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Readme and license for git tree
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LICENSE.txt
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LICENSE.txt
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Copyright (C) 2011 by Justin Aquadro
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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README.txt
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README.txt
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Substrate
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Copyright (C) 2011 Justin Aquadro
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LICENSE:
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Substrate is licensed under the MIT License. See LICENSE.txt.
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ABOUT:
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Substrate is a fully-developed .NET SDK for editing Minecraft worlds. Substrate
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provides high- and low-level APIs for manipulating Alpha and Beta-compatible
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maps and player data. Substrate is developed in C# as a CLS-compliant assembly,
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and example code is provided for both C# and VB.NET. A brief list of
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Substrate's capabilities are:
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* Alpha and Beta map compatibility
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* Separate block, chunk, and region views
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* Global and local coordinate systems
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* Automatic and manual light recalculation
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* Automatic and manual fluid recalculation
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* Automatic chunk cache management
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* Automatic TileEntity? and Heightmap consistency
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* Entity editing support
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* Player editing support
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* Level data editing support
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* Edit existing worlds or create new ones
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* Schematic import and export
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* Low-level APIs for NBT reading, writing, and validation
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Most of the Substrate APIs are fully documented, including a compiled API
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reference document and XML documentation for Intellisense. A number of
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different example projects are provided in C# and VB.NET.
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Substrate is compatible with .NET Framework 2.0 or higher and Mono, and should
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be compatible with any CLI language. All feedback is welcome: open an Issue or
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respond in our Minecraft Forums thread.
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