forked from mirrors/NBTExplorer
More huge refactoring. Chunk split out of ChunkRef, both backed by IChunk interface. TileEntity integration added.
This commit is contained in:
parent
24774776a2
commit
3afb2238ef
31 changed files with 1070 additions and 478 deletions
|
@ -4,6 +4,9 @@ using System.Text;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
public class FilteredChunkList : ChunkList
|
||||
{
|
||||
protected IChunkFilter _filter;
|
||||
|
|
|
@ -4,6 +4,9 @@ using System.Text;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
public interface IGenerator
|
||||
{
|
||||
bool Generate (BlockManager blockMan, Random rand, int x, int y, int z);
|
||||
|
|
|
@ -2,9 +2,10 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
using Utility;
|
||||
|
||||
public interface IBlock
|
||||
{
|
||||
|
@ -13,16 +14,20 @@ namespace NBToolkit
|
|||
int Data { get; set; }
|
||||
int BlockLight { get; set; }
|
||||
int SkyLight { get; set; }
|
||||
|
||||
TileEntity GetTileEntity ();
|
||||
bool SetTileEntity (TileEntity te);
|
||||
bool ClearTileEntity ();
|
||||
}
|
||||
|
||||
public class Block : IBlock
|
||||
public class Block : IBlock, ICopyable<Block>
|
||||
{
|
||||
protected int _id;
|
||||
protected int _data;
|
||||
protected int _skylight;
|
||||
protected int _blocklight;
|
||||
private int _id;
|
||||
private int _data;
|
||||
private int _skylight;
|
||||
private int _blocklight;
|
||||
|
||||
protected NBT_Compound _tileEntities;
|
||||
private TileEntity _tileEntity;
|
||||
|
||||
public BlockInfo Info
|
||||
{
|
||||
|
@ -32,7 +37,13 @@ namespace NBToolkit
|
|||
public int ID
|
||||
{
|
||||
get { return _id; }
|
||||
set { _id = value; }
|
||||
set
|
||||
{
|
||||
if (BlockInfo.SchemaTable[_id] != BlockInfo.SchemaTable[value]) {
|
||||
_tileEntity = null;
|
||||
}
|
||||
_id = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Data
|
||||
|
@ -64,33 +75,53 @@ namespace NBToolkit
|
|||
_data = data;
|
||||
}
|
||||
|
||||
public Block (Block block)
|
||||
{
|
||||
_id = block._id;
|
||||
_data = block._data;
|
||||
_skylight = block._skylight;
|
||||
_blocklight = block._blocklight;
|
||||
}
|
||||
|
||||
public Block (IBlock block)
|
||||
{
|
||||
_id = block.ID;
|
||||
_data = block.Data;
|
||||
_skylight = block.SkyLight;
|
||||
_blocklight = block.BlockLight;
|
||||
}
|
||||
|
||||
public Block (ChunkRef chunk, int lx, int ly, int lz)
|
||||
public Block (IChunk chunk, int lx, int ly, int lz)
|
||||
{
|
||||
_id = chunk.GetBlockID(lx, ly, lz);
|
||||
_data = chunk.GetBlockData(lx, ly, lz);
|
||||
_skylight = chunk.GetBlockSkyLight(lx, ly, lz);
|
||||
_blocklight = chunk.GetBlockLight(lx, ly, lz);
|
||||
_tileEntity = chunk.GetTileEntity(lx, ly, lz).Copy();
|
||||
}
|
||||
|
||||
public Block (BlockManager bm, int x, int y, int z)
|
||||
: this(bm.GetBlockRef(x, y, z))
|
||||
public TileEntity GetTileEntity ()
|
||||
{
|
||||
return _tileEntity;
|
||||
}
|
||||
|
||||
public bool SetTileEntity (TileEntity te)
|
||||
{
|
||||
NBTCompoundNode schema = BlockInfo.SchemaTable[_id];
|
||||
if (schema == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (te.Verify(schema) == false) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_tileEntity = te;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearTileEntity ()
|
||||
{
|
||||
_tileEntity = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
#region ICopyable<Block> Members
|
||||
|
||||
public Block Copy ()
|
||||
{
|
||||
Block block = new Block(_id, _data);
|
||||
block._blocklight = _blocklight;
|
||||
block._skylight = _skylight;
|
||||
block._tileEntity = _tileEntity.Copy();
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
|
||||
|
@ -26,6 +26,8 @@ namespace NBToolkit
|
|||
private static int[] _opacityTable;
|
||||
private static int[] _luminanceTable;
|
||||
|
||||
protected internal static NBTCompoundNode[] _schemaTable;
|
||||
|
||||
public class ItemCache<T>
|
||||
{
|
||||
private T[] _cache;
|
||||
|
@ -52,6 +54,8 @@ namespace NBToolkit
|
|||
|
||||
public static ItemCache<int> LuminanceTable;
|
||||
|
||||
public static ItemCache<NBTCompoundNode> SchemaTable;
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return _id; }
|
||||
|
@ -107,6 +111,9 @@ namespace NBToolkit
|
|||
new NBTScalerNode("z", NBT_Type.TAG_INT),
|
||||
};
|
||||
|
||||
public const int AIR = 0;
|
||||
public const int FURNACE = 61;
|
||||
|
||||
public static BlockInfo Air;
|
||||
public static BlockInfo Stone;
|
||||
public static BlockInfo Grass;
|
||||
|
@ -130,9 +137,9 @@ namespace NBToolkit
|
|||
public static BlockInfo Glass;
|
||||
public static BlockInfo LapisOre;
|
||||
public static BlockInfo LapisBlock;
|
||||
public static BlockInfoTrap Dispenser;
|
||||
public static TileEntityBlockInfo Dispenser;
|
||||
public static BlockInfo Sandstone;
|
||||
public static BlockInfoMusic NoteBlock;
|
||||
public static TileEntityBlockInfo NoteBlock;
|
||||
public static BlockInfo Bed;
|
||||
public static BlockInfo Wool;
|
||||
public static BlockInfo YellowFlower;
|
||||
|
@ -150,23 +157,23 @@ namespace NBToolkit
|
|||
public static BlockInfo Obsidian;
|
||||
public static BlockInfo Torch;
|
||||
public static BlockInfo Fire;
|
||||
public static BlockInfoMonster MonsterSpawner;
|
||||
public static TileEntityBlockInfo MonsterSpawner;
|
||||
public static BlockInfo WoodStairs;
|
||||
public static BlockInfoChest Chest;
|
||||
public static TileEntityBlockInfo Chest;
|
||||
public static BlockInfo RedstoneWire;
|
||||
public static BlockInfo DiamondOre;
|
||||
public static BlockInfo DiamondBlock;
|
||||
public static BlockInfo CraftTable;
|
||||
public static BlockInfo Crops;
|
||||
public static BlockInfo Farmland;
|
||||
public static BlockInfoFurnace Furnace;
|
||||
public static BlockInfoFurnace BurningFurnace;
|
||||
public static BlockInfoSign SignPost;
|
||||
public static TileEntityBlockInfo Furnace;
|
||||
public static TileEntityBlockInfo BurningFurnace;
|
||||
public static TileEntityBlockInfo SignPost;
|
||||
public static BlockInfo WoodDoor;
|
||||
public static BlockInfo Ladder;
|
||||
public static BlockInfo Rails;
|
||||
public static BlockInfo CobbleStairs;
|
||||
public static BlockInfoSign WallSign;
|
||||
public static TileEntityBlockInfo WallSign;
|
||||
public static BlockInfo Lever;
|
||||
public static BlockInfo StonePlate;
|
||||
public static BlockInfo IronDoor;
|
||||
|
@ -199,10 +206,12 @@ namespace NBToolkit
|
|||
_blockTable = new BlockInfo[MAX_BLOCKS];
|
||||
_opacityTable = new int[MAX_BLOCKS];
|
||||
_luminanceTable = new int[MAX_BLOCKS];
|
||||
_schemaTable = new NBTCompoundNode[MAX_BLOCKS];
|
||||
|
||||
BlockTable = new ItemCache<BlockInfo>(_blockTable);
|
||||
OpacityTable = new ItemCache<int>(_opacityTable);
|
||||
LuminanceTable = new ItemCache<int>(_luminanceTable);
|
||||
SchemaTable = new ItemCache<NBTCompoundNode>(_schemaTable);
|
||||
|
||||
Air = new BlockInfo(0, "Air").SetOpacity(0);
|
||||
Stone = new BlockInfo(1, "Stone");
|
||||
|
@ -227,9 +236,9 @@ namespace NBToolkit
|
|||
Glass = new BlockInfo(20, "Glass").SetOpacity(0);
