Justin Aquadro
|
9355a016ca
|
ChunkRef switched to factory method to fix performance defect
|
2011-04-19 01:24:26 +00:00 |
|
Justin Aquadro
|
e27595271b
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |
|
Justin Aquadro
|
6f78009c0e
|
Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
|
2011-04-13 08:46:06 +00:00 |
|
Justin Aquadro
|
245e792541
|
Cache consistency bug in Region fixed. Ready for 0.3.
|
2011-04-12 04:28:38 +00:00 |
|
Justin Aquadro
|
b3ee8e76d7
|
Region functions can now delegate operations on out-of-range coordinates to other regions. Used by relighting code.
|
2011-04-11 08:40:48 +00:00 |
|
Justin Aquadro
|
de21e4d94c
|
Fixed region boundary issue with relighting code
|
2011-04-11 08:17:52 +00:00 |
|
Justin Aquadro
|
2adf6ced99
|
Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
|
2011-04-11 06:13:33 +00:00 |
|
Justin Aquadro
|
e88ea3c69a
|
Added some chunk/region creation support
|
2011-04-09 04:52:43 +00:00 |
|
Justin Aquadro
|
e8a99d62a9
|
Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
|
2011-04-08 06:48:27 +00:00 |
|
Justin Aquadro
|
2ac3252702
|
Removed unnecessary nested namespace.
|
2011-04-06 21:20:35 +00:00 |
|
Justin Aquadro
|
97116bd195
|
Changing namespace to new project
|
2011-04-06 07:40:38 +00:00 |
|
Justin Aquadro
|
99e986b338
|
Forking Substrate to separate source tree
|
2011-04-06 04:43:54 +00:00 |
|