> object.
/// </summary>
/// <param name="x">The container-local X-coordinate of a block.</param>
/// <param name="y">The container-local Y-coordinate of a block.</param>
/// <param name="z">The container-local Z-coordinate of a block.</param>
/// <param name="block">The <see cref="AlphaBlock"/> to copy data from.</param>
void SetBlock (int x, int y, int z, AlphaBlock block);
}
}