|
||||
LapisOre = new BlockInfo(21, "Lapis Lazuli Ore");
|
||||
LapisBlock = new BlockInfo(22, "Lapis Lazuli Block");
|
||||
Dispenser = new BlockInfoTrap(23, "Dispenser");
|
||||
Dispenser = new TileEntityBlockInfo(23, "Dispenser");
|
||||
Sandstone = new BlockInfo(24, "Sandstone");
|
||||
NoteBlock = new BlockInfoMusic(25, "Note Block");
|
||||
NoteBlock = new TileEntityBlockInfo(25, "Note Block");
|
||||
Bed = new BlockInfo(26, "Bed").SetOpacity(0);
|
||||
Wool = new BlockInfo(35, "Wool");
|
||||
YellowFlower = new BlockInfo(37, "Yellow Flower").SetOpacity(0);
|
||||
|
@ -247,23 +256,23 @@ namespace NBToolkit
|
|||
Obsidian = new BlockInfo(49, "Obsidian");
|
||||
Torch = new BlockInfo(50, "Torch").SetOpacity(0).SetLuminance(MAX_LUMINANCE - 1);
|
||||
Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE);
|
||||
MonsterSpawner = (BlockInfoMonster)new BlockInfoMonster(52, "Monster Spawner").SetOpacity(0);
|
||||
MonsterSpawner = (TileEntityBlockInfo)new TileEntityBlockInfo(52, "Monster Spawner").SetOpacity(0);
|
||||
WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0);
|
||||
Chest = new BlockInfoChest(54, "Chest");
|
||||
Chest = new TileEntityBlockInfo(54, "Chest");
|
||||
RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0);
|
||||
DiamondOre = new BlockInfo(56, "Diamond Ore");
|
||||
DiamondBlock = new BlockInfo(57, "Diamond Block");
|
||||
CraftTable = new BlockInfo(58, "Crafting Table");
|
||||
Crops = new BlockInfo(59, "Crops").SetOpacity(0);
|
||||
Farmland = new BlockInfo(60, "Farmland").SetOpacity(0);
|
||||
Furnace = new BlockInfoFurnace(61, "Furnace");
|
||||
BurningFurnace = (BlockInfoFurnace)new BlockInfoFurnace(62, "Burning Furnace").SetLuminance(MAX_LUMINANCE - 1);
|
||||
SignPost = (BlockInfoSign)new BlockInfoSign(63, "Sign Post").SetOpacity(0);
|
||||
Furnace = new TileEntityBlockInfo(61, "Furnace");
|
||||
BurningFurnace = (TileEntityBlockInfo)new TileEntityBlockInfo(62, "Burning Furnace").SetLuminance(MAX_LUMINANCE - 1);
|
||||
SignPost = (TileEntityBlockInfo)new TileEntityBlockInfo(63, "Sign Post").SetOpacity(0);
|
||||
WoodDoor = new BlockInfo(64, "Wooden Door").SetOpacity(0);
|
||||
Ladder = new BlockInfo(65, "Ladder").SetOpacity(0);
|
||||
Rails = new BlockInfo(66, "Rails").SetOpacity(0);
|
||||
CobbleStairs = new BlockInfo(67, "Cobblestone Stairs").SetOpacity(0);
|
||||
WallSign = (BlockInfoSign)new BlockInfoSign(68, "Wall Sign").SetOpacity(0);
|
||||
WallSign = (TileEntityBlockInfo)new TileEntityBlockInfo(68, "Wall Sign").SetOpacity(0);
|
||||
Lever = new BlockInfo(69, "Lever").SetOpacity(0);
|
||||
StonePlate = new BlockInfo(70, "Stone Pressure Plate").SetOpacity(0);
|
||||
IronDoor = new BlockInfo(71, "Iron Door").SetOpacity(0);
|
||||
|
@ -296,150 +305,42 @@ namespace NBToolkit
|
|||
_blockTable[i] = new BlockInfo(i, "Uknown Block");
|
||||
}
|
||||
}
|
||||
|
||||
Dispenser.SetTileEntity("Trap", TileEntity.TrapSchema);
|
||||
NoteBlock.SetTileEntity("Music", TileEntity.MusicSchema);
|
||||
MonsterSpawner.SetTileEntity("MonsterSpawner", TileEntity.MonsterSpawnerSchema);
|
||||
Chest.SetTileEntity("Chest", TileEntity.ChestSchema);
|
||||
Furnace.SetTileEntity("Furnace", TileEntity.FurnaceSchema);
|
||||
BurningFurnace.SetTileEntity("Furnace", TileEntity.FurnaceSchema);
|
||||
SignPost.SetTileEntity("Sign", TileEntity.SignSchema);
|
||||
WallSign.SetTileEntity("Sign", TileEntity.SignSchema);
|
||||
}
|
||||
}
|
||||
|
||||
public class BlockInfoTrap : BlockInfo, IBlockTileEntity
|
||||
public class TileEntityBlockInfo : BlockInfo
|
||||
{
|
||||
private string _tileEntityName;
|
||||
private NBTSchemaNode _tileEntitySchema;
|
||||
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Trap"; }
|
||||
get { return _tileEntityName; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
public NBTSchemaNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
get { return _tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoTrap (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
public TileEntityBlockInfo (int id) : base(id) { }
|
||||
|
||||
public TileEntityBlockInfo (int id, string name) : base(id, name) { }
|
||||
|
||||
public BlockInfo SetTileEntity (string name, NBTCompoundNode schema) {
|
||||
_tileEntityName = name;
|
||||
_tileEntitySchema = schema;
|
||||
_schemaTable[ID] = schema;
|
||||
return this;
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND),
|
||||
});
|
||||
}
|
||||
|
||||
public class BlockInfoMusic : BlockInfo, IBlockTileEntity
|
||||
{
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Music"; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoMusic (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("note", NBT_Type.TAG_COMPOUND),
|
||||
});
|
||||
}
|
||||
|
||||
public class BlockInfoMonster : BlockInfo, IBlockTileEntity
|
||||
{
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Monster Spawner"; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoMonster (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("EntityId", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Delay", NBT_Type.TAG_SHORT),
|
||||
});
|
||||
}
|
||||
|
||||
public class BlockInfoChest : BlockInfo, IBlockTileEntity
|
||||
{
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Trap"; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoChest (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND),
|
||||
});
|
||||
}
|
||||
|
||||
public class BlockInfoFurnace : BlockInfo, IBlockTileEntity
|
||||
{
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Furnace"; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoFurnace (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("BurnTime", NBT_Type.TAG_SHORT),
|
||||
new NBTScalerNode("CookTime", NBT_Type.TAG_SHORT),
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND),
|
||||
});
|
||||
}
|
||||
|
||||
public class BlockInfoSign : BlockInfo, IBlockTileEntity
|
||||
{
|
||||
public string TileEntityName
|
||||
{
|
||||
get { return "Sign"; }
|
||||
}
|
||||
|
||||
public NBTCompoundNode TileEntitySchema
|
||||
{
|
||||
get { return tileEntitySchema; }
|
||||
}
|
||||
|
||||
public BlockInfoSign (int id, string name)
|
||||
: base(id, name)
|
||||
{
|
||||
}
|
||||
|
||||
protected static new NBTCompoundNode tileEntitySchema = BlockInfo.tileEntitySchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("Text1", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text2", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text3", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text4", NBT_Type.TAG_STRING),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public struct BlockKey : IEquatable<BlockKey>
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class BlockManager
|
||||
{
|
||||
|
@ -39,6 +39,16 @@ namespace NBToolkit
|
|||
_chunkMan = bm._chunkMan;
|
||||
}
|
||||
|
||||
public virtual Block GetBlock (int x, int y, int z)
|
||||
{
|
||||
_cache = GetChunk(x, y, z);
|
||||
if (_cache == null || !Check(x, y, z)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new Block(_cache, x & CHUNK_XMASK, y, z & CHUNK_ZMASK);
