forked from mirrors/NBTExplorer
Adding CustomBlocks example to demonstrate registering new blocks
This commit is contained in:
parent
14657bf4a9
commit
b1d4201679
4 changed files with 187 additions and 0 deletions
55
SubstrateCS/Examples/CustomBlocks/CustomBlocks.csproj
Normal file
55
SubstrateCS/Examples/CustomBlocks/CustomBlocks.csproj
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{B01AD681-31A7-43A0-A84B-F839FBCB2F01}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>CustomBlocks</RootNamespace>
|
||||||
|
<AssemblyName>CustomBlocks</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||||
|
<TargetFrameworkProfile>
|
||||||
|
</TargetFrameworkProfile>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Substrate">
|
||||||
|
<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
84
SubstrateCS/Examples/CustomBlocks/Program.cs
Normal file
84
SubstrateCS/Examples/CustomBlocks/Program.cs
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
using System;
|
||||||
|
using Substrate;
|
||||||
|
using Substrate.Core;
|
||||||
|
|
||||||
|
// This example demonstrates adding explicit recognization of custom block types
|
||||||
|
// to your program (in this case, the LightSensor block form Risugami). This
|
||||||
|
// program will scan a world and print out each instance of a LightSensor block
|
||||||
|
// that is found.
|
||||||
|
|
||||||
|
// The real usefulness in explicitly registering custom blocks that appear in
|
||||||
|
// your world is that you can properly support algorithms that depend on block's
|
||||||
|
// innate properties such as state of matter, opacity, and luminance. This data
|
||||||
|
// lets the Substrate lighting and fluid calculations behave as expected.
|
||||||
|
|
||||||
|
namespace CustomBlocks
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
static void Main (string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length != 1) {
|
||||||
|
Console.WriteLine("Usage: CustomBlock <world>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string dest = args[0];
|
||||||
|
|
||||||
|
// Open our world
|
||||||
|
BetaWorld world = BetaWorld.Open(dest);
|
||||||
|
|
||||||
|
// The chunk manager is more efficient than the block manager for
|
||||||
|
// this purpose, since we'll inspect every block
|
||||||
|
BetaChunkManager cm = world.GetChunkManager();
|
||||||
|
|
||||||
|
foreach (ChunkRef chunk in cm) {
|
||||||
|
// You could hardcode your dimensions, but maybe some day they
|
||||||
|
// won't always be 16. Also the CLR is a bit stupid and has
|
||||||
|
// trouble optimizing repeated calls to Chunk.Blocks.xx, so we
|
||||||
|
// cache them in locals
|
||||||
|
int xdim = chunk.Blocks.XDim;
|
||||||
|
int ydim = chunk.Blocks.YDim;
|
||||||
|
int zdim = chunk.Blocks.ZDim;
|
||||||
|
|
||||||
|
chunk.Blocks.AutoFluid = true;
|
||||||
|
|
||||||
|
// x, z, y is the most efficient order to scan blocks (not that
|
||||||
|
// you should care about internal detail)
|
||||||
|
for (int x = 0; x < xdim; x++) {
|
||||||
|
for (int z = 0; z < zdim; z++) {
|
||||||
|
for (int y = 0; y < ydim; y++) {
|
||||||
|
BlockInfo info = chunk.Blocks.GetInfo(x, y, z);
|
||||||
|
if (info.ID == BlockInfoM.LightSensor.ID) {
|
||||||
|
Console.WriteLine("Found custom block '{0}' at {1}", info.Name, new BlockKey(x, y, z));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convenience class -- like the BlockType class, it's not required that you define this
|
||||||
|
static class BlockTypeM
|
||||||
|
{
|
||||||
|
public static int LIGHT_SENSOR = 131;
|
||||||
|
}
|
||||||
|
|
||||||
|
// A place to store a global instance of a LightSensor block, for our convenience.
|
||||||
|
static class BlockInfoM
|
||||||
|
{
|
||||||
|
public static BlockInfo LightSensor;
|
||||||
|
|
||||||
|
static BlockInfoM ()
|
||||||
|
{
|
||||||
|
// Creating a BlockInfo (or BlockInfoEx) will also automatically register the
|
||||||
|
// block ID, lighting, and opacity data with internal tables in the BlockInfo
|
||||||
|
// static class, making them available to GetInfo() calls.
|
||||||
|
LightSensor = new BlockInfo(BlockTypeM.LIGHT_SENSOR, "Light Sensor").SetOpacity(0).SetState(BlockState.NONSOLID);
|
||||||
|
|
||||||
|
// You can redefine already-registered blocks at any time by creating a new
|
||||||
|
// BlockInfo object with the given ID.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
SubstrateCS/Examples/CustomBlocks/Properties/AssemblyInfo.cs
Normal file
36
SubstrateCS/Examples/CustomBlocks/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("CustomBlocks")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
|
[assembly: AssemblyProduct("CustomBlocks")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("5b6300c0-2930-47df-9281-31cf7885044e")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PurgeEntities", "PurgeEntit
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoodyChest", "GoodyChest\GoodyChest.csproj", "{6A998912-C939-4029-9F1D-D5C2A5E9C804}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoodyChest", "GoodyChest\GoodyChest.csproj", "{6A998912-C939-4029-9F1D-D5C2A5E9C804}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomBlocks", "CustomBlocks\CustomBlocks.csproj", "{B01AD681-31A7-43A0-A84B-F839FBCB2F01}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
@ -119,6 +121,16 @@ Global
|
||||||
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|Mixed Platforms.Build.0 = Release|x86
|
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||||
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.ActiveCfg = Release|x86
|
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.ActiveCfg = Release|x86
|
||||||
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.Build.0 = Release|x86
|
{6A998912-C939-4029-9F1D-D5C2A5E9C804}.Release|x86.Build.0 = Release|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Any CPU.ActiveCfg = Release|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{B01AD681-31A7-43A0-A84B-F839FBCB2F01}.Release|x86.Build.0 = Release|x86
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
Loading…
Reference in a new issue