diff --git a/SubstrateCS/Properties/AssemblyInfo.cs b/SubstrateCS/Properties/AssemblyInfo.cs
index 982d738..2f1e2e3 100644
--- a/SubstrateCS/Properties/AssemblyInfo.cs
+++ b/SubstrateCS/Properties/AssemblyInfo.cs
@@ -30,8 +30,8 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
-[assembly: AssemblyVersion("1.3.2.0")]
-[assembly: AssemblyFileVersion("1.3.2.0")]
+[assembly: AssemblyVersion("1.3.3.0")]
+[assembly: AssemblyFileVersion("1.3.3.0")]
// This library is compatible with all CLS-compliant .NET programming languages.
[assembly: CLSCompliant(true)]
\ No newline at end of file
diff --git a/SubstrateCS/Source/Player.cs b/SubstrateCS/Source/Player.cs
index 0d3388f..6e7e2fc 100644
--- a/SubstrateCS/Source/Player.cs
+++ b/SubstrateCS/Source/Player.cs
@@ -12,11 +12,11 @@ namespace Substrate
/// Whether or not any of these values are respected by the game client is dependent upon the active game mode.
public class PlayerAbilities : ICopyable
{
- private bool _flying;
- private bool _instabuild;
- private bool _mayfly;
- private bool _invulnerable;
- private bool _maybuild;
+ private bool _flying = false;
+ private bool _instabuild = false;
+ private bool _mayfly = false;
+ private bool _invulnerable = false;
+ private bool _maybuild = true;
private float _walkSpeed = 0.1f;
private float _flySpeed = 0.05f;
@@ -517,9 +517,13 @@ namespace Substrate
_abilities.InstantBuild = pb["instabuild"].ToTagByte().Data == 1;
_abilities.MayFly = pb["mayfly"].ToTagByte().Data == 1;
_abilities.Invulnerable = pb["invulnerable"].ToTagByte().Data == 1;
- _abilities.MayBuild = pb["mayBuild"].ToTagByte().Data == 1;
- _abilities.WalkSpeed = pb["walkSpeed"].ToTagFloat();
- _abilities.FlySpeed = pb["flySpeed"].ToTagFloat();
+
+ if (pb.ContainsKey("mayBuild"))
+ _abilities.MayBuild = pb["mayBuild"].ToTagByte().Data == 1;
+ if (pb.ContainsKey("walkSpeed"))
+ _abilities.WalkSpeed = pb["walkSpeed"].ToTagFloat();
+ if (pb.ContainsKey("flySpeed"))
+ _abilities.FlySpeed = pb["flySpeed"].ToTagFloat();
}
if (ctree.ContainsKey("PlayerGameType")) {