Justin Aquadro
|
b7eefbea0e
|
Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
|
2011-05-13 03:09:57 +00:00 |
|
Justin Aquadro
|
bd62ccc04c
|
Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
|
2011-04-19 07:50:17 +00:00 |
|
Justin Aquadro
|
9355a016ca
|
ChunkRef switched to factory method to fix performance defect
|
2011-04-19 01:24:26 +00:00 |
|
Justin Aquadro
|
e88ea3c69a
|
Added some chunk/region creation support
|
2011-04-09 04:52:43 +00:00 |
|
Justin Aquadro
|
5be6731bb7
|
Corrected handling of loading and saving Alpha-style chunks.
|
2011-04-08 23:16:04 +00:00 |
|
Justin Aquadro
|
0cf047c51d
|
ChunkRef enumerators moved into Manager class namespaces; Manager classes now offer enumerators directly.
|
2011-04-08 20:52:28 +00:00 |
|
Justin Aquadro
|
134e979323
|
Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
|
2011-04-07 08:04:53 +00:00 |
|
Justin Aquadro
|
382399c141
|
Split out generic NBTFile loader, added support for player IO and a PlayerManager.
|
2011-04-07 07:03:54 +00:00 |
|
Justin Aquadro
|
2ac3252702
|
Removed unnecessary nested namespace.
|
2011-04-06 21:20:35 +00:00 |
|
Justin Aquadro
|
97116bd195
|
Changing namespace to new project
|
2011-04-06 07:40:38 +00:00 |
|
Justin Aquadro
|
99e986b338
|
Forking Substrate to separate source tree
|
2011-04-06 04:43:54 +00:00 |
|