|
||||
}
|
||||
|
||||
public virtual BlockRef GetBlockRef (int x, int y, int z)
|
||||
{
|
||||
_cache = GetChunk(x, y, z);
|
||||
|
@ -94,8 +104,6 @@ namespace NBToolkit
|
|||
return true;
|
||||
}
|
||||
|
||||
public void SetBlock (int x, int y, int z, int id, int data) { }
|
||||
|
||||
public virtual bool SetBlockID (int x, int y, int z, int id)
|
||||
{
|
||||
_cache = GetChunk(x, y, z);
|
||||
|
|
|
@ -2,11 +2,11 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class BlockRef : IBlock
|
||||
{
|
||||
protected ChunkRef _chunk;
|
||||
protected IChunk _chunk;
|
||||
|
||||
protected int _lx;
|
||||
protected int _ly;
|
||||
|
@ -71,7 +71,7 @@ namespace NBToolkit
|
|||
set { _chunk.SetBlockSkyLight(_lx, _ly, _lz, value); }
|
||||
}
|
||||
|
||||
public BlockRef (ChunkRef c, int lx, int ly, int lz)
|
||||
public BlockRef (IChunk c, int lx, int ly, int lz)
|
||||
{
|
||||
_chunk = c;
|
||||
_lx = lx;
|
||||
|
@ -86,5 +86,20 @@ namespace NBToolkit
|
|||
BlockLight = block.BlockLight;
|
||||
SkyLight = block.SkyLight;
|
||||
}
|
||||
|
||||
public TileEntity GetTileEntity ()
|
||||
{
|
||||
return _chunk.GetTileEntity(_lx, _ly, _lz);
|
||||
}
|
||||
|
||||
public bool SetTileEntity (TileEntity te)
|
||||
{
|
||||
return _chunk.SetTileEntity(_lx, _ly, _lz, te);
|
||||
}
|
||||
|
||||
public bool ClearTileEntity ()
|
||||
{
|
||||
return _chunk.ClearTileEntity(_lx, _ly, _lz);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
364
NBToolkit/NBToolkit/Map/Chunk.cs
Normal file
364
NBToolkit/NBToolkit/Map/Chunk.cs
Normal file
|
@ -0,0 +1,364 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
|
||||
public interface IChunk
|
||||
{
|
||||
int X { get; }
|
||||
int Z { get; }
|
||||
|
||||
bool IsTerrainPopulated { get; set; }
|
||||
|
||||
bool Save (Stream outStream);
|
||||
|
||||
Block GetBlock (int lx, int ly, int lz);
|
||||
BlockRef GetBlockRef (int lx, int ly, int lz);
|
||||
BlockInfo GetBlockInfo (int lx, int ly, int lz);
|
||||
|
||||
int GetBlockID (int lx, int ly, int lz);
|
||||
int GetBlockData (int lx, int ly, int lz);
|
||||
int GetBlockLight (int lx, int ly, int lz);
|
||||
int GetBlockSkyLight (int lx, int ly, int lz);
|
||||
|
||||
bool SetBlockID (int lx, int ly, int lz, int id);
|
||||
bool SetBlockData (int lx, int ly, int lz, int data);
|
||||
bool SetBlockLight (int lx, int ly, int lz, int light);
|
||||
bool SetBlockSkyLight (int lx, int ly, int lz, int light);
|
||||
|
||||
int CountBlockID (int id);
|
||||
int CountBlockData (int id, int data);
|
||||
|
||||
int GetHeight (int lx, int lz);
|
||||
|
||||
TileEntity GetTileEntity (int lx, int ly, int lz);
|
||||
bool SetTileEntity (int lx, int ly, int lz, TileEntity te);
|
||||
bool ClearTileEntity (int lx, int ly, int lz);
|
||||
}
|
||||
|
||||
public class Chunk : IChunk
|
||||
{
|
||||
private NBT_Tree _tree;
|
||||
|
||||
private int _cx;
|
||||
private int _cz;
|
||||
|
||||
protected NBT_ByteArray _blocks;
|
||||
protected NibbleArray _data;
|
||||
protected NibbleArray _blockLight;
|
||||
protected NibbleArray _skyLight;
|
||||
protected NBT_ByteArray _heightMap;
|
||||
|
||||
protected NBT_List _entities;
|
||||
protected NBT_List _tileEntities;
|
||||
|
||||
public int X
|
||||
{
|
||||
get { return _cx; }
|
||||
}
|
||||
|
||||
public int Z
|
||||
{
|
||||
get { return _cz; }
|
||||
}
|
||||
|
||||
public bool IsTerrainPopulated
|
||||
{
|
||||
get { return _tree.Root["Level"].ToNBTCompound()["TerrainPopulated"].ToNBTByte() == 1; }
|
||||
set { _tree.Root["Level"].ToNBTCompound()["TerrainPopulated"].ToNBTByte().Data = (byte)(value ? 1 : 0); }
|
||||
}
|
||||
|
||||
public Chunk (int x, int z)
|
||||
{
|
||||
_cx = x;
|
||||
_cz = z;
|
||||
|
||||
BuildNBTTree();
|
||||
}
|
||||
|
||||
public Chunk (NBT_Tree tree)
|
||||
{
|
||||
_tree = tree;
|
||||
if (new ChunkVerifier(tree).Verify() == false) {
|
||||
throw new MalformedNBTTreeException();
|
||||
}
|
||||
|
||||
NBT_Compound level = tree.Root["Level"] as NBT_Compound;
|
||||
|
||||
_blocks = level["Blocks"] as NBT_ByteArray;
|
||||
_data = new NibbleArray(level["Data"].ToNBTByteArray().Data);
|
||||
_blockLight = new NibbleArray(level["BlockLight"].ToNBTByteArray().Data);
|
||||
_skyLight = new NibbleArray(level["SkyLight"].ToNBTByteArray().Data);
|
||||
_heightMap = level["HeightMap"] as NBT_ByteArray;
|
||||
|
||||
_entities = level["Entities"] as NBT_List;
|
||||
_tileEntities = level["TileEntities"] as NBT_List;
|
||||
|
||||
_cx = level["xPos"].ToNBTInt();
|
||||
_cz = level["zPos"].ToNBTInt();
|
||||
}
|
||||
|
||||
private void BuildNBTTree ()
|
||||
{
|
||||
int elements2 = BlockManager.CHUNK_XLEN * BlockManager.CHUNK_ZLEN;
|
||||
int elements3 = elements2 * BlockManager.CHUNK_YLEN;
|
||||
|
||||
_blocks = new NBT_ByteArray(new byte[elements3]);
|
||||
NBT_ByteArray data = new NBT_ByteArray(new byte[elements3 >> 1]);
|
||||
NBT_ByteArray blocklight = new NBT_ByteArray(new byte[elements3 >> 1]);
|
||||
NBT_ByteArray skylight = new NBT_ByteArray(new byte[elements3 >> 1]);
|
||||
_heightMap = new NBT_ByteArray(new byte[elements2]);
|
||||
_entities = new NBT_List(NBT_Type.TAG_COMPOUND);
|
||||
_tileEntities = new NBT_List(NBT_Type.TAG_COMPOUND);
|
||||
|
||||
_data = new NibbleArray(data.Data);
|
||||
_blockLight = new NibbleArray(blocklight.Data);
|
||||
_skyLight = new NibbleArray(skylight.Data);
|
||||
|
||||
NBT_Compound level = new NBT_Compound();
|
||||
level.Add("Blocks", _blocks);
|
||||
level.Add("Data", data);
|
||||
level.Add("SkyLight", blocklight);
|
||||
level.Add("BlockLight", skylight);
|
||||
level.Add("HeightMap", _heightMap);
|
||||
level.Add("Entities", _entities);
|
||||
level.Add("TileEntities", _tileEntities);
|
||||
level.Add("LastUpdate", new NBT_Long());
|
||||
level.Add("xPos", new NBT_Int());
|
||||
level.Add("zPos", new NBT_Int());
|
||||
level.Add("TerrainPopulated", new NBT_Byte());
|
||||
|
||||
_tree = new NBT_Tree();
|
||||
_tree.Root.Add("Level", level);
|
||||
}
|
||||
|
||||
public bool Save (Stream outStream)
|
||||
{
|
||||
if (outStream == null || !outStream.CanWrite) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_tree.WriteTo(outStream);
|
||||
outStream.Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Block GetBlock (int lx, int ly, int lz)
|
||||
{
|
||||
return new Block(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public BlockRef GetBlockRef (int lx, int ly, int lz)
|
||||
{
|
||||
return new BlockRef(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public BlockInfo GetBlockInfo (int lx, int ly, int lz)
|
||||
{
|
||||
return BlockInfo.BlockTable[GetBlockID(lx, ly, lz)];
|
||||
}
|
||||
|
||||
public int GetBlockID (int lx, int ly, int lz)
|
||||
{
|
||||
return _blocks.Data[lx << 11 | lz << 7 | ly];
|
||||
}
|
||||
|
||||
public int GetBlockData (int lx, int ly, int lz)
|
||||
{
|
||||
return _data[lx << 11 | lz << 7 | ly];
|
||||
}
|
||||
|
||||
public int GetBlockLight (int lx, int ly, int lz)
|
||||
{
|
||||
return _blockLight[lx << 11 | lz << 7 | ly];
|
||||
}
|
||||
|
