Fixed handling of MobSpawnerTileEntities

This commit is contained in:
Justin Aquadro 2012-11-13 23:38:43 -05:00
parent 8fc7e46afc
commit a002336603

View file

@ -13,10 +13,18 @@ namespace Substrate.TileEntities
new SchemaNodeString("id", TypeId),
new SchemaNodeScaler("EntityId", TagType.TAG_STRING),
new SchemaNodeScaler("Delay", TagType.TAG_SHORT),
new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING),
new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING),
new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT),
Entity.Schema.MergeInto(new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL))
new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("SpawnRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("MaxNearbyEnemies", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("RequiredPlayerRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("MaxExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("RemainingExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("ExperienceRegenTick", TagType.TAG_INT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("ExperienceRegenRate", TagType.TAG_INT, SchemaOptions.OPTIONAL),
new SchemaNodeScaler("ExperienceRegenAmount", TagType.TAG_INT, SchemaOptions.OPTIONAL),
new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL),
});
public static string TypeId
@ -26,10 +34,18 @@ namespace Substrate.TileEntities
private short _delay;
private string _entityID;
private short _maxDelay;
private short _minDelay;
private short _spawnCount;
private Entity _spawnData;
private short? _maxDelay;
private short? _minDelay;
private short? _spawnCount;
private short? _spawnRange;
private short? _maxNearbyEnemies;
private short? _requiredPlayerRange;
private int? _maxExperience;
private int? _remainingExperience;
private int? _experienceRegenTick;
private int? _experienceRegenRate;
private int? _experienceRegenAmount;
private TagNodeCompound _spawnData;
public int Delay
{
@ -37,7 +53,7 @@ namespace Substrate.TileEntities
set { _delay = (short)value; }
}
public Entity SpawnData
public TagNodeCompound SpawnData
{
get { return _spawnData; }
set { _spawnData = value; }
@ -51,22 +67,70 @@ namespace Substrate.TileEntities
public short MaxSpawnDelay
{
get { return _maxDelay; }
get { return _maxDelay ?? 0; }
set { _maxDelay = value; }
}
public short MinSpawnDelay
{
get { return _minDelay; }
get { return _minDelay ?? 0; }
set { _minDelay = value; }
}
public short SpawnCount
{
get { return _spawnCount; }
get { return _spawnCount ?? 0; }
set { _spawnCount = value; }
}
public short SpawnRange
{
get { return _spawnRange ?? 0; }
set { _spawnRange = value; }
}
public short MaxNearbyEnemies
{
get { return _maxNearbyEnemies ?? 0; }
set { _maxNearbyEnemies = value; }
}
public short RequiredPlayerRange
{
get { return _requiredPlayerRange ?? 0; }
set { _requiredPlayerRange = value; }
}
public int MaxExperience
{
get { return _maxExperience ?? 0; }
set { _maxExperience = value; }
}
public int RemainingExperience
{
get { return _remainingExperience ?? 0; }
set { _remainingExperience = value; }
}
public int ExperienceRegenTick
{
get { return _experienceRegenTick ?? 0; }
set { _experienceRegenTick = value; }
}
public int ExperienceRegenRate
{
get { return _experienceRegenRate ?? 0; }
set { _experienceRegenRate = value; }
}
public int ExperienceRegenAmount
{
get { return _experienceRegenAmount ?? 0; }
set { _experienceRegenAmount = value; }
}
protected TileEntityMobSpawner (string id)
: base(id)
{
@ -84,6 +148,20 @@ namespace Substrate.TileEntities
if (tes != null) {
_delay = tes._delay;
_entityID = tes._entityID;
_maxDelay = tes._maxDelay;
