forked from mirrors/NBTExplorer
Fixed lighting bug (maybe?), added weather attributes to level format, added additional example.
This commit is contained in:
parent
32dd74415f
commit
434f7808fe
6 changed files with 258 additions and 23 deletions
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@ -24,7 +24,10 @@ namespace FlatMap
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// We can set different world parameters
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// We can set different world parameters
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world.Level.LevelName = "Flatlands";
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world.Level.LevelName = "Flatlands";
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world.Level.SetDefaultPlayer();
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world.Level.SpawnX = 20;
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world.Level.SpawnZ = 20;
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world.Level.SpawnY = 70;
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//world.Level.SetDefaultPlayer();
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// We'll create chunks at chunk coordinates xmin,zmin to xmax,zmax
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// We'll create chunks at chunk coordinates xmin,zmin to xmax,zmax
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for (int xi = xmin; xi < xmax; xi++) {
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for (int xi = xmin; xi < xmax; xi++) {
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93
Substrate/SubstrateCS/Examples/MoveSpawn/MoveSpawn.csproj
Normal file
93
Substrate/SubstrateCS/Examples/MoveSpawn/MoveSpawn.csproj
Normal file
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@ -0,0 +1,93 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{15C04C0C-FD50-47E9-B62C-AA0A814189ED}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MoveSpawn</RootNamespace>
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<AssemblyName>MoveSpawn</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<OldToolsVersion>3.5</OldToolsVersion>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Substrate">
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<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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33
Substrate/SubstrateCS/Examples/MoveSpawn/Program.cs
Normal file
33
Substrate/SubstrateCS/Examples/MoveSpawn/Program.cs
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@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Substrate;
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namespace MoveSpawn
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{
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class Program
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{
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static void Main (string[] args)
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{
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if (args.Length != 4) {
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Console.WriteLine("Usage: MoveSpawn <world> <x> <y> <z>");
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return;
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}
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string dest = args[0];
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int x = Convert.ToInt32(args[1]);
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int y = Convert.ToInt32(args[2]);
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int z = Convert.ToInt32(args[3]);
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BetaWorld world = BetaWorld.Open(dest);
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world.Level.SpawnX = x;
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world.Level.SpawnY = y;
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world.Level.SpawnZ = z;
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world.Save();
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}
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}
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}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MoveSpawn")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("MoveSpawn")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("4925446f-56ff-454c-bca2-054e0294dd2e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -56,12 +56,15 @@ namespace Substrate
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BlockKey primary = new BlockKey(lx, ly, lz);
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BlockKey primary = new BlockKey(lx, ly, lz);
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_update.Enqueue(primary);
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_update.Enqueue(primary);
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QueueRelight(new BlockKey(lx - 1, ly, lz));
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BlockInfo info = _blockset.GetInfo(lx, ly, lz);
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QueueRelight(new BlockKey(lx + 1, ly, lz));
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if (info.Luminance > BlockInfo.MIN_LUMINANCE || info.TransmitsLight) {
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QueueRelight(new BlockKey(lx, ly - 1, lz));
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QueueRelight(new BlockKey(lx - 1, ly, lz));
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QueueRelight(new BlockKey(lx, ly + 1, lz));
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QueueRelight(new BlockKey(lx + 1, ly, lz));
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QueueRelight(new BlockKey(lx, ly, lz - 1));
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QueueRelight(new BlockKey(lx, ly - 1, lz));
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QueueRelight(new BlockKey(lx, ly, lz + 1));
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QueueRelight(new BlockKey(lx, ly + 1, lz));
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QueueRelight(new BlockKey(lx, ly, lz - 1));
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QueueRelight(new BlockKey(lx, ly, lz + 1));
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}
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UpdateBlockLight();
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UpdateBlockLight();
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}
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}
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@ -294,19 +297,21 @@ namespace Substrate
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light = Math.Max(light, lld - 1);
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light = Math.Max(light, lld - 1);
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light = Math.Max(light, llu - 1);
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light = Math.Max(light, llu - 1);
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//light = Math.Max(light - info.Opacity, 0);
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light = Math.Max(light - info.Opacity, 0);
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if (light != lightval) {
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if (light != lightval) {
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//Console.WriteLine("Block Light: ({0},{1},{2}) " + lightval + " -> " + light, k.x, k.y, k.z);
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//Console.WriteLine("Block Light: ({0},{1},{2}) " + lightval + " -> " + light, k.x, k.y, k.z);
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cc.SetBlockLight(x, y, z, light);
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cc.SetBlockLight(x, y, z, light);
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QueueRelight(new BlockKey(k.x - 1, k.y, k.z));
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if (info.TransmitsLight) {
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QueueRelight(new BlockKey(k.x + 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x - 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x, k.y - 1, k.z));
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QueueRelight(new BlockKey(k.x + 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x, k.y + 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y - 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y, k.z - 1));
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QueueRelight(new BlockKey(k.x, k.y + 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y, k.z + 1));
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QueueRelight(new BlockKey(k.x, k.y, k.z - 1));
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QueueRelight(new BlockKey(k.x, k.y, k.z + 1));
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}
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}
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}
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}
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}
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}
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}
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@ -351,19 +356,21 @@ namespace Substrate
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light = Math.Max(light, llu - 1);
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light = Math.Max(light, llu - 1);
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}
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}
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//light = Math.Max(light - info.Opacity, 0);
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light = Math.Max(light - info.Opacity, 0);
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if (light != lightval) {
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if (light != lightval) {
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//Console.WriteLine("Block SkyLight: ({0},{1},{2}) " + lightval + " -> " + light, k.x, k.y, k.z);
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//Console.WriteLine("Block SkyLight: ({0},{1},{2}) " + lightval + " -> " + light, k.x, k.y, k.z);
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cc.SetSkyLight(x, y, z, light);
