forked from mirrors/NBTExplorer
TileEntity bugfixes, new example: GoodyChest
This commit is contained in:
parent
cbdf423567
commit
438cec3bdf
9 changed files with 306 additions and 16 deletions
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@ -19,48 +19,118 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze\Maze.csproj",
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PurgeEntities", "PurgeEntities\PurgeEntities.csproj", "{A64F274A-D5B7-45C2-92BA-4C9A64863DDC}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PurgeEntities", "PurgeEntities\PurgeEntities.csproj", "{A64F274A-D5B7-45C2-92BA-4C9A64863DDC}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoodyChest", "GoodyChest\GoodyChest.csproj", "{6A998912-C939-4029-9F1D-D5C2A5E9C804}"
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EndProject
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|x86 = Release|x86
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EndGlobalSection
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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54
Substrate/SubstrateCS/Examples/GoodyChest/GoodyChest.csproj
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Substrate/SubstrateCS/Examples/GoodyChest/GoodyChest.csproj
Normal file
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@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6A998912-C939-4029-9F1D-D5C2A5E9C804}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GoodyChest</RootNamespace>
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<AssemblyName>GoodyChest</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Substrate">
|
||||||
|
<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
103
Substrate/SubstrateCS/Examples/GoodyChest/Program.cs
Normal file
103
Substrate/SubstrateCS/Examples/GoodyChest/Program.cs
Normal file
|
@ -0,0 +1,103 @@
|
||||||
|
using System;
|
||||||
|
using Substrate;
|
||||||
|
using Substrate.TileEntities;
|
||||||
|
|
||||||
|
// GoodyChest is an example that creates chests filled with random
|
||||||
|
// items throughout the world, according to a probability of
|
||||||
|
// appearing per chunk.
|
||||||
|
|
||||||
|
// Note: This example picks a random item from Substrate's ItemTable,
|
||||||
|
// which includes all items up to the current version of MC (if Substrate
|
||||||
|
// itself is up to date). If a chest gets filled with some of these
|
||||||
|
// latest items and gets opened in an older MC client, MC will crash.
|
||||||
|
|
||||||
|
namespace GoodyChest
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
static Random rand;
|
||||||
|
|
||||||
|
static void Main (string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length != 2) {
|
||||||
|
Console.WriteLine("Usage: GoodyChest <world> <prob>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string dest = args[0];
|
||||||
|
double p = Convert.ToDouble(args[1]);
|
||||||
|
|
||||||
|
rand = new Random();
|
||||||
|
|
||||||
|
// Open our world
|
||||||
|
BetaWorld world = BetaWorld.Open(dest);
|
||||||
|
ChunkManager cm = world.GetChunkManager();
|
||||||
|
|
||||||
|
int added = 0;
|
||||||
|
|
||||||
|
// Iterate through every chunk in the world
|
||||||
|
// With proability p, pick a random location
|
||||||
|
// inside the chunk to place a chest, above the
|
||||||
|
// first solid block
|
||||||
|
foreach (ChunkRef chunk in cm) {
|
||||||
|
if (rand.NextDouble() < p) {
|
||||||
|
int x = rand.Next(chunk.Blocks.XDim);
|
||||||
|
int z = rand.Next(chunk.Blocks.ZDim);
|
||||||
|
int y = chunk.Blocks.GetHeight(x, z);
|
||||||
|
|
||||||
|
// Can't build this high (-2 to account for new MC 1.6 height limitation)
|
||||||
|
if (y >= chunk.Blocks.YDim - 2) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get a block object, then assign it to the chunk
|
||||||
|
Block block = BuildChest();
|
||||||
|
chunk.Blocks.SetBlock(x, y + 1, z, block);
|
||||||
|
|
||||||
|
// Save the chunk
|
||||||
|
cm.Save();
|
||||||
|
|
||||||
|
added++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// And we're done
|
||||||
|
Console.WriteLine("Added {0} goody chests to world", added);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function will create a new Block object of type 'Chest', fills it
|
||||||
|
// with random items, and returns it
|
||||||
|
static Block BuildChest ()
|
||||||
|
{
|
||||||
|
// A default, appropriate TileEntity entry is created
|
||||||
|
Block block = new Block(BlockType.CHEST);
|
||||||
|
TileEntityChest ent = block.GetTileEntity() as TileEntityChest;
|
||||||
|
|
||||||
|
// Unless Substrate has a bug, the TileEntity was definitely a TileEntityChest
|
||||||
|
if (ent == null) {
|
||||||
|
Console.WriteLine("Catastrophic");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loop through each slot in the chest, assign an item
|
||||||
|
// with a probability
|
||||||
|
for (int i = 0; i < ent.Items.Capacity; i++) {
|
||||||
|
if (rand.NextDouble() < 0.3) {
|
||||||
|
// Ask the ItemTable for a random Item type registered with Substrate
|
||||||
|
ItemInfo itype = ItemInfo.ItemTable.Random();
