Commit graph

21 commits

Author SHA1 Message Date
Justin Aquadro
8cfbd26f6b Documentation, tweaking (get used to this...) 2011-06-28 03:41:44 +00:00
Justin Aquadro
c1d2f053df Additional inline documentation, minor tweaks. 2011-06-27 04:49:29 +00:00
Justin Aquadro
cdee3fb41d Baseline NBT refactoring and documentation. Most changes outside of NBT are for renamed identifiers. 2011-06-20 03:51:40 +00:00
Justin Aquadro
0fefa0d640 Documentation 2011-06-18 03:01:39 +00:00
Justin Aquadro
b7eefbea0e Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
Justin Aquadro
bb12d60c0c Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing. 2011-04-21 00:30:13 +00:00
Justin Aquadro
bd62ccc04c Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
Justin Aquadro
0657cf5bd3 Bugfixes and more relighting control 2011-04-16 01:46:46 +00:00
Justin Aquadro
66bd79646c Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way. 2011-04-14 02:30:40 +00:00
Justin Aquadro
9c7a96d3b9 Minor stuff 2011-04-13 09:17:50 +00:00
Justin Aquadro
6f78009c0e Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
Justin Aquadro
44ba6eac4e World interfaces refactored; breaks existing code. 2011-04-13 05:04:32 +00:00
Justin Aquadro
d72e7881a5 Skylight recalculations added 2011-04-12 00:30:17 +00:00
Justin Aquadro
464ea33b29 Some tweaks to the untested lighting code in Chunk. 2011-04-11 17:33:08 +00:00
Justin Aquadro
2adf6ced99 Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager. 2011-04-11 06:13:33 +00:00
Justin Aquadro
3d0caa7a28 NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Justin Aquadro
1e029325bc Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
Justin Aquadro
428c576925 Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists. 2011-04-06 23:54:41 +00:00
Justin Aquadro
2ac3252702 Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
Justin Aquadro
97116bd195 Changing namespace to new project 2011-04-06 07:40:38 +00:00
Justin Aquadro
99e986b338 Forking Substrate to separate source tree 2011-04-06 04:43:54 +00:00