||||
public int GetBlockSkyLight (int lx, int ly, int lz)
|
||||
{
|
||||
return _skyLight[lx << 11 | lz << 7 | ly];
|
||||
}
|
||||
|
||||
public bool SetBlockID (int lx, int ly, int lz, int id)
|
||||
{
|
||||
int index = lx << 11 | lz << 7 | ly;
|
||||
if (_blocks.Data[index] == id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update tile entities
|
||||
|
||||
if (BlockInfo.SchemaTable[_blocks[index]] != null &&
|
||||
BlockInfo.SchemaTable[_blocks[index]] != BlockInfo.SchemaTable[id]) {
|
||||
ClearTileEntity(lx, ly, lz);
|
||||
}
|
||||
|
||||
// Update height map
|
||||
|
||||
int tileHeight = GetHeight(lx, lz);
|
||||
int newOpacity = BlockInfo.BlockTable[id].Opacity;
|
||||
|
||||
if (ly > tileHeight && newOpacity > BlockInfo.MIN_OPACITY) {
|
||||
_heightMap[lz << 4 | lx] = (byte)ly;
|
||||
}
|
||||
else if (ly == tileHeight && newOpacity == BlockInfo.MIN_OPACITY) {
|
||||
for (int i = ly - 1; i >= 0; i--) {
|
||||
if (BlockInfo.BlockTable[GetBlockID(lx, i, lz)].Opacity > BlockInfo.MIN_OPACITY) {
|
||||
_heightMap[lz << 4 | lx] = (byte)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update value
|
||||
|
||||
_blocks.Data[index] = (byte)id;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetBlockData (int lx, int ly, int lz, int data)
|
||||
{
|
||||
int index = lx << 11 | lz << 7 | ly;
|
||||
if (_data[index] == data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_data[index] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetBlockLight (int lx, int ly, int lz, int light)
|
||||
{
|
||||
int index = lx << 11 | lz << 7 | ly;
|
||||
if (_blockLight[index] == light) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_blockLight[index] = light;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetBlockSkyLight (int lx, int ly, int lz, int light)
|
||||
{
|
||||
int index = lx << 11 | lz << 7 | ly;
|
||||
if (_skyLight[index] == light) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_skyLight[index] = light;
|
||||
return true;
|
||||
}
|
||||
|
||||
public int CountBlockID (int id)
|
||||
{
|
||||
int c = 0;
|
||||
for (int i = 0; i < _blocks.Length; i++) {
|
||||
if (_blocks[i] == id) {
|
||||
c++;
|
||||
}
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public int CountBlockData (int id, int data)
|
||||
{
|
||||
int c = 0;
|
||||
for (int i = 0; i < _blocks.Length; i++) {
|
||||
if (_blocks[i] == id && _data[i] == data) {
|
||||
c++;
|
||||
}
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public int GetHeight (int lx, int lz)
|
||||
{
|
||||
return _heightMap[lz << 4 | lx];
|
||||
}
|
||||
|
||||
public TileEntity GetTileEntity (int lx, int ly, int lz)
|
||||
{
|
||||
foreach (NBT_Compound te in _tileEntities) {
|
||||
if (te["x"].ToNBTInt().Data == lx &&
|
||||
te["y"].ToNBTInt().Data == ly &&
|
||||
te["z"].ToNBTInt().Data == lz) {
|
||||
return new TileEntity(te);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool SetTileEntity (int lx, int ly, int lz, TileEntity te)
|
||||
{
|
||||
int id = GetBlockID(lx, ly, lz);
|
||||
|
||||
NBTCompoundNode schema = BlockInfo.SchemaTable[id];
|
||||
if (schema == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!te.Verify(schema)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ClearTileEntity(lx, ly, lz);
|
||||
|
||||
int x = BlockX(lx);
|
||||
int y = BlockY(ly);
|
||||
int z = BlockZ(lz);
|
||||
|
||||
if (!te.LocatedAt(x, y, z)) {
|
||||
te = te.Copy();
|
||||
te.Relocate(x, y, z);
|
||||
}
|
||||
|
||||
_tileEntities.Add(te.Root);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearTileEntity (int x, int y, int z)
|
||||
{
|
||||
TileEntity te = GetTileEntity(x, y, z);
|
||||
if (te == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return _tileEntities.Remove(te.Root);
|
||||
}
|
||||
|
||||
public virtual void SetLocation (int x, int z)
|
||||
{
|
||||
int diffx = x - _cx;
|
||||
int diffz = z - _cz;
|
||||
|
||||
_cx = x;
|
||||
_cz = z;
|
||||
|
||||
foreach (NBT_Compound te in _tileEntities) {
|
||||
te["x"].ToNBTInt().Data += diffx * BlockManager.CHUNK_XLEN;
|
||||
te["z"].ToNBTInt().Data += diffz * BlockManager.CHUNK_ZLEN;
|
||||
}
|
||||
}
|
||||
|
||||
protected int BlockX (int lx)
|
||||
{
|
||||
return _cx * BlockManager.CHUNK_XLEN + lx;
|
||||
}
|
||||
|
||||
protected int BlockY (int ly)
|
||||
{
|
||||
return ly;
|
||||
}
|
||||
|
||||
protected int BlockZ (int lz)
|
||||
{
|
||||
return _cz * BlockManager.CHUNK_ZLEN + lz;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,7 +5,7 @@ using System.Text;
|
|||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class ChunkList : IEnumerable<ChunkRef>
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public struct ChunkKey : IEquatable<ChunkKey>
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class ChunkManager
|
||||
{
|
||||
|
|
|
@ -1,87 +1,40 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
|
||||
public interface IChunk
|
||||
public class ChunkRef : IChunk
|
||||
{
|
||||
bool IsPopulated { get; set; }
|
||||
private ChunkManager _chunkMan;
|
||||
private Chunk _chunk;
|
||||
|
||||
BlockInfo GetBlockInfo (int lx, int ly, int lz);
|
||||
private int _cx;
|
||||
private int _cz;
|
||||
|
||||
int GetBlockID (int lx, int ly, int lz);
|
||||
int GetBlockData (int lx, int ly, int lz);
|
||||
int GetBlockLight (int lx, int ly, int lz);
|
||||
int GetBlockSkyLight (int lx, int ly, int lz);
|
||||
|
||||
void GetBlockID (int lx, int ly, int lz, int id);
|
||||
void GetBlockData (int lx, int ly, int lz, int data);
|
||||
void GetBlockLight (int lx, int ly, int lz, int light);
|
||||
void GetBlockSkyLight (int lx, int ly, int lz, int light);
|
||||
|
||||
//int CountBlocks (Predicate<BlockRef> match);
|
||||
|
||||
int CountBlockID (int id);
|
||||
int CountBlockData (int id, int data);
|
||||
|
||||
int GetHeight (int lx, int lz);
|
||||
|
||||
NBT_Compound GetTileEntity (int lx, int ly, int lz);
|
||||
|
||||
void AddTileEntity (int lx, int ly, int lz, string id, NBT_Compound data);
|
||||
void RemoveTileEntity (int lx, int ly, int lz);
|
||||
|
||||
//IEnumerable<BlockRef> FilterBlocks (Predicate<BlockRef> match);
|
||||
}
|
||||
|
||||
public class ChunkRef
|
||||
{
|
||||
protected int _cx;
|
||||
protected int _cz;
|
||||
|
||||
protected NBT_Tree _nbt = null;
|
||||
protected NBT_ByteArray _blocks = null;
|
||||
protected NibbleArray _data = null;
|
||||
protected NibbleArray _blockLight = null;
|
||||
protected NibbleArray _skyLight = null;
|
||||
|
||||
protected bool _dirty = false;
|
||||
|
||||
protected ChunkManager _chunkMan;
|
||||
private bool _dirty;
|
||||
|
||||
public int X
|
||||
{
|
||||
get
|
||||
{
|
||||
return _cx;
|
||||
}
|
||||
get { return _cx; }
|
||||
}
|
||||
|
||||
public int Z
|
||||
{
|
||||
get
|
||||
{
|
||||
return _cz;
|
||||
}
|
||||
get { return _cz; }
|
||||
}
|
||||
|
||||
public int LocalX
|
||||
{
|
||||
get
|
||||
{
|
||||
return _cx & ChunkManager.REGION_XMASK;
|
||||
}
|
||||
get { return _cx & ChunkManager.REGION_XMASK; }
|
||||
}
|
||||
|
||||
public int LocalZ
|
||||
{
|
||||
get
|
||||
{
