Re-exposed access to player manager. New example: GiveItem

This commit is contained in:
Justin Aquadro 2011-06-03 05:16:12 +00:00
parent 6e40d89c35
commit cfe59afc9e
7 changed files with 185 additions and 16 deletions

View file

@ -11,8 +11,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GiveItem", "GiveItem\GiveIt
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoveSpawn", "MoveSpawn\MoveSpawn.csproj", "{15C04C0C-FD50-47E9-B62C-AA0A814189ED}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoveSpawn", "MoveSpawn\MoveSpawn.csproj", "{15C04C0C-FD50-47E9-B62C-AA0A814189ED}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Skyscraper", "Skyscraper\Skyscraper.csproj", "{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Relight", "Relight\Relight.csproj", "{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Relight", "Relight\Relight.csproj", "{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze\Maze.csproj", "{62D70576-FE3A-4530-B283-889C14B52E9E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze\Maze.csproj", "{62D70576-FE3A-4530-B283-889C14B52E9E}"
@ -81,16 +79,6 @@ Global
{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU {15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.Build.0 = Release|Any CPU {15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|x86.ActiveCfg = Release|Any CPU {15C04C0C-FD50-47E9-B62C-AA0A814189ED}.Release|x86.ActiveCfg = Release|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Debug|x86.ActiveCfg = Debug|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Any CPU.Build.0 = Release|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{83F55F54-7253-4B4D-BC37-E9D1CB63E0B8}.Release|x86.ActiveCfg = Release|Any CPU
{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.Build.0 = Debug|Any CPU {EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU {EBDD447B-01FA-4A29-B4AB-380EC4379B5F}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{426B01F4-B0C0-488E-8A5A-5531C8DFA98C}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GiveItem</RootNamespace>
<AssemblyName>GiveItem</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Substrate">
<HintPath>..\..\bin\Release\Substrate.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,53 @@
using System;
using Substrate;
// This example will insert x amount of an item into a player's
// inventory in an SMP server (where there is a player directory)
namespace GiveItem
{
class Program
{
static void Main (string[] args)
{
if (args.Length != 4) {
Console.WriteLine("Usage: GiveItem <world> <player> <item-id> <cnt>");
return;
}
string dest = args[0];
string player = args[1];
int itemid = Convert.ToInt32(args[2]);
int count = Convert.ToInt32(args[3]);
// Open the world and grab its player manager
BetaWorld world = BetaWorld.Open(dest);
PlayerManager pm = world.GetPlayerManager();
// Check that the named player exists
if (!pm.PlayerExists(player)) {
Console.WriteLine("No such player {0}!", player);
return;
}
// Get player (returned object is independent of the playermanager)
Player p = pm.GetPlayer(player);
// Find first slot to place item
for (int i = 0; i < p.Items.Capacity; i++) {
if (!p.Items.ItemExists(i)) {
// Create the item and set its stack count
Item item = new Item(itemid);
item.Count = count;
p.Items[i] = item;
// Don't keep adding items
break;
}
}
// Save the player
pm.SetPlayer(player, p);
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GiveItem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("GiveItem")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f1f9e364-dc96-4cce-b23d-42bc1234322d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View file

@ -16,6 +16,10 @@ namespace Substrate
public PlayerFile (string path, string name) public PlayerFile (string path, string name)
: base("") : base("")
{ {
if (!Directory.Exists(path)) {
Directory.CreateDirectory(path);
}
string file = name + ".dat"; string file = name + ".dat";
_filename = Path.Combine(path, file); _filename = Path.Combine(path, file);
} }

View file

@ -25,25 +25,25 @@ namespace Substrate.TileEntities
public string Text1 public string Text1
{ {
get { return _text1; } get { return _text1; }
set { _text1 = value.Substring(0, 12); } set { _text1 = value.Substring(0, 14); }
} }
public string Text2 public string Text2
{ {
get { return _text2; } get { return _text2; }
set { _text2 = value.Substring(0, 12); } set { _text2 = value.Substring(0, 14); }
} }
public string Text3 public string Text3
{ {
get { return _text3; } get { return _text3; }
set { _text3 = value.Substring(0, 12); } set { _text3 = value.Substring(0, 14); }
} }
public string Text4 public string Text4
{ {
get { return _text4; } get { return _text4; }
set { _text4 = value.Substring(0, 12); } set { _text4 = value.Substring(0, 14); }
} }
public TileEntitySign () public TileEntitySign ()

View file

@ -26,10 +26,13 @@ namespace Substrate
IChunkManager GetChunkManager (); IChunkManager GetChunkManager ();
IChunkManager GetChunkManager (int dim); IChunkManager GetChunkManager (int dim);
PlayerManager GetPlayerManager ();
} }
public class AlphaWorld : INBTWorld public class AlphaWorld : INBTWorld
{ {
private const string _PLAYER_DIR = "players";
protected string _path; protected string _path;
protected string _levelFile = "level.dat"; protected string _levelFile = "level.dat";
@ -38,6 +41,8 @@ namespace Substrate
private Dictionary<int, ChunkFileManager> _chunkMgrs; private Dictionary<int, ChunkFileManager> _chunkMgrs;
private Dictionary<int, BlockManager> _blockMgrs; private Dictionary<int, BlockManager> _blockMgrs;
private PlayerManager _playerMan;
private AlphaWorld () private AlphaWorld ()
{ {
_chunkMgrs = new Dictionary<int, ChunkFileManager>(); _chunkMgrs = new Dictionary<int, ChunkFileManager>();
@ -76,6 +81,18 @@ namespace Substrate
return _chunkMgrs[dim]; return _chunkMgrs[dim];
} }
public PlayerManager GetPlayerManager ()
{
if (_playerMan != null) {
return _playerMan;
}
string path = Path.Combine(_path, _PLAYER_DIR);
_playerMan = new PlayerManager(path);
return _playerMan;
}
public static AlphaWorld Open (string path) public static AlphaWorld Open (string path)
{ {
return new AlphaWorld().OpenWorld(path) as AlphaWorld; return new AlphaWorld().OpenWorld(path) as AlphaWorld;
@ -205,6 +222,7 @@ namespace Substrate
public class BetaWorld : INBTWorld { public class BetaWorld : INBTWorld {
private const string _REGION_DIR = "region"; private const string _REGION_DIR = "region";
private const string _PLAYER_DIR = "players";
protected string _path; protected string _path;
protected string _levelFile = "level.dat"; protected string _levelFile = "level.dat";
@ -214,6 +232,8 @@ namespace Substrate
private Dictionary<int, ChunkManager> _chunkMgrs; private Dictionary<int, ChunkManager> _chunkMgrs;
private Dictionary<int, BlockManager> _blockMgrs; private Dictionary<int, BlockManager> _blockMgrs;
private PlayerManager _playerMan;
private BetaWorld () private BetaWorld ()
{ {
_regionMgrs = new Dictionary<int, RegionManager>(); _regionMgrs = new Dictionary<int, RegionManager>();
@ -269,6 +289,18 @@ namespace Substrate
return _regionMgrs[dim]; return _regionMgrs[dim];
} }
public PlayerManager GetPlayerManager ()
{
if (_playerMan != null) {
return _playerMan;
}
string path = Path.Combine(_path, _PLAYER_DIR);
_playerMan = new PlayerManager(path);
return _playerMan;
}
public static BetaWorld Open (string path) public static BetaWorld Open (string path)
{ {
return new BetaWorld().OpenWorld(path) as BetaWorld; return new BetaWorld().OpenWorld(path) as BetaWorld;