forked from mirrors/NBTExplorer
Cleaning up new workspace
This commit is contained in:
parent
99e986b338
commit
406f72c0ac
4 changed files with 192 additions and 0 deletions
BIN
Substrate/SubstrateCS/Assemblies/Ionic.Zlib.dll
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BIN
Substrate/SubstrateCS/Assemblies/Ionic.Zlib.dll
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139
Substrate/SubstrateCS/NBToolkit.csproj
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139
Substrate/SubstrateCS/NBToolkit.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Substrate</RootNamespace>
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<AssemblyName>Substrate</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<TargetFrameworkSubset>
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</TargetFrameworkSubset>
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<StartupObject>
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</StartupObject>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>
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</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>
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</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zlib, Version=1.9.1.5, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>Assemblies\Ionic.Zlib.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Block.cs" />
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<Compile Include="Source\BlockInfo.cs" />
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<Compile Include="Source\BlockInterface.cs" />
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<Compile Include="Source\BlockKey.cs" />
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<Compile Include="Source\BlockManager.cs" />
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<Compile Include="Source\BlockRef.cs" />
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<Compile Include="Source\Chunk.cs" />
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<Compile Include="Source\ChunkEnumerator.cs" />
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<Compile Include="Source\ChunkFile.cs" />
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<Compile Include="Source\ChunkFileManager.cs" />
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<Compile Include="Source\ChunkInterface.cs" />
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<Compile Include="Source\ChunkKey.cs" />
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<Compile Include="Source\ChunkManager.cs" />
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<Compile Include="Source\ChunkRef.cs" />
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<Compile Include="Source\Entity.cs" />
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<Compile Include="Source\Item.cs" />
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<Compile Include="Source\NBT\JSONSerializer.cs" />
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<Compile Include="Source\NBT\NBT.cs" />
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<Compile Include="Source\NBT\NBTSchema.cs" />
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<Compile Include="Source\NBT\NBTValues.cs" />
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<Compile Include="Source\NBT\NBTVerifier.cs" />
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<Compile Include="Source\Region.cs" />
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<Compile Include="Source\RegionEnumerator.cs" />
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<Compile Include="Source\RegionFile.cs" />
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<Compile Include="Source\RegionKey.cs" />
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<Compile Include="Source\RegionManager.cs" />
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<Compile Include="Source\TileEntity.cs" />
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<Compile Include="Source\TileEntityFactory.cs" />
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<Compile Include="Source\Utility\Interface.cs" />
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<Compile Include="Source\Utility\NibbleArray.cs" />
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<Compile Include="Source\World.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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20
Substrate/SubstrateCS/NBToolkit.sln
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Substrate/SubstrateCS/NBToolkit.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C# Express 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NBToolkit", "NBToolkit.csproj", "{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AFE30E14-3F2F-4461-9F7D-147AB4DCA4C3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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33
Substrate/SubstrateCS/Properties/AssemblyInfo.cs
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Substrate/SubstrateCS/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Substrate")]
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[assembly: AssemblyDescription("Minecraft map SDK")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("Substrate.Properties")]
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[assembly: AssemblyCopyright("2011 Justin Aquadro")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("0e6cc672-bcea-401f-a5f3-30e8ef39c673")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.1.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]
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