_minDelay = tes._minDelay;
_spawnCount = tes._spawnCount;
_spawnRange = tes._spawnRange;
_maxNearbyEnemies = tes._maxNearbyEnemies;
_requiredPlayerRange = tes._requiredPlayerRange;
_maxExperience = tes._maxExperience;
_remainingExperience = tes._remainingExperience;
_experienceRegenTick = tes._experienceRegenTick;
_experienceRegenRate = tes._experienceRegenRate;
_experienceRegenAmount = tes._experienceRegenAmount;
if (tes._spawnData != null)
_spawnData = tes._spawnData.Copy() as TagNodeCompound;
}
}
@ -109,10 +187,32 @@ namespace Substrate.TileEntities
_delay = ctree["Delay"].ToTagShort();
_entityID = ctree["EntityId"].ToTagString();
_maxDelay = ctree["MaxSpawnDelay"].ToTagShort();
_minDelay = ctree["MinSpawnDelay"].ToTagShort();
_spawnCount = ctree["SpawnCount"].ToTagShort();
_spawnData = new Entity().LoadTree(ctree["SpawnData"].ToTagCompound());
if (ctree.ContainsKey("MaxSpawnDelay"))
_maxDelay = ctree["MaxSpawnDelay"].ToTagShort();
if (ctree.ContainsKey("MinSpawnDelay"))
_minDelay = ctree["MinSpawnDelay"].ToTagShort();
if (ctree.ContainsKey("SpawnCount"))
_spawnCount = ctree["SpawnCount"].ToTagShort();
if (ctree.ContainsKey("SpawnRange"))
_spawnRange = ctree["SpawnRange"].ToTagShort();
if (ctree.ContainsKey("MaxNearbyEnemies"))
_maxNearbyEnemies = ctree["MaxNearbyEnemies"].ToTagShort();
if (ctree.ContainsKey("RequiredPlayerRange"))
_requiredPlayerRange = ctree["RequiredPlayerRange"].ToTagShort();
if (ctree.ContainsKey("MaxExperience"))
_maxExperience = ctree["MaxExperience"].ToTagInt();
if (ctree.ContainsKey("RemainingExperience"))
_remainingExperience = ctree["RemainingExperience"].ToTagInt();
if (ctree.ContainsKey("ExperienceRegenTick"))
_experienceRegenTick = ctree["ExperienceRegenTick"].ToTagInt();
if (ctree.ContainsKey("ExperienceRegenRate"))
_experienceRegenRate = ctree["ExperienceRegenRate"].ToTagInt();
if (ctree.ContainsKey("ExperienceRegenAmount"))
_experienceRegenRate = ctree["ExperienceRegenAmount"].ToTagInt();
if (ctree.ContainsKey("SpawnData"))
_spawnData = ctree["SpawnData"].ToTagCompound();
return this;
}
@ -122,10 +222,33 @@ namespace Substrate.TileEntities
TagNodeCompound tree = base.BuildTree() as TagNodeCompound;
tree["EntityId"] = new TagNodeString(_entityID);
tree["Delay"] = new TagNodeShort(_delay);
tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay);
tree["MinSpawnDelay"] = new TagNodeShort(_minDelay);
tree["SpawnCount"] = new TagNodeShort(_spawnCount);
tree["SpawnData"] = _spawnData.BuildTree();
if (_maxDelay != null)
tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay ?? 0);
if (_minDelay != null)
tree["MinSpawnDelay"] = new TagNodeShort(_minDelay ?? 0);
if (_spawnCount != null)
tree["SpawnCount"] = new TagNodeShort(_spawnCount ?? 0);
if (_spawnRange != null)
tree["SpawnRange"] = new TagNodeShort(_spawnRange ?? 0);
if (_maxNearbyEnemies != null)
tree["MaxNearbyEnemies"] = new TagNodeShort(_maxNearbyEnemies ?? 0);
if (_requiredPlayerRange != null)
tree["RequiredPlayerRange"] = new TagNodeShort(_requiredPlayerRange ?? 0);
if (_maxExperience != null)
tree["MaxExperience"] = new TagNodeInt(_maxExperience ?? 0);
if (_remainingExperience != null)
tree["RemainingExperience"] = new TagNodeInt(_remainingExperience ?? 0);
if (_experienceRegenTick != null)
tree["ExperienceRegenTick"] = new TagNodeInt(_experienceRegenTick ?? 0);
if (_experienceRegenRate != null)
tree["ExperienceRegenRate"] = new TagNodeInt(_experienceRegenRate ?? 0);
if (_experienceRegenAmount != null)
tree["ExperienceRegenAmount"] = new TagNodeInt(_experienceRegenAmount ?? 0);
if (_spawnData != null && _spawnData.Count > 0)
tree["SpawnData"] = _spawnData;
return tree;
}