|
||||
return _cz & ChunkManager.REGION_ZMASK;
|
||||
}
|
||||
get { return _cz & ChunkManager.REGION_ZMASK; }
|
||||
}
|
||||
|
||||
public ChunkRef (ChunkManager cm, int cx, int cz)
|
||||
|
@ -96,217 +49,25 @@ namespace NBToolkit
|
|||
}
|
||||
}
|
||||
|
||||
public bool Save ()
|
||||
private Chunk GetChunk ()
|
||||
{
|
||||
if (_dirty) {
|
||||
if (SaveTree()) {
|
||||
_dirty = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if (_chunk == null) {
|
||||
_chunk = new Chunk(GetTree());
|
||||
}
|
||||
|
||||
return true;
|
||||
return _chunk;
|
||||
}
|
||||
|
||||
protected NBT_Tree GetTree ()
|
||||
private NBT_Tree GetTree ()
|
||||
{
|
||||
if (_nbt != null) {
|
||||
return _nbt;
|
||||
}
|
||||
|
||||
Region r = _chunkMan.GetRegion(_cx, _cz);
|
||||
if (r == null || !r.ChunkExists(LocalX, LocalZ)) {
|
||||
throw new MissingChunkException();
|
||||
}
|
||||
|
||||
_nbt = r.GetChunkTree(LocalX, LocalZ);
|
||||
ChunkVerifier cv = new ChunkVerifier(_nbt);
|
||||
cv.Verify();
|
||||
|
||||
return _nbt;
|
||||
return r.GetChunkTree(LocalX, LocalZ);
|
||||
}
|
||||
|
||||
protected bool SaveTree ()
|
||||
{
|
||||
if (_nbt != null) {
|
||||
_blocks = null;
|
||||
_data = null;
|
||||
|
||||
Region r = _chunkMan.GetRegion(_cx, _cz);
|
||||
if (r == null || !r.ChunkExists(LocalX, LocalZ)) {
|
||||
throw new MissingChunkException();
|
||||
}
|
||||
|
||||
return r.SaveChunkTree(LocalX, LocalZ, _nbt);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public Block GetBlock (int lx, int ly, int lz)
|
||||
{
|
||||
return new Block(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public BlockRef GetBlockRef (int lx, int ly, int lz)
|
||||
{
|
||||
return new BlockRef(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public int GetBlockID (int x, int y, int z)
|
||||
{
|
||||
if (_blocks == null) {
|
||||
_blocks = GetTree().Root["Level"].ToNBTCompound()["Blocks"].ToNBTByteArray();
|
||||
}
|
||||
|
||||
return _blocks.Data[x << 11 | z << 7 | y];
|
||||
}
|
||||
|
||||
public bool SetBlockID (int x, int y, int z, int id)
|
||||
{
|
||||
if (_blocks == null) {
|
||||
_blocks = GetTree().Root["Level"].ToNBTCompound()["Blocks"].ToNBTByteArray();
|
||||
}
|
||||
|
||||
int index = x << 11 | z << 7 | y;
|
||||
if (_blocks.Data[index] == id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_blocks.Data[index] = (byte)id;
|
||||
MarkDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int CountBlockID (int id)
|
||||
{
|
||||
if (_blocks == null) {
|
||||
_blocks = GetTree().Root["Level"].ToNBTCompound()["Blocks"].ToNBTByteArray();
|
||||
}
|
||||
|
||||
int c = 0;
|
||||
for (int i = 0; i < _blocks.Length; i++) {
|
||||
if (_blocks.Data[i] == id) {
|
||||
c++;
|
||||
}
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public int GetBlockData (int x, int y, int z)
|
||||
{
|
||||
if (_data == null) {
|
||||
_data = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["Data"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
return _data[x << 11 | z << 7 | y];
|
||||
}
|
||||
|
||||
public bool SetBlockData (int x, int y, int z, int data)
|
||||
{
|
||||
if (_data == null) {
|
||||
_data = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["Data"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
int index = x << 11 | z << 7 | y;
|
||||
if (_data[index] == data) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_data[index] = data;
|
||||
MarkDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetBlockLight (int x, int y, int z)
|
||||
{
|
||||
if (_blockLight == null) {
|
||||
_blockLight = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["BlockLight"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
return _blockLight[x << 11 | z << 7 | y];
|
||||
}
|
||||
|
||||
public bool SetBlockLight (int x, int y, int z, int light)
|
||||
{
|
||||
if (_blockLight == null) {
|
||||
_blockLight = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["BlockLight"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
int index = x << 11 | z << 7 | y;
|
||||
if (_blockLight[index] == light) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_blockLight[index] = light;
|
||||
MarkDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetBlockSkyLight (int x, int y, int z)
|
||||
{
|
||||
if (_skyLight == null) {
|
||||
_skyLight = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["SkyLight"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
return _skyLight[x << 11 | z << 7 | y];
|
||||
}
|
||||
|
||||
public bool SetBlockSkyLight (int x, int y, int z, int light)
|
||||
{
|
||||
if (_skyLight == null) {
|
||||
_skyLight = new NibbleArray(GetTree().Root["Level"].ToNBTCompound()["SkyLight"].ToNBTByteArray().Data);
|
||||
}
|
||||
|
||||
int index = x << 11 | z << 7 | y;
|
||||
if (_skyLight[index] == light) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_skyLight[index] = light;
|
||||
MarkDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsPopulated ()
|
||||
{
|
||||
return GetTree().Root["Level"].ToNBTCompound()["TerrainPopulated"].ToNBTByte().Data == 1;
|
||||
}
|
||||
|
||||
public NBT_Compound GetTileEntity (int x, int y, int z)
|
||||
{
|
||||
NBT_List telist = GetTree().Root["Level"].ToNBTCompound()["TileEntities"].ToNBTList();
|
||||
|
||||
foreach (NBT_Compound te in telist) {
|
||||
if (te["x"].ToNBTInt().Data == x &&
|
||||
te["y"].ToNBTInt().Data == y &&
|
||||
te["z"].ToNBTInt().Data == z) {
|
||||
return te;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool RemoveTileEntity (int x, int y, int z)
|
||||
{
|
||||
NBT_Compound te = GetTileEntity(x, y, z);
|
||||
if (te == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
NBT_List telist = GetTree().Root["Level"].ToNBTCompound()["TileEntities"].ToNBTList();
|
||||
|
||||
return telist.Remove(te);
|
||||
}
|
||||
|
||||
protected bool MarkDirty ()
|
||||
private bool MarkDirty ()
|
||||
{
|
||||
if (_dirty) {
|
||||
return false;
|
||||
|
@ -317,6 +78,23 @@ namespace NBToolkit
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool Save ()
|
||||
{
|
||||
if (_dirty) {
|
||||
Region r = _chunkMan.GetRegion(_cx, _cz);
|
||||
if (r == null || !r.ChunkExists(LocalX, LocalZ)) {
|
||||
throw new MissingChunkException();
|
||||
}
|
||||
|
||||
if (GetChunk().Save(r.GetChunkOutStream(_cx, _cz))) {
|
||||
_dirty = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public ChunkRef GetNorthNeighbor ()
|
||||
{
|
||||
return _chunkMan.GetChunk(_cx - 1, _cz);
|
||||
|
@ -336,5 +114,186 @@ namespace NBToolkit
|
|||
{
|
||||
return _chunkMan.GetChunk(_cx, _cz + 1);
|
||||
}
|
||||
|
||||
#region IChunk Members
|
||||
|
||||
public bool IsTerrainPopulated
|
||||
{
|
||||
get { return GetChunk().IsTerrainPopulated; }
|
||||
set
|
||||
{
|
||||
if (GetChunk().IsTerrainPopulated != value) {
|
||||
GetChunk().IsTerrainPopulated = value;
|
||||
MarkDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Save (Stream outStream)
|
||||
{
|
||||
if (_dirty) {
|
||||
if (GetChunk().Save(outStream)) {
|
||||
_dirty = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public Block GetBlock (int lx, int ly, int lz)
