forked from mirrors/NBTExplorer
Fixing minor issue in BlockReplace example
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@ -39,8 +39,6 @@ namespace BlockReplace
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int ydim = chunk.Blocks.YDim;
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int zdim = chunk.Blocks.ZDim;
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chunk.Blocks.AutoFluid = true;
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// x, z, y is the most efficient order to scan blocks (not that
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// you should care about internal detail)
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for (int x = 0; x < xdim; x++) {
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