Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.

This commit is contained in:
Justin Aquadro 2011-04-07 08:04:53 +00:00
parent 382399c141
commit 134e979323
9 changed files with 292 additions and 17 deletions

View file

@ -49,4 +49,9 @@ namespace Substrate
bool SetTileEntity (int lx, int ly, int lz, TileEntity te);
bool ClearTileEntity (int lx, int ly, int lz);
}
public interface IBlockManager : IBlockContainer
{
}
}

View file

@ -13,7 +13,7 @@ namespace Substrate
bool SetBlock (int x, int y, int z, Block block);
}*/
public class BlockManager : IBlockContainer
public class BlockManager : IBlockManager
{
public const int MIN_X = -32000000;
public const int MAX_X = 32000000;
@ -36,11 +36,11 @@ namespace Substrate
public static bool EnforceDataLimits = true;
protected ChunkManager _chunkMan;
protected IChunkManager _chunkMan;
protected ChunkRef _cache;
public BlockManager (ChunkManager cm)
public BlockManager (IChunkManager cm)
{
_chunkMan = cm;
}

View file

@ -7,7 +7,7 @@ namespace Substrate
{
using NBT;
public class ChunkFileManager : IChunkContainer, IChunkCache
public class ChunkFileManager : IChunkManager, IChunkCache
{
protected string _mapPath;
@ -29,7 +29,7 @@ namespace Substrate
protected NBT_Tree GetChunkTree (int cx, int cz)
{
ChunkFile cf = GetChunkFile(cx, cz);
Stream nbtstr = cf.GetChunkDataInputStream();
Stream nbtstr = cf.GetDataInputStream();
if (nbtstr == null) {
return null;
}
@ -40,7 +40,7 @@ namespace Substrate
protected bool SaveChunkTree (int cx, int cz, NBT_Tree tree)
{
ChunkFile cf = GetChunkFile(cx, cz);
Stream zipstr = cf.GetChunkDataOutputStream();
Stream zipstr = cf.GetDataOutputStream();
if (zipstr == null) {
return false;
}
@ -53,7 +53,7 @@ namespace Substrate
protected Stream GetChunkOutStream (int cx, int cz)
{
return new ChunkFile(_mapPath, cx, cz).GetChunkDataOutputStream();
return new ChunkFile(_mapPath, cx, cz).GetDataOutputStream();
}
#region IChunkContainer Members

View file

@ -47,4 +47,9 @@ namespace Substrate
int Save ();
bool SaveChunk (Chunk chunk);
}
public interface IChunkManager : IChunkContainer
{
}
}

View file

@ -5,7 +5,7 @@ using System.Text;
namespace Substrate
{
public class ChunkManager : IChunkContainer, IChunkCache, IEnumerable<ChunkRef>
public class ChunkManager : IChunkManager, IChunkCache, IEnumerable<ChunkRef>
{
public const int REGION_XLEN = 32;
public const int REGION_ZLEN = 32;

View file

@ -0,0 +1,232 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Substrate
{
using NBT;
using Utility;
using System.IO;
public class Level : INBTObject<Level>, ICopyable<Level>
{
public static NBTCompoundNode LevelSchema = new NBTCompoundNode()
{
new NBTCompoundNode("Data")
{
new NBTScalerNode("Time", NBT_Type.TAG_LONG),
new NBTScalerNode("LastPlayed", NBT_Type.TAG_LONG),
new NBTCompoundNode("Player", Player.PlayerSchema),
new NBTScalerNode("SpawnX", NBT_Type.TAG_INT),
new NBTScalerNode("SpawnY", NBT_Type.TAG_INT),
new NBTScalerNode("SpawnZ", NBT_Type.TAG_INT),
new NBTScalerNode("SizeOnDisk", NBT_Type.TAG_LONG),
new NBTScalerNode("RandomSeed", NBT_Type.TAG_LONG),
new NBTScalerNode("Version", NBT_Type.TAG_INT, NBTOptions.OPTIONAL),
new NBTScalerNode("LevelName", NBT_Type.TAG_STRING, NBTOptions.OPTIONAL),
},
};
private World _world;
private long _time;
private long _lastPlayed;
private Player _player;
private int _spawnX;
private int _spawnY;
private int _spawnZ;
private long _sizeOnDisk;
private long _randomSeed;
private int? _version;
private string _name;
public long Time
{
get { return _time; }
set { _time = value; }
}
public long LastPlayed
{
get { return _lastPlayed; }
}
public Player Player
{
get { return _player; }
set { _player = value; }
}
public int SpawnX
{
get { return _spawnX; }
set { _spawnX = value; }
}
public int SpawnY
{
get { return _spawnY; }
set { _spawnY = value; }
}
public int SpawnZ
{
get { return _spawnZ; }
set { _spawnZ = value; }
}
public long SizeOnDisk
{
get { return _sizeOnDisk; }
}
public long RandomSeed
{
get { return _randomSeed; }
set { _randomSeed = value; }
}
public int Version
{
get { return _version ?? 0; }
}
public string LevelName
{
get { return _name; }
set { _name = value; }
}
public Level (World world)
{
_world = world;
}
public Level (Level p)
{
_world = p._world;
_time = p._time;
_lastPlayed = p._lastPlayed;
_spawnX = p._spawnX;
_spawnY = p._spawnY;
_spawnZ = p._spawnZ;
_sizeOnDisk = p._sizeOnDisk;
_randomSeed = p._randomSeed;
_version = p._version;
_name = p._name;
if (p._player != null) {
_player = p._player.Copy();
}
}
public bool Save ()
{
if (_world == null) {
return false;
}
NBTFile nf = new NBTFile(Path.Combine(_world.WorldPath, "level.dat"));
Stream zipstr = nf.GetDataOutputStream();
if (zipstr == null) {
return false;
}
new NBT_Tree(BuildTree() as NBT_Compound).WriteTo(zipstr);
zipstr.Close();
return true;
}
#region INBTObject<Player> Members
public virtual Level LoadTree (NBT_Value tree)
{
NBT_Compound dtree = tree as NBT_Compound;
if (dtree == null) {
return null;
}
NBT_Compound ctree = dtree["Data"].ToNBTCompound();
_time = ctree["Time"].ToNBTLong();
_lastPlayed = ctree["LastPlayed"].ToNBTLong();
_player = new Player().LoadTree(ctree["Player"]);
_spawnX = ctree["SpawnX"].ToNBTInt();
_spawnY = ctree["SpawnY"].ToNBTInt();
_spawnZ = ctree["SpawnZ"].ToNBTInt();
_sizeOnDisk = ctree["SizeOnDisk"].ToNBTLong();
_randomSeed = ctree["RandomSeed"].ToNBTLong();
if (ctree.ContainsKey("Version")) {
_version = ctree["Version"].ToNBTInt();
}
if (ctree.ContainsKey("LevelName")) {
_name = ctree["LevelName"].ToNBTString();
}
return this;
}
public virtual Level LoadTreeSafe (NBT_Value tree)
{
if (!ValidateTree(tree)) {
return null;
}
return LoadTree(tree);
}
public virtual NBT_Value BuildTree ()
{
NBT_Compound data = new NBT_Compound();
data["Time"] = new NBT_Long(_time);
data["LastPlayed"] = new NBT_Long(_lastPlayed);
data["Player"] = _player.BuildTree();
data["SpawnX"] = new NBT_Int(_spawnX);
data["SpawnY"] = new NBT_Int(_spawnY);
data["SpawnZ"] = new NBT_Int(_spawnZ);
data["SizeOnDisk"] = new NBT_Long(_sizeOnDisk);
data["RandomSeed"] = new NBT_Long(_randomSeed);
if (_version != null) {
data["Version"] = new NBT_Int(_version ?? 0);
}
if (_name != null) {
data["LevelName"] = new NBT_String(_name);
}
NBT_Compound tree = new NBT_Compound();
tree.Add("Data", data);
return tree;
}
public virtual bool ValidateTree (NBT_Value tree)
{
return new NBTVerifier(tree, LevelSchema).Verify();
}
#endregion
#region ICopyable<Entity> Members
public virtual Level Copy ()
{
return new Level(this);
}
#endregion
}
}