|
||||
{
|
||||
return new Block(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public BlockRef GetBlockRef (int lx, int ly, int lz)
|
||||
{
|
||||
return new BlockRef(this, lx, ly, lz);
|
||||
}
|
||||
|
||||
public BlockInfo GetBlockInfo (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetBlockInfo(lx, ly, lz);
|
||||
}
|
||||
|
||||
public int GetBlockID (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetBlockID(lx, ly, lz);
|
||||
}
|
||||
|
||||
public int GetBlockData (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetBlockData(lx, ly, lz);
|
||||
}
|
||||
|
||||
public int GetBlockLight (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetBlockSkyLight(lx, ly, lz);
|
||||
}
|
||||
|
||||
public int GetBlockSkyLight (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetBlockSkyLight(lx, ly, lz);
|
||||
}
|
||||
|
||||
public bool SetBlockID (int lx, int ly, int lz, int id)
|
||||
{
|
||||
if (GetChunk().SetBlockID(lx, ly, lz, id)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetBlockData (int lx, int ly, int lz, int data)
|
||||
{
|
||||
if (GetChunk().SetBlockData(lx, ly, lz, data)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetBlockLight (int lx, int ly, int lz, int light)
|
||||
{
|
||||
if (GetChunk().SetBlockLight(lx, ly, lz, light)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetBlockSkyLight (int lx, int ly, int lz, int light)
|
||||
{
|
||||
if (GetChunk().SetBlockSkyLight(lx, ly, lz, light)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int CountBlockID (int id)
|
||||
{
|
||||
return GetChunk().CountBlockID(id);
|
||||
}
|
||||
|
||||
public int CountBlockData (int id, int data)
|
||||
{
|
||||
return GetChunk().CountBlockData(id, data);
|
||||
}
|
||||
|
||||
public int GetHeight (int lx, int lz)
|
||||
{
|
||||
return GetChunk().GetHeight(lx, lz);
|
||||
}
|
||||
|
||||
public TileEntity GetTileEntity (int lx, int ly, int lz)
|
||||
{
|
||||
return GetChunk().GetTileEntity(lx, ly, lz);
|
||||
}
|
||||
|
||||
public bool SetTileEntity (int lx, int ly, int lz, TileEntity te)
|
||||
{
|
||||
if (GetChunk().SetTileEntity(lx, ly, lz, te)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ClearTileEntity (int lx, int ly, int lz)
|
||||
{
|
||||
if (GetChunk().ClearTileEntity(lx, ly, lz)) {
|
||||
MarkDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/*public bool VerifyTileEntities ()
|
||||
{
|
||||
bool pass = true;
|
||||
|
||||
NBT_List telist = GetTree().Root["Level"].ToNBTCompound()["TileEntities"].ToNBTList();
|
||||
|
||||
foreach (NBT_Value val in telist) {
|
||||
NBT_Compound tree = val as NBT_Compound;
|
||||
if (tree == null) {
|
||||
pass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (new NBTVerifier(tree, TileEntity.BaseSchema).Verify() == false) {
|
||||
pass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
int x = tree["x"].ToNBTInt() & BlockManager.CHUNK_XMASK;
|
||||
int y = tree["y"].ToNBTInt() & BlockManager.CHUNK_YMASK;
|
||||
int z = tree["z"].ToNBTInt() & BlockManager.CHUNK_ZMASK;
|
||||
int id = GetBlockID(x, y, z);
|
||||
|
||||
NBTCompoundNode schema = BlockInfo.SchemaTable[id];
|
||||
if (schema == null) {
|
||||
pass = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
pass = new NBTVerifier(tree, schema).Verify() && pass;
|
||||
}
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
private static bool LocalBounds (int lx, int ly, int lz)
|
||||
{
|
||||
return lx >= 0 && lx < BlockManager.CHUNK_XLEN &&
|
||||
ly >= 0 && ly < BlockManager.CHUNK_YLEN &&
|
||||
lz >= 0 && lz < BlockManager.CHUNK_ZLEN;
|
||||
}*/
|
||||
|
||||
public class MalformedNBTTreeException : Exception { }
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
|
||||
|
|
|
@ -4,8 +4,9 @@ using System.Text;
|
|||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace NBToolkit.NBT
|
||||
namespace NBToolkit.Map.NBT
|
||||
{
|
||||
using Map.Utility;
|
||||
|
||||
public class NBT_Tree
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit.NBT
|
||||
namespace NBToolkit.Map.NBT
|
||||
{
|
||||
public abstract class NBTSchemaNode
|
||||
{
|
||||
|
@ -35,6 +35,34 @@ namespace NBToolkit.NBT
|
|||
}
|
||||
}
|
||||
|
||||
public class NBTStringNode : NBTSchemaNode
|
||||
{
|
||||
private string _value;
|
||||
private int _length;
|
||||
|
||||
public int Length
|
||||
{
|
||||
get { return _length; }
|
||||
}
|
||||
|
||||
public string Value
|
||||
{
|
||||
get { return _value; }
|
||||
}
|
||||
|
||||
public NBTStringNode (string name, string value)
|
||||
: base(name)
|
||||
{
|
||||
_value = value;
|
||||
}
|
||||
|
||||
public NBTStringNode (string name, int length)
|
||||
: base(name)
|
||||
{
|
||||
_length = length;
|
||||
}
|
||||
}
|
||||
|
||||
public class NBTArrayNode : NBTSchemaNode
|
||||
{
|
||||
private int _length;
|
||||
|
@ -61,6 +89,7 @@ namespace NBToolkit.NBT
|
|||
{
|
||||
private NBT_Type _type;
|
||||
private int _length;
|
||||
private NBTSchemaNode _subschema;
|
||||
|
||||
public int Length
|
||||
{
|
||||
|
@ -72,11 +101,15 @@ namespace NBToolkit.NBT
|
|||
get { return _type; }
|
||||
}
|
||||
|
||||
public NBTSchemaNode SubSchema
|
||||
{
|
||||
get { return _subschema; }
|
||||
}
|
||||
|
||||
public NBTListNode (string name, NBT_Type type)
|
||||
: base(name)
|
||||
{
|
||||
_type = type;
|
||||
_length = 0;
|
||||
}
|
||||
|
||||
public NBTListNode (string name, NBT_Type type, int length)
|
||||
|
@ -85,6 +118,21 @@ namespace NBToolkit.NBT
|
|||
_type = type;
|
||||
_length = length;
|
||||
}
|
||||
|
||||
public NBTListNode (string name, NBT_Type type, NBTSchemaNode subschema)
|
||||
: base(name)
|
||||
{
|
||||
_type = type;
|
||||
_subschema = subschema;
|
||||
}
|
||||
|
||||
public NBTListNode (string name, NBT_Type type, int length, NBTSchemaNode subschema)
|
||||
: base(name)
|
||||
{
|
||||
_type = type;
|
||||
_length = length;
|
||||
_subschema = subschema;
|
||||
}
|
||||
}
|
||||
|
||||
public class NBTCompoundNode : NBTSchemaNode, ICollection<NBTSchemaNode>
|
||||
|
@ -163,6 +211,10 @@ namespace NBToolkit.NBT
|
|||
public NBTCompoundNode MergeInto (NBTCompoundNode tree)
|
||||
{
|
||||
foreach (NBTSchemaNode node in _subnodes) {
|
||||
NBTSchemaNode f = tree._subnodes.Find(n => n.Name == node.Name);
|
||||
if (f != null) {
|
||||
tree.Remove(f);
|
||||
}
|
||||
tree.Add(node);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit.NBT {
|
||||
namespace NBToolkit.Map.NBT {
|
||||
|
||||
using Map.Utility;
|
||||
|
||||
/// <summary>
|
||||
/// Describes the type of value held by an NBT_Tag
|
||||
|
@ -22,7 +24,7 @@ namespace NBToolkit.NBT {
|
|||
TAG_COMPOUND = 10
|
||||
}
|
||||
|
||||
public abstract class NBT_Value
|
||||
public abstract class NBT_Value : ICopyable<NBT_Value>
|
||||
{
|
||||
virtual public NBT_Null ToNBTNull () { throw new InvalidCastException(); }
|
||||
virtual public NBT_Byte ToNBTByte () { throw new InvalidCastException(); }
|
||||
|
@ -37,12 +39,22 @@ namespace NBToolkit.NBT {
|
|||
virtual public NBT_Compound ToNBTCompound () { throw new InvalidCastException(); }