|
||||||
|
|
||||||
|
// Create the item object, give it an appropriate, random count (items in stack)
|
||||||
|
Item item = new Item(itype.ID);
|
||||||
|
item.Count = 1 + rand.Next(itype.StackSize);
|
||||||
|
|
||||||
|
// Assign the item to the chest at slot i
|
||||||
|
ent.Items[i] = item;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// That's all, we've got a loaded chest block ready to be
|
||||||
|
// inserted into a chunk
|
||||||
|
return block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("GoodyChest")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
|
[assembly: AssemblyProduct("GoodyChest")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("c8a1b29d-5ba9-4a5a-891c-82627eb4b915")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -17,12 +17,14 @@ namespace Substrate
|
||||||
public Block (int id)
|
public Block (int id)
|
||||||
{
|
{
|
||||||
_id = id;
|
_id = id;
|
||||||
|
UpdateTileEntity(0, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Block (int id, int data)
|
public Block (int id, int data)
|
||||||
{
|
{
|
||||||
_id = id;
|
_id = id;
|
||||||
_data = data;
|
_data = data;
|
||||||
|
UpdateTileEntity(0, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Block (IAlphaBlockCollection chunk, int lx, int ly, int lz)
|
public Block (IAlphaBlockCollection chunk, int lx, int ly, int lz)
|
||||||
|
@ -45,19 +47,7 @@ namespace Substrate
|
||||||
get { return _id; }
|
get { return _id; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
BlockInfoEx info1 = BlockInfo.BlockTable[_id] as BlockInfoEx;
|
UpdateTileEntity(_id, value);
|
||||||
BlockInfoEx info2 = BlockInfo.BlockTable[value] as BlockInfoEx;
|
|
||||||
|
|
||||||
if (info1 != info2) {
|
|
||||||
if (info1 != null) {
|
|
||||||
_tileEntity = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (info2 != null) {
|
|
||||||
_tileEntity = TileEntityFactory.Create(info2.TileEntityName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_id = value;
|
_id = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -124,5 +114,21 @@ namespace Substrate
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
private void UpdateTileEntity (int old, int value)
|
||||||
|
{
|
||||||
|
BlockInfoEx info1 = BlockInfo.BlockTable[old] as BlockInfoEx;
|
||||||
|
BlockInfoEx info2 = BlockInfo.BlockTable[value] as BlockInfoEx;
|
||||||
|
|
||||||
|
if (info1 != info2) {
|
||||||
|
if (info1 != null) {
|
||||||
|
_tileEntity = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (info2 != null) {
|
||||||
|
_tileEntity = TileEntityFactory.Create(info2.TileEntityName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,11 +95,20 @@ namespace Substrate
|
||||||
? TranslateCoordinates(x, y, z)
|
? TranslateCoordinates(x, y, z)
|
||||||
: new BlockKey(x, y, z);
|
: new BlockKey(x, y, z);
|
||||||
|
|
||||||
|
TagCompound oldte;
|
||||||
|
|
||||||
|
if (_tileEntityTable.TryGetValue(key, out oldte)) {
|
||||||
|
_tileEntities.Remove(oldte);
|
||||||
|
}
|
||||||
|
|
||||||
te.X = key.x;
|
te.X = key.x;
|
||||||
te.Y = key.y;
|
te.Y = key.y;
|
||||||
te.Z = key.z;
|
te.Z = key.z;
|
||||||
|
|
||||||
_tileEntities.Add(te.BuildTree());
|
TagCompound tree = te.BuildTree() as TagCompound;
|
||||||
|
|
||||||
|
_tileEntities.Add(tree);
|
||||||
|
_tileEntityTable[key] = tree;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearTileEntity (int x, int y, int z)
|
public void ClearTileEntity (int x, int y, int z)
|
||||||
|
|
|
@ -179,8 +179,8 @@ namespace Substrate
|
||||||
|
|
||||||
private BlockKey TranslateCoordinatesHandler (int lx, int ly, int lz)
|
private BlockKey TranslateCoordinatesHandler (int lx, int ly, int lz)
|
||||||
{
|
{
|
||||||
int x = _cx * _blocks.XDim + lx;
|
int x = X * _blocks.XDim + lx;
|
||||||
int z = _cz * _blocks.ZDim + lz;
|
int z = Z * _blocks.ZDim + lz;
|
||||||
|
|
||||||
return new BlockKey(x, ly, z);
|
return new BlockKey(x, ly, z);
|
||||||
}
|
}
|
||||||
|
|
|
@ -52,6 +52,11 @@ namespace Substrate
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Item (int id)
|
||||||
|
{
|
||||||
|
_id = (short)id;
|
||||||
|
}
|
||||||
|
|
||||||
#region ICopyable<Item> Members
|
#region ICopyable<Item> Members
|
||||||
|
|
||||||
public Item Copy ()
|
public Item Copy ()
|
||||||
|
|
|
@ -120,6 +120,7 @@ namespace Substrate
|
||||||
public class ItemCache<T>
|
public class ItemCache<T>
|
||||||
{
|
{
|
||||||
private Dictionary<int, T> _cache;
|
private Dictionary<int, T> _cache;
|
||||||
|
private static Random _rand = new Random();
|
||||||
|
|
||||||
public T this[int index]
|
public T this[int index]
|
||||||
{
|
{
|
||||||
|
@ -137,6 +138,12 @@ namespace Substrate
|
||||||
{
|
{
|
||||||
_cache = cache;
|
_cache = cache;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public T Random ()
|
||||||
|
{
|
||||||
|
List<T> list = new List<T>(_cache.Values);
|
||||||
|
return list[_rand.Next(list.Count)];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Dictionary<int, ItemInfo> _itemTable;
|
private static Dictionary<int, ItemInfo> _itemTable;
|
||||||
|
|
Loading…
Reference in a new issue