forked from mirrors/NBTExplorer
Adding CustomBlocks example to demonstrate registering new blocks
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14657bf4a9
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4 changed files with 187 additions and 0 deletions
55
SubstrateCS/Examples/CustomBlocks/CustomBlocks.csproj
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55
SubstrateCS/Examples/CustomBlocks/CustomBlocks.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B01AD681-31A7-43A0-A84B-F839FBCB2F01}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CustomBlocks</RootNamespace>
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<AssemblyName>CustomBlocks</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Substrate">
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<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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84
SubstrateCS/Examples/CustomBlocks/Program.cs
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84
SubstrateCS/Examples/CustomBlocks/Program.cs
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using System;
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using Substrate;
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using Substrate.Core;
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// This example demonstrates adding explicit recognization of custom block types
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// to your program (in this case, the LightSensor block form Risugami). This
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// program will scan a world and print out each instance of a LightSensor block
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// that is found.
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// The real usefulness in explicitly registering custom blocks that appear in
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// your world is that you can properly support algorithms that depend on block's
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// innate properties such as state of matter, opacity, and luminance. This data
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// lets the Substrate lighting and fluid calculations behave as expected.
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namespace CustomBlocks
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{
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class Program
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{
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static void Main (string[] args)
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{
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if (args.Length != 1) {
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Console.WriteLine("Usage: CustomBlock <world>");
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return;
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}
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string dest = args[0];
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// Open our world
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BetaWorld world = BetaWorld.Open(dest);
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// The chunk manager is more efficient than the block manager for
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// this purpose, since we'll inspect every block
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BetaChunkManager cm = world.GetChunkManager();
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foreach (ChunkRef chunk in cm) {
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// You could hardcode your dimensions, but maybe some day they
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// won't always be 16. Also the CLR is a bit stupid and has
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// trouble optimizing repeated calls to Chunk.Blocks.xx, so we
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// cache them in locals
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int xdim = chunk.Blocks.XDim;
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int ydim = chunk.Blocks.YDim;
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int zdim = chunk.Blocks.ZDim;
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chunk.Blocks.AutoFluid = true;
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// x, z, y is the most efficient order to scan blocks (not that
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// you should care about internal detail)
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for (int x = 0; x < xdim; x++) {
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for (int z = 0; z < zdim; z++) {
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for (int y = 0; y < ydim; y++) {
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BlockInfo info = chunk.Blocks.GetInfo(x, y, z);
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if (info.ID == BlockInfoM.LightSensor.ID) {
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Console.WriteLine("Found custom block '{0}' at {1}", info.Name, new BlockKey(x, y, z));
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}
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}
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}
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}
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}
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}
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}
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// Convenience class -- like the BlockType class, it's not required that you define this
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static class BlockTypeM
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{
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public static int LIGHT_SENSOR = 131;
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}
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// A place to store a global instance of a LightSensor block, for our convenience.
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static class BlockInfoM
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{
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public static BlockInfo LightSensor;
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static BlockInfoM ()
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{
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// Creating a BlockInfo (or BlockInfoEx) will also automatically register the
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// block ID, lighting, and opacity data with internal tables in the BlockInfo
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// static class, making them available to GetInfo() calls.
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LightSensor = new BlockInfo(BlockTypeM.LIGHT_SENSOR, "Light Sensor").SetOpacity(0).SetState(BlockState.NONSOLID);
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// You can redefine already-registered blocks at any time by creating a new
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// BlockInfo object with the given ID.
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}
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}
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}
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36
SubstrateCS/Examples/CustomBlocks/Properties/AssemblyInfo.cs
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36
SubstrateCS/Examples/CustomBlocks/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("CustomBlocks")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("CustomBlocks")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5b6300c0-2930-47df-9281-31cf7885044e")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PurgeEntities", "PurgeEntit
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoodyChest", "GoodyChest\GoodyChest.csproj", "{6A998912-C939-4029-9F1D-D5C2A5E9C804}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomBlocks", "CustomBlocks\CustomBlocks.csproj", "{B01AD681-31A7-43A0-A84B-F839FBCB2F01}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|Mixed Platforms.Build.0 = Release|x86
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{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.ActiveCfg = Release|x86
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{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.Build.0 = Release|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Any CPU.ActiveCfg = Debug|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|x86.ActiveCfg = Debug|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|x86.Build.0 = Debug|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Any CPU.ActiveCfg = Release|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Mixed Platforms.Build.0 = Release|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|x86.ActiveCfg = Release|x86
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{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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