forked from mirrors/NBTExplorer
If biome data is absent, default data will be created instead of failing.
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parent
1b7858d3e3
commit
f65238abde
2 changed files with 13 additions and 4 deletions
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@ -30,8 +30,8 @@ using System.Runtime.InteropServices;
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// Build Number
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// Build Number
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// Revision
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// Revision
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//
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//
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[assembly: AssemblyVersion("1.2.0.0")]
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[assembly: AssemblyVersion("1.2.1.0")]
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[assembly: AssemblyFileVersion("1.2.0.0")]
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[assembly: AssemblyFileVersion("1.2.1.0")]
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// This library is compatible with all CLS-compliant .NET programming languages.
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// This library is compatible with all CLS-compliant .NET programming languages.
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[assembly: CLSCompliant(true)]
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[assembly: CLSCompliant(true)]
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@ -427,7 +427,7 @@ namespace Substrate
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new SchemaNodeScaler("Y", TagType.TAG_BYTE),
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new SchemaNodeScaler("Y", TagType.TAG_BYTE),
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new SchemaNodeArray("AddBlocks", 2048, SchemaOptions.OPTIONAL),
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new SchemaNodeArray("AddBlocks", 2048, SchemaOptions.OPTIONAL),
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}),
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}),
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new SchemaNodeArray("Biomes", 256),
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new SchemaNodeArray("Biomes", 256, SchemaOptions.OPTIONAL),
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new SchemaNodeIntArray("HeightMap", 256),
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new SchemaNodeIntArray("HeightMap", 256),
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new SchemaNodeList("Entities", TagType.TAG_COMPOUND, SchemaOptions.CREATE_ON_MISSING),
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new SchemaNodeList("Entities", TagType.TAG_COMPOUND, SchemaOptions.CREATE_ON_MISSING),
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new SchemaNodeList("TileEntities", TagType.TAG_COMPOUND, TileEntity.Schema, SchemaOptions.CREATE_ON_MISSING),
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new SchemaNodeList("TileEntities", TagType.TAG_COMPOUND, TileEntity.Schema, SchemaOptions.CREATE_ON_MISSING),
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@ -657,7 +657,16 @@ namespace Substrate
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_blockLight = new CompositeYZXNibbleArray(blockLightBA);
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_blockLight = new CompositeYZXNibbleArray(blockLightBA);
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_heightMap = new ZXIntArray(XDIM, ZDIM, level["HeightMap"] as TagNodeIntArray);
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_heightMap = new ZXIntArray(XDIM, ZDIM, level["HeightMap"] as TagNodeIntArray);
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_biomes = new ZXByteArray(XDIM, ZDIM, level["Biomes"] as TagNodeByteArray);
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if (level.ContainsKey("Biomes"))
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_biomes = new ZXByteArray(XDIM, ZDIM, level["Biomes"] as TagNodeByteArray);
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else {
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level["Biomes"] = new TagNodeByteArray(new byte[256]);
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_biomes = new ZXByteArray(XDIM, ZDIM, level["Biomes"] as TagNodeByteArray);
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for (int x = 0; x < XDIM; x++)
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for (int z = 0; z < ZDIM; z++)
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_biomes[x, z] = BiomeType.Default;
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}
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_entities = level["Entities"] as TagNodeList;
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_entities = level["Entities"] as TagNodeList;
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_tileEntities = level["TileEntities"] as TagNodeList;
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_tileEntities = level["TileEntities"] as TagNodeList;
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