Justin Aquadro
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cfe59afc9e
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Re-exposed access to player manager. New example: GiveItem
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2011-06-03 05:16:12 +00:00 |
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Justin Aquadro
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bb4950d896
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Some entity updates
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2011-06-01 06:11:50 +00:00 |
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Justin Aquadro
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e27595271b
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
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Justin Aquadro
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8cb719f200
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Added per-chunkref toggle for automatic relighting. Added manual whole-chunk relighting to chunkref, which severely improves generation speed of new chunks. Added first complete example, a "Flat Map" world generator.
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2011-04-13 07:51:13 +00:00 |
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Justin Aquadro
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c6ee97a53b
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
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Justin Aquadro
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44ba6eac4e
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World interfaces refactored; breaks existing code.
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2011-04-13 05:04:32 +00:00 |
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Justin Aquadro
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37d58fcf91
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
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Justin Aquadro
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e88ea3c69a
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
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Justin Aquadro
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5234915d9a
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
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Justin Aquadro
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e8a99d62a9
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
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Justin Aquadro
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134e979323
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
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Justin Aquadro
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382399c141
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
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Justin Aquadro
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2ac3252702
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
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Justin Aquadro
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97116bd195
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Changing namespace to new project
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2011-04-06 07:40:38 +00:00 |
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Justin Aquadro
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99e986b338
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Forking Substrate to separate source tree
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2011-04-06 04:43:54 +00:00 |
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