|
||||
|
||||
virtual public NBT_Type GetNBTType () { return NBT_Type.TAG_END; }
|
||||
|
||||
public virtual NBT_Value Copy ()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class NBT_Null : NBT_Value
|
||||
{
|
||||
override public NBT_Null ToNBTNull () { return this; }
|
||||
override public NBT_Type GetNBTType () { return NBT_Type.TAG_END; }
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Null();
|
||||
}
|
||||
}
|
||||
|
||||
public class NBT_Byte : NBT_Value
|
||||
|
@ -65,6 +77,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Byte(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Byte (byte b)
|
||||
{
|
||||
return new NBT_Byte(b);
|
||||
|
@ -96,6 +113,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Short(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Short (short s)
|
||||
{
|
||||
return new NBT_Short(s);
|
||||
|
@ -127,6 +149,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Int(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Int (int i)
|
||||
{
|
||||
return new NBT_Int(i);
|
||||
|
@ -158,6 +185,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Long(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Long (long l)
|
||||
{
|
||||
return new NBT_Long(l);
|
||||
|
@ -189,6 +221,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Float(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Float (float f)
|
||||
{
|
||||
return new NBT_Float(f);
|
||||
|
@ -220,6 +257,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_Double(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_Double (double d)
|
||||
{
|
||||
return new NBT_Double(d);
|
||||
|
@ -256,6 +298,14 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
byte[] arr = new byte[_data.Length];
|
||||
_data.CopyTo(arr, 0);
|
||||
|
||||
return new NBT_ByteArray(arr);
|
||||
}
|
||||
|
||||
public byte this [int index] {
|
||||
get { return _data[index]; }
|
||||
set { _data[index] = value; }
|
||||
|
@ -292,6 +342,11 @@ namespace NBToolkit.NBT {
|
|||
_data = d;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
return new NBT_String(_data);
|
||||
}
|
||||
|
||||
public static implicit operator NBT_String (string s)
|
||||
{
|
||||
return new NBT_String(s);
|
||||
|
@ -334,6 +389,15 @@ namespace NBToolkit.NBT {
|
|||
_items = items;
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
NBT_List list = new NBT_List(_type);
|
||||
foreach (NBT_Value item in _items) {
|
||||
list.Add(item.Copy());
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
#region IList<NBT_Value> Members
|
||||
|
||||
public int IndexOf (NBT_Value item)
|
||||
|
@ -435,6 +499,15 @@ namespace NBToolkit.NBT {
|
|||
_tags = new Dictionary<string, NBT_Value>();
|
||||
}
|
||||
|
||||
public override NBT_Value Copy ()
|
||||
{
|
||||
NBT_Compound list = new NBT_Compound();
|
||||
foreach (KeyValuePair<string, NBT_Value> item in _tags) {
|
||||
list[item.Key] = item.Value.Copy();
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
#region IDictionary<string,NBT_Value> Members
|
||||
|
||||
public void Add (string key, NBT_Value value)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit.NBT
|
||||
namespace NBToolkit.Map.NBT
|
||||
{
|
||||
public delegate void MissingTagHandler (Object o, TagEventArgs e);
|
||||
public delegate void InvalidTagTypeHandler (Object o, TagEventArgs e);
|
||||
|
@ -28,11 +28,6 @@ namespace NBToolkit.NBT
|
|||
get { return _tagName; }
|
||||
}
|
||||
|
||||
/* public NBT_Tag Tag
|
||||
{
|
||||
get { return _tag; }
|
||||
}*/
|
||||
|
||||
public TagEventArgs (string tagName)
|
||||
: base()
|
||||
{
|
||||
|
@ -56,7 +51,7 @@ namespace NBToolkit.NBT
|
|||
|
||||
public class NBTVerifier : INBTVerifier
|
||||
{
|
||||
private NBT_Compound _root;
|
||||
private NBT_Value _root;
|
||||
private NBTSchemaNode _schema;
|
||||
|
||||
public event MissingTagHandler MissingTag;
|
||||
|
@ -65,7 +60,7 @@ namespace NBToolkit.NBT
|
|||
|
||||
public NBTVerifier () { }
|
||||
|
||||
public NBTVerifier (NBT_Compound root, NBTSchemaNode schema)
|
||||
public NBTVerifier (NBT_Value root, NBTSchemaNode schema)
|
||||
{
|
||||
_root = root;
|
||||
_schema = schema;
|
||||
|
@ -96,6 +91,11 @@ namespace NBToolkit.NBT
|
|||
return VerifyScaler(tag, scaler);
|
||||
}
|
||||
|
||||
NBTStringNode str = schema as NBTStringNode;
|
||||
if (str != null) {
|
||||
return VerifyString(tag, str);
|
||||
}
|
||||
|
||||
NBTArrayNode array = schema as NBTArrayNode;
|
||||
if (array != null) {
|
||||
return VerifyArray(tag, array);
|
||||
|
@ -124,6 +124,26 @@ namespace NBToolkit.NBT
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool VerifyString (NBT_Value tag, NBTStringNode schema)
|
||||
{
|
||||
NBT_String stag = tag as NBT_String;
|
||||
if (stag == null) {
|
||||
OnInvalidTagType(new TagEventArgs(schema, tag));
|
||||
return false;
|
||||
}
|
||||
if (schema.Length > 0 && stag.Length > schema.Length) {
|
||||
OnInvalidTagValue(new TagEventArgs(schema, tag));
|
||||
return false;
|
||||
}
|
||||
if (schema.Name != null && stag.Data != schema.Value) {
|
||||
OnInvalidTagValue(new TagEventArgs(schema, tag));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool VerifyArray (NBT_Value tag, NBTArrayNode schema)
|
||||
{
|
||||
NBT_ByteArray atag = tag as NBT_ByteArray;
|
||||
|
@ -155,7 +175,17 @@ namespace NBToolkit.NBT
|
|||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
bool pass = true;
|
||||
|
||||
// If a subschema is set, test all items in list against it
|
||||
|
||||
if (schema.SubSchema != null) {
|
||||
foreach (NBT_Value v in ltag) {
|
||||
pass = Verify(v, schema.SubSchema) && pass;
|
||||
}
|
||||
}
|
||||
|
||||
return pass;
|
||||
}
|
||||
|
||||
private bool VerifyCompound (NBT_Value tag, NBTCompoundNode schema)
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Text;
|
|||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
|
||||
|
@ -160,6 +160,12 @@ namespace NBToolkit
|
|||
return true;
|
||||
}
|
||||
|
||||
public Stream GetChunkOutStream (int lcx, int lcz)
|
||||
{
|
||||
RegionFile rf = GetRegionFile();
|
||||
return rf.GetChunkDataOutputStream(lcx, lcz);
|
||||
}
|
||||
|
||||
public bool ChunkExists (int lcx, int lcz)
|
||||
{
|
||||
RegionFile rf = GetRegionFile();
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Text;
|
|||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class RegionList : IEnumerable<Region>
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.IO;
|
|||
using Ionic.Zlib;
|
||||
using System.Collections;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class RegionFile : IDisposable {
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public struct RegionKey : IEquatable<RegionKey>
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class RegionManager
|
||||
{
|
||||
|
|
128
NBToolkit/NBToolkit/Map/TileEntity.cs
Normal file
128
NBToolkit/NBToolkit/Map/TileEntity.cs
Normal file
|
@ -0,0 +1,128 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
using NBT;
|
||||
using Utility;
|
||||
|
||||
public class TileEntity : ICopyable<TileEntity>
