Justin Aquadro
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bfe7efcd1c
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Fixed inventory-based Tile Entity verification failure
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2011-06-10 05:46:05 +00:00 |
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Justin Aquadro
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ff0140d60d
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Early fluid recalculation support (for water)
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2011-06-07 02:56:07 +00:00 |
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Justin Aquadro
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c33b616ae8
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lighting range bugfix
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2011-06-04 06:01:30 +00:00 |
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Justin Aquadro
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8894b4a3c5
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More lighting bugs, woo!
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2011-06-04 02:56:57 +00:00 |
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Justin Aquadro
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c2ff6a3a92
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Fixed serious lighting (heightmap) bug that messes with MC's normal lighting and generation behavior.
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2011-06-04 02:03:40 +00:00 |
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Justin Aquadro
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41cfa1b425
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A little more optimization
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2011-05-23 01:52:05 +00:00 |
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Justin Aquadro
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b03fe0fa09
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Another global lighting performance increase
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2011-05-22 08:00:09 +00:00 |
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Justin Aquadro
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c0e5fea8dc
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A collection of lighting correctness, performance, and bug fixes.
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2011-05-22 05:34:49 +00:00 |
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Justin Aquadro
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434f7808fe
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Fixed lighting bug (maybe?), added weather attributes to level format, added additional example.
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2011-05-14 21:53:39 +00:00 |
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Justin Aquadro
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d56fcc288f
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
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Justin Aquadro
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b7eefbea0e
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
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