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cc.SetSkyLight(x, y, z, light);
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QueueRelight(new BlockKey(k.x - 1, k.y, k.z));
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if (info.TransmitsLight) {
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QueueRelight(new BlockKey(k.x + 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x - 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x, k.y - 1, k.z));
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QueueRelight(new BlockKey(k.x + 1, k.y, k.z));
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QueueRelight(new BlockKey(k.x, k.y + 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y - 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y, k.z - 1));
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QueueRelight(new BlockKey(k.x, k.y + 1, k.z));
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QueueRelight(new BlockKey(k.x, k.y, k.z + 1));
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QueueRelight(new BlockKey(k.x, k.y, k.z - 1));
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QueueRelight(new BlockKey(k.x, k.y, k.z + 1));
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}
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}
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}
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}
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}
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}
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}
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@ -24,6 +24,10 @@ namespace Substrate
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new NBTScalerNode("RandomSeed", TagType.TAG_LONG),
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new NBTScalerNode("RandomSeed", TagType.TAG_LONG),
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new NBTScalerNode("version", TagType.TAG_INT, NBTOptions.OPTIONAL),
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new NBTScalerNode("version", TagType.TAG_INT, NBTOptions.OPTIONAL),
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new NBTScalerNode("LevelName", TagType.TAG_STRING, NBTOptions.OPTIONAL),
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new NBTScalerNode("LevelName", TagType.TAG_STRING, NBTOptions.OPTIONAL),
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new NBTScalerNode("raining", TagType.TAG_BYTE, NBTOptions.OPTIONAL),
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new NBTScalerNode("thundering", TagType.TAG_BYTE, NBTOptions.OPTIONAL),
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new NBTScalerNode("rainTime", TagType.TAG_INT, NBTOptions.OPTIONAL),
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new NBTScalerNode("thunderTime", TagType.TAG_INT, NBTOptions.OPTIONAL),
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},
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},
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};
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};
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@ -43,6 +47,11 @@ namespace Substrate
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private int? _version;
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private int? _version;
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private string _name;
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private string _name;
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private byte? _raining;
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private byte? _thundering;
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private int? _rainTime;
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private int? _thunderTime;
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public long Time
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public long Time
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{
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{
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get { return _time; }
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get { return _time; }
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@ -110,6 +119,30 @@ namespace Substrate
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}
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}
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}
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}
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public bool IsRaining
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{
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get { return (_raining ?? 0) == 1; }
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set { _raining = value ? (byte)1 : (byte)0; }
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}
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public bool IsThundering
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{
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get { return (_thundering ?? 0) == 1; }
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set { _thundering = value ? (byte)1 : (byte)0; }
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}
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public int RainTime
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{
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get { return _rainTime ?? 0; }
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set { _rainTime = value; }
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}
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public int ThunderTime
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{
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get { return _thunderTime ?? 0; }
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set { _thunderTime = value; }
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}
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public Level (INBTWorld world)
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public Level (INBTWorld world)
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{
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{
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_world = world;
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_world = world;
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@ -140,6 +173,11 @@ namespace Substrate
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_version = p._version;
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_version = p._version;
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_name = p._name;
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_name = p._name;
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_raining = p._raining;
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_thundering = p._thundering;
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_rainTime = p._rainTime;
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_thunderTime = p._thunderTime;
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if (p._player != null) {
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if (p._player != null) {
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_player = p._player.Copy();
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_player = p._player.Copy();
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}
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}
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@ -202,11 +240,23 @@ namespace Substrate
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if (ctree.ContainsKey("version")) {
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if (ctree.ContainsKey("version")) {
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_version = ctree["version"].ToTagInt();
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_version = ctree["version"].ToTagInt();
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}
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}
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if (ctree.ContainsKey("LevelName")) {
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if (ctree.ContainsKey("LevelName")) {
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_name = ctree["LevelName"].ToTagString();
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_name = ctree["LevelName"].ToTagString();
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}
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}
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if (ctree.ContainsKey("raining")) {
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_raining = ctree["raining"].ToTagByte();
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}
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if (ctree.ContainsKey("thundering")) {
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_thundering = ctree["thundering"].ToTagByte();
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}
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if (ctree.ContainsKey("rainTime")) {
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_rainTime = ctree["rainTime"].ToTagInt();
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}
|
||||||
|
if (ctree.ContainsKey("thunderTime")) {
|
||||||
|
_thunderTime = ctree["thunderTime"].ToTagInt();
|
||||||
|
}
|
||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -243,6 +293,19 @@ namespace Substrate
|
||||||
data["LevelName"] = new TagString(_name);
|
data["LevelName"] = new TagString(_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_raining != null) {
|
||||||
|
data["raining"] = new TagByte(_raining ?? 0);
|
||||||
|
}
|
||||||
|
if (_thundering != null) {
|
||||||
|
data["thundering"] = new TagByte(_thundering ?? 0);
|
||||||
|
}
|
||||||
|
if (_rainTime != null) {
|
||||||
|
data["rainTime"] = new TagInt(_rainTime ?? 0);
|
||||||
|
}
|
||||||
|
if (_thunderTime != null) {
|
||||||
|
data["thunderTime"] = new TagInt(_thunderTime ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
TagCompound tree = new TagCompound();
|
TagCompound tree = new TagCompound();
|
||||||
tree.Add("Data", data);
|
tree.Add("Data", data);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue