Justin Aquadro
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7d1833e6f0
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Some tweaks to help the JIT out. Changes to BlockRef but this will probably be removed entirely.
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2011-06-10 16:08:36 +00:00 |
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Justin Aquadro
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d56fcc288f
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
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Justin Aquadro
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b7eefbea0e
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
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Justin Aquadro
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9355a016ca
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ChunkRef switched to factory method to fix performance defect
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2011-04-19 01:24:26 +00:00 |
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Justin Aquadro
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37d58fcf91
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
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Justin Aquadro
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5234915d9a
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
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Justin Aquadro
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1e029325bc
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
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Justin Aquadro
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134e979323
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
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Justin Aquadro
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428c576925
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Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists.
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2011-04-06 23:54:41 +00:00 |
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Justin Aquadro
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2ac3252702
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
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Justin Aquadro
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97116bd195
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Changing namespace to new project
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2011-04-06 07:40:38 +00:00 |
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Justin Aquadro
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99e986b338
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Forking Substrate to separate source tree
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2011-04-06 04:43:54 +00:00 |
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