View file

@ -28,7 +28,7 @@ namespace Substrate
return true;
}
public Stream GetChunkDataInputStream ()
public Stream GetDataInputStream ()
{
FileStream fstr = new FileStream(_filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
@ -43,7 +43,7 @@ namespace Substrate
return new GZipStream(new MemoryStream(data), CompressionMode.Decompress);
}
public Stream GetChunkDataOutputStream ()
public Stream GetDataOutputStream ()
{
return new ZlibStream(new NBTBuffer(this), CompressionMode.Compress);
}

View file

@ -24,7 +24,7 @@ namespace Substrate
protected NBT_Tree GetPlayerTree (string name)
{
PlayerFile pf = GetPlayerFile(name);
Stream nbtstr = pf.GetChunkDataInputStream();
Stream nbtstr = pf.GetDataInputStream();
if (nbtstr == null) {
return null;
}
@ -35,7 +35,7 @@ namespace Substrate
protected bool SavePlayerTree (string name, NBT_Tree tree)
{
PlayerFile pf = GetPlayerFile(name);
Stream zipstr = pf.GetChunkDataOutputStream();
Stream zipstr = pf.GetDataOutputStream();
if (zipstr == null) {
return false;
}

View file

@ -5,25 +5,45 @@ using System.IO;
namespace Substrate
{
using NBT;
public class World
{
protected RegionManager _regionMan;
protected ChunkManager _chunkMan;
protected BlockManager _blockMan;
protected IChunkManager _chunkMan;
protected IBlockManager _blockMan;
protected PlayerManager _playerMan;
protected string _worldPath;
protected Level _level;
public string WorldPath
{
get { return _worldPath; }
}
public World (string world)
{
_worldPath = world;
if (!File.Exists(Path.Combine(_worldPath, "level.dat"))) {
throw new Exception("Could not locate level.dat");
}
if (!LoadLevel()) {
throw new Exception("Failed to load level.dat");
}
if (Directory.Exists(Path.Combine(world, "region"))) {
_regionMan = new RegionManager(Path.Combine(world, "region"));
_chunkMan = new ChunkManager(_regionMan);
}
else if (Directory.Exists(Path.Combine(world, "0"))) {
//_chunkMan = new ChunkFileManager(world);
_chunkMan = new ChunkFileManager(world);
}
else {
throw new Exception("Could not locate any world data");
}
_blockMan = new BlockManager(_chunkMan);
@ -33,17 +53,30 @@ namespace Substrate
}
}
protected bool LoadLevel ()
{
NBTFile nf = new NBTFile(Path.Combine(_worldPath, "level.dat"));
Stream nbtstr = nf.GetDataInputStream();
if (nbtstr == null) {
return false;
}
_level = new Level(this).LoadTreeSafe(new NBT_Tree(nbtstr).Root);
return _level != null;
}
public RegionManager GetRegionManager ()
{
return _regionMan;
}
public ChunkManager GetChunkManager ()
public IChunkManager GetChunkManager ()
{
return _chunkMan;
}
public BlockManager GetBlockManager ()
public IBlockManager GetBlockManager ()
{
return _blockMan;
}