forked from mirrors/NBTExplorer
Some tweaks to the untested lighting code in Chunk.
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commit
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1 changed files with 7 additions and 3 deletions
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@ -742,7 +742,7 @@ namespace Substrate
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_blockLight[i] = 0;
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}
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else {
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_blockLight[i] = info.Luminance;
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_blockLight[i] = Math.Max(info.Luminance - info.Opacity, 0);
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}
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}
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}
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@ -759,7 +759,9 @@ namespace Substrate
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int lld = NeighborLight(x, y - 1, z, null);
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int llu = NeighborLight(x, y + 1, z, null);
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int light = GetBlockLight(x, y, z);
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BlockInfo info = GetBlockInfo(x, y, z);
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int light = Math.Max(info.Luminance, 0);
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light = Math.Max(light, lle - 1);
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light = Math.Max(light, lln - 1);
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light = Math.Max(light, lls - 1);
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@ -767,6 +769,8 @@ namespace Substrate
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light = Math.Max(light, lld - 1);
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light = Math.Max(light, llu - 1);
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light = Math.Max(light - info.Opacity, 0);
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SetBlockLight(x, y, z, light);
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}
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}
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@ -793,7 +797,7 @@ namespace Substrate
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BlockInfo info = src.GetBlockInfo(x, y, z);
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int light = src.GetBlockLight(x, y, z);
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return Math.Max(light - info.Opacity, 0);
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return Math.Max(light, info.Luminance);
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}
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}
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}
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