|
||||
{
|
||||
private NBT_Compound _tree;
|
||||
|
||||
public NBT_Compound Root
|
||||
{
|
||||
get { return _tree; }
|
||||
}
|
||||
|
||||
public TileEntity (NBT_Compound tree)
|
||||
{
|
||||
_tree = tree;
|
||||
}
|
||||
|
||||
public bool Verify ()
|
||||
{
|
||||
NBTVerifier v = new NBTVerifier(Root, BaseSchema);
|
||||
return v.Verify();
|
||||
}
|
||||
|
||||
public bool Verify (NBTSchemaNode schema)
|
||||
{
|
||||
NBTVerifier v = new NBTVerifier(Root, schema);
|
||||
return v.Verify();
|
||||
}
|
||||
|
||||
public bool LocatedAt (int lx, int ly, int lz)
|
||||
{
|
||||
return _tree["x"].ToNBTInt().Data == lx &&
|
||||
_tree["y"].ToNBTInt().Data == ly &&
|
||||
_tree["z"].ToNBTInt().Data == lz;
|
||||
}
|
||||
|
||||
public bool Relocate (int lx, int ly, int lz)
|
||||
{
|
||||
if (lx >= 0 && lx < BlockManager.CHUNK_XLEN &&
|
||||
ly >= 0 && ly < BlockManager.CHUNK_YLEN &&
|
||||
lz >= 0 && lz < BlockManager.CHUNK_ZLEN) {
|
||||
_tree["x"].ToNBTInt().Data = lx;
|
||||
_tree["y"].ToNBTInt().Data = ly;
|
||||
_tree["z"].ToNBTInt().Data = lz;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#region Predefined Schemas
|
||||
|
||||
public static readonly NBTCompoundNode InventorySchema = new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("id", NBT_Type.TAG_SHORT),
|
||||
new NBTScalerNode("Damage", NBT_Type.TAG_SHORT),
|
||||
new NBTScalerNode("Count", NBT_Type.TAG_BYTE),
|
||||
new NBTScalerNode("Slot", NBT_Type.TAG_BYTE),
|
||||
};
|
||||
|
||||
public static readonly NBTCompoundNode BaseSchema = new NBTCompoundNode("")
|
||||
{
|
||||
new NBTScalerNode("id", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("x", NBT_Type.TAG_INT),
|
||||
new NBTScalerNode("y", NBT_Type.TAG_INT),
|
||||
new NBTScalerNode("z", NBT_Type.TAG_INT),
|
||||
};
|
||||
|
||||
public static readonly NBTCompoundNode FurnaceSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "Furnace"),
|
||||
new NBTScalerNode("BurnTime", NBT_Type.TAG_SHORT),
|
||||
new NBTScalerNode("CookTime", NBT_Type.TAG_SHORT),
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND),
|
||||
});
|
||||
|
||||
public static readonly NBTCompoundNode SignSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "Sign"),
|
||||
new NBTScalerNode("Text1", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text2", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text3", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Text4", NBT_Type.TAG_STRING),
|
||||
});
|
||||
|
||||
public static readonly NBTCompoundNode MonsterSpawnerSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "MonsterSpawner"),
|
||||
new NBTScalerNode("EntityId", NBT_Type.TAG_STRING),
|
||||
new NBTScalerNode("Delay", NBT_Type.TAG_SHORT),
|
||||
});
|
||||
|
||||
public static readonly NBTCompoundNode ChestSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "Chest"),
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND, InventorySchema),
|
||||
});
|
||||
|
||||
public static readonly NBTCompoundNode MusicSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "Music"),
|
||||
new NBTScalerNode("note", NBT_Type.TAG_BYTE),
|
||||
});
|
||||
|
||||
public static readonly NBTCompoundNode TrapSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
|
||||
{
|
||||
new NBTStringNode("id", "Trap"),
|
||||
new NBTListNode("Items", NBT_Type.TAG_COMPOUND, InventorySchema),
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
#region ICopyable<TileEntity> Members
|
||||
|
||||
public TileEntity Copy ()
|
||||
{
|
||||
return new TileEntity(_tree.Copy() as NBT_Compound);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
11
NBToolkit/NBToolkit/Map/Utility/Interface.cs
Normal file
11
NBToolkit/NBToolkit/Map/Utility/Interface.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NBToolkit.Map.Utility
|
||||
{
|
||||
public interface ICopyable <T>
|
||||
{
|
||||
T Copy ();
|
||||
}
|
||||
}
|
|
@ -43,7 +43,7 @@ namespace NBToolkit
|
|||
{
|
||||
get
|
||||
{
|
||||
return _data.Length >> 1;
|
||||
return _data.Length << 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace NBToolkit
|
||||
namespace NBToolkit.Map
|
||||
{
|
||||
public class World
|
||||
{
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
<Compile Include="Map\BlockKey.cs" />
|
||||
<Compile Include="Map\BlockManager.cs" />
|
||||
<Compile Include="Map\BlockRef.cs" />
|
||||
<Compile Include="Map\Chunk.cs" />
|
||||
<Compile Include="Map\ChunkRef.cs" />
|
||||
<Compile Include="Map\ChunkEnumerator.cs" />
|
||||
<Compile Include="ChunkFilter.cs" />
|
||||
|
@ -70,13 +71,15 @@
|
|||
<Compile Include="Map\ChunkVerifier.cs" />
|
||||
<Compile Include="FilteredChunkEnumerator.cs" />
|
||||
<Compile Include="GenOres.cs" />
|
||||
<Compile Include="Map\TileEntity.cs" />
|
||||
<Compile Include="Map\Utility\Interface.cs" />
|
||||
<Compile Include="MathHelper.cs" />
|
||||
<Compile Include="NBT\NBT.cs" />
|
||||
<Compile Include="NBT\NBTSchema.cs" />
|
||||
<Compile Include="NBT\NBTValues.cs" />
|
||||
<Compile Include="NBT\NBTVerifier.cs" />
|
||||
<Compile Include="Map\NBT\NBT.cs" />
|
||||
<Compile Include="Map\NBT\NBTSchema.cs" />
|
||||
<Compile Include="Map\NBT\NBTValues.cs" />
|
||||
<Compile Include="Map\NBT\NBTVerifier.cs" />
|
||||
<Compile Include="NDesk\Options.cs" />
|
||||
<Compile Include="NibbleArray.cs" />
|
||||
<Compile Include="Map\Utility\NibbleArray.cs" />
|
||||
<Compile Include="Oregen.cs" />
|
||||
<Compile Include="Purge.cs" />
|
||||
<Compile Include="Map\Region.cs" />
|
||||
|
|
|
@ -5,7 +5,8 @@ using NDesk.Options;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using NBT;
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
public class OregenOptions : TKOptions, IChunkFilterable
|
||||
{
|
||||
|
@ -186,7 +187,7 @@ namespace NBToolkit
|
|||
|
||||
int affectedChunks = 0;
|
||||
foreach (ChunkRef chunk in new FilteredChunkList(world.GetChunkManager(), opt.GetChunkFilter())) {
|
||||
if (chunk == null || !chunk.IsPopulated()) {
|
||||
if (chunk == null || !chunk.IsTerrainPopulated) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -263,7 +264,7 @@ namespace NBToolkit
|
|||
return false;
|
||||
}
|
||||
|
||||
int blockID = base.GetBlockID(x, y, z);
|
||||
int blockID = _cache.GetBlockID(x & CHUNK_XMASK, y, z & CHUNK_ZMASK);
|
||||
|
||||
if (
|
||||
((opt.OPT_OA) && (blockID != opt.OPT_ID)) ||
|
||||
|
|
|
@ -4,7 +4,8 @@ using System.Text;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using NBT;
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
class Program
|
||||
{
|
||||
|
|
|
@ -5,7 +5,8 @@ using NDesk.Options;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using NBT;
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
public class PurgeOptions : TKOptions, IChunkFilterable
|
||||
{
|
||||
|
|
|
@ -5,7 +5,8 @@ using NDesk.Options;
|
|||
|
||||
namespace NBToolkit
|
||||
{
|
||||
using NBT;
|
||||
using Map;
|
||||
using Map.NBT;
|
||||
|
||||
public class ReplaceOptions : TKOptions, IChunkFilterable
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue