forked from mirrors/NBTExplorer
Re-exposed access to player manager. New example: GiveItem
This commit is contained in:
parent
6e40d89c35
commit
cfe59afc9e
7 changed files with 185 additions and 16 deletions
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@ -11,8 +11,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GiveItem", "GiveItem\GiveIt
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoveSpawn", "MoveSpawn\MoveSpawn.csproj", "{15C04C0C-FD50-47E9-B62C-AA0A814189ED}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoveSpawn", "MoveSpawn\MoveSpawn.csproj", "{15C04C0C-FD50-47E9-B62C-AA0A814189ED}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Skyscraper", "Skyscraper\Skyscraper.csproj", "{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Relight", "Relight\Relight.csproj", "{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Relight", "Relight\Relight.csproj", "{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze\Maze.csproj", "{62D70576-FE3A-4530-B283-889C14B52E9E}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze\Maze.csproj", "{62D70576-FE3A-4530-B283-889C14B52E9E}"
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@ -81,16 +79,6 @@ Global
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|x86.ActiveCfg = Release|Any CPU
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{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|x86.ActiveCfg = Release|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|x86.ActiveCfg = Debug|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Any CPU.Build.0 = Release|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|x86.ActiveCfg = Release|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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56
Substrate/SubstrateCS/Examples/GiveItem/GiveItem.csproj
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56
Substrate/SubstrateCS/Examples/GiveItem/GiveItem.csproj
Normal file
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{426B01F4-B0C0-488E-8A5A-5531C8DFA98C}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GiveItem</RootNamespace>
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<AssemblyName>GiveItem</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<OldToolsVersion>3.5</OldToolsVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Substrate">
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<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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53
Substrate/SubstrateCS/Examples/GiveItem/Program.cs
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53
Substrate/SubstrateCS/Examples/GiveItem/Program.cs
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@ -0,0 +1,53 @@
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using System;
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using Substrate;
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// This example will insert x amount of an item into a player's
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// inventory in an SMP server (where there is a player directory)
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namespace GiveItem
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{
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class Program
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{
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static void Main (string[] args)
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{
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if (args.Length != 4) {
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Console.WriteLine("Usage: GiveItem <world> <player> <item-id> <cnt>");
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return;
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}
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string dest = args[0];
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string player = args[1];
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int itemid = Convert.ToInt32(args[2]);
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int count = Convert.ToInt32(args[3]);
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// Open the world and grab its player manager
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BetaWorld world = BetaWorld.Open(dest);
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PlayerManager pm = world.GetPlayerManager();
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// Check that the named player exists
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if (!pm.PlayerExists(player)) {
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Console.WriteLine("No such player {0}!", player);
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return;
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}
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// Get player (returned object is independent of the playermanager)
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Player p = pm.GetPlayer(player);
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// Find first slot to place item
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for (int i = 0; i < p.Items.Capacity; i++) {
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if (!p.Items.ItemExists(i)) {
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// Create the item and set its stack count
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Item item = new Item(itemid);
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item.Count = count;
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p.Items[i] = item;
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// Don't keep adding items
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break;
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}
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}
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// Save the player
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pm.SetPlayer(player, p);
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}
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}
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}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GiveItem")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("GiveItem")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("f1f9e364-dc96-4cce-b23d-42bc1234322d")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -16,6 +16,10 @@ namespace Substrate
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public PlayerFile (string path, string name)
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public PlayerFile (string path, string name)
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: base("")
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: base("")
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{
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{
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if (!Directory.Exists(path)) {
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Directory.CreateDirectory(path);
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}
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string file = name + ".dat";
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string file = name + ".dat";
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_filename = Path.Combine(path, file);
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_filename = Path.Combine(path, file);
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}
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}
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@ -25,25 +25,25 @@ namespace Substrate.TileEntities
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public string Text1
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public string Text1
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{
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{
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get { return _text1; }
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get { return _text1; }
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set { _text1 = value.Substring(0, 12); }
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set { _text1 = value.Substring(0, 14); }
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}
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}
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public string Text2
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public string Text2
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{
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{
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get { return _text2; }
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get { return _text2; }
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set { _text2 = value.Substring(0, 12); }
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set { _text2 = value.Substring(0, 14); }
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}
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}
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public string Text3
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public string Text3
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{
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{
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get { return _text3; }
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get { return _text3; }
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set { _text3 = value.Substring(0, 12); }
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set { _text3 = value.Substring(0, 14); }
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}
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}
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public string Text4
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public string Text4
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{
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{
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get { return _text4; }
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get { return _text4; }
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set { _text4 = value.Substring(0, 12); }
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set { _text4 = value.Substring(0, 14); }
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}
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}
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public TileEntitySign ()
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public TileEntitySign ()
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@ -26,10 +26,13 @@ namespace Substrate
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IChunkManager GetChunkManager ();
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IChunkManager GetChunkManager ();
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IChunkManager GetChunkManager (int dim);
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IChunkManager GetChunkManager (int dim);
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PlayerManager GetPlayerManager ();
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}
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}
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public class AlphaWorld : INBTWorld
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public class AlphaWorld : INBTWorld
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{
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{
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private const string _PLAYER_DIR = "players";
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protected string _path;
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protected string _path;
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protected string _levelFile = "level.dat";
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protected string _levelFile = "level.dat";
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private Dictionary<int, ChunkFileManager> _chunkMgrs;
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private Dictionary<int, ChunkFileManager> _chunkMgrs;
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private Dictionary<int, BlockManager> _blockMgrs;
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private Dictionary<int, BlockManager> _blockMgrs;
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private PlayerManager _playerMan;
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private AlphaWorld ()
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private AlphaWorld ()
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{
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{
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_chunkMgrs = new Dictionary<int, ChunkFileManager>();
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_chunkMgrs = new Dictionary<int, ChunkFileManager>();
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return _chunkMgrs[dim];
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return _chunkMgrs[dim];
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}
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}
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public PlayerManager GetPlayerManager ()
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{
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if (_playerMan != null) {
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return _playerMan;
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}
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string path = Path.Combine(_path, _PLAYER_DIR);
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_playerMan = new PlayerManager(path);
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return _playerMan;
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}
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public static AlphaWorld Open (string path)
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public static AlphaWorld Open (string path)
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{
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{
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return new AlphaWorld().OpenWorld(path) as AlphaWorld;
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return new AlphaWorld().OpenWorld(path) as AlphaWorld;
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@ -205,6 +222,7 @@ namespace Substrate
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public class BetaWorld : INBTWorld {
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public class BetaWorld : INBTWorld {
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private const string _REGION_DIR = "region";
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private const string _REGION_DIR = "region";
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private const string _PLAYER_DIR = "players";
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protected string _path;
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protected string _path;
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protected string _levelFile = "level.dat";
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protected string _levelFile = "level.dat";
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@ -214,6 +232,8 @@ namespace Substrate
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private Dictionary<int, ChunkManager> _chunkMgrs;
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private Dictionary<int, ChunkManager> _chunkMgrs;
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private Dictionary<int, BlockManager> _blockMgrs;
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private Dictionary<int, BlockManager> _blockMgrs;
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private PlayerManager _playerMan;
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private BetaWorld ()
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private BetaWorld ()
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{
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{
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_regionMgrs = new Dictionary<int, RegionManager>();
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_regionMgrs = new Dictionary<int, RegionManager>();
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@ -269,6 +289,18 @@ namespace Substrate
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return _regionMgrs[dim];
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return _regionMgrs[dim];
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}
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}
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public PlayerManager GetPlayerManager ()
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{
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if (_playerMan != null) {
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return _playerMan;
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}
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string path = Path.Combine(_path, _PLAYER_DIR);
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_playerMan = new PlayerManager(path);
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return _playerMan;
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}
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public static BetaWorld Open (string path)
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public static BetaWorld Open (string path)
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{
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{
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return new BetaWorld().OpenWorld(path) as BetaWorld;
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return new BetaWorld().OpenWorld(path) as BetaWorld;
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