Commit graph

12 commits

Author SHA1 Message Date
Justin Aquadro
b7eefbea0e Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
Justin Aquadro
0f1c6970c9 More preparation towards refactoring 2011-05-08 08:17:20 +00:00
Justin Aquadro
c8cdf32eb2 Added explicit caching support classes ahead of potential block collection refactoring. 2011-05-07 07:36:39 +00:00
Justin Aquadro
9355a016ca ChunkRef switched to factory method to fix performance defect 2011-04-19 01:24:26 +00:00
Justin Aquadro
6fa2538130 Updates to NBToolkit, edge light reconciliation 2011-04-15 03:30:46 +00:00
Justin Aquadro
e27595271b Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
Justin Aquadro
37d58fcf91 Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
Justin Aquadro
5be6731bb7 Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Justin Aquadro
0cf047c51d ChunkRef enumerators moved into Manager class namespaces; Manager classes now offer enumerators directly. 2011-04-08 20:52:28 +00:00
Justin Aquadro
e8a99d62a9 Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
Justin Aquadro
1e029325bc Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
Justin Aquadro
9735e27ba5 Renaming project files 2011-04-06 04:57:32 +00:00
Renamed from Substrate/SubstrateCS/NBToolkit.csproj (Browse further)