using System; using System.Collections.Generic; using System.Text; namespace Substrate.TileEntities { using Substrate.Nbt; public class TileEntityMobSpawner : TileEntity { public static readonly SchemaNodeCompound MobSpawnerSchema = TileEntity.Schema.MergeInto(new SchemaNodeCompound("") { new SchemaNodeString("id", TypeId), new SchemaNodeScaler("EntityId", TagType.TAG_STRING), new SchemaNodeScaler("Delay", TagType.TAG_SHORT), new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("SpawnRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("MaxNearbyEnemies", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("RequiredPlayerRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("MaxExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("RemainingExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("ExperienceRegenTick", TagType.TAG_INT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("ExperienceRegenRate", TagType.TAG_INT, SchemaOptions.OPTIONAL), new SchemaNodeScaler("ExperienceRegenAmount", TagType.TAG_INT, SchemaOptions.OPTIONAL), new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL), }); public static string TypeId { get { return "MobSpawner"; } } private short _delay; private string _entityID; private short? _maxDelay; private short? _minDelay; private short? _spawnCount; private short? _spawnRange; private short? _maxNearbyEnemies; private short? _requiredPlayerRange; private int? _maxExperience; private int? _remainingExperience; private int? _experienceRegenTick; private int? _experienceRegenRate; private int? _experienceRegenAmount; private TagNodeCompound _spawnData; public int Delay { get { return _delay; } set { _delay = (short)value; } } public TagNodeCompound SpawnData { get { return _spawnData; } set { _spawnData = value; } } public string EntityID { get { return _entityID; } set { _entityID = value; } } public short MaxSpawnDelay { get { return _maxDelay ?? 0; } set { _maxDelay = value; } } public short MinSpawnDelay { get { return _minDelay ?? 0; } set { _minDelay = value; } } public short SpawnCount { get { return _spawnCount ?? 0; } set { _spawnCount = value; } } public short SpawnRange { get { return _spawnRange ?? 0; } set { _spawnRange = value; } } public short MaxNearbyEnemies { get { return _maxNearbyEnemies ?? 0; } set { _maxNearbyEnemies = value; } } public short RequiredPlayerRange { get { return _requiredPlayerRange ?? 0; } set { _requiredPlayerRange = value; } } public int MaxExperience { get { return _maxExperience ?? 0; } set { _maxExperience = value; } } public int RemainingExperience { get { return _remainingExperience ?? 0; } set { _remainingExperience = value; } } public int ExperienceRegenTick { get { return _experienceRegenTick ?? 0; } set { _experienceRegenTick = value; } } public int ExperienceRegenRate { get { return _experienceRegenRate ?? 0; } set { _experienceRegenRate = value; } } public int ExperienceRegenAmount { get { return _experienceRegenAmount ?? 0; } set { _experienceRegenAmount = value; } } protected TileEntityMobSpawner (string id) : base(id) { } public TileEntityMobSpawner () : this(TypeId) { } public TileEntityMobSpawner (TileEntity te) : base(te) { TileEntityMobSpawner tes = te as TileEntityMobSpawner; if (tes != null) { _delay = tes._delay; _entityID = tes._entityID; _maxDelay = tes._maxDelay; _minDelay = tes._minDelay; _spawnCount = tes._spawnCount; _spawnRange = tes._spawnRange; _maxNearbyEnemies = tes._maxNearbyEnemies; _requiredPlayerRange = tes._requiredPlayerRange; _maxExperience = tes._maxExperience; _remainingExperience = tes._remainingExperience; _experienceRegenTick = tes._experienceRegenTick; _experienceRegenRate = tes._experienceRegenRate; _experienceRegenAmount = tes._experienceRegenAmount; if (tes._spawnData != null) _spawnData = tes._spawnData.Copy() as TagNodeCompound; } } #region ICopyable Members public override TileEntity Copy () { return new TileEntityMobSpawner(this); } #endregion #region INBTObject Members public override TileEntity LoadTree (TagNode tree) { TagNodeCompound ctree = tree as TagNodeCompound; if (ctree == null || base.LoadTree(tree) == null) { return null; } _delay = ctree["Delay"].ToTagShort(); _entityID = ctree["EntityId"].ToTagString(); if (ctree.ContainsKey("MaxSpawnDelay")) _maxDelay = ctree["MaxSpawnDelay"].ToTagShort(); if (ctree.ContainsKey("MinSpawnDelay")) _minDelay = ctree["MinSpawnDelay"].ToTagShort(); if (ctree.ContainsKey("SpawnCount")) _spawnCount = ctree["SpawnCount"].ToTagShort(); if (ctree.ContainsKey("SpawnRange")) _spawnRange = ctree["SpawnRange"].ToTagShort(); if (ctree.ContainsKey("MaxNearbyEnemies")) _maxNearbyEnemies = ctree["MaxNearbyEnemies"].ToTagShort(); if (ctree.ContainsKey("RequiredPlayerRange")) _requiredPlayerRange = ctree["RequiredPlayerRange"].ToTagShort(); if (ctree.ContainsKey("MaxExperience")) _maxExperience = ctree["MaxExperience"].ToTagInt(); if (ctree.ContainsKey("RemainingExperience")) _remainingExperience = ctree["RemainingExperience"].ToTagInt(); if (ctree.ContainsKey("ExperienceRegenTick")) _experienceRegenTick = ctree["ExperienceRegenTick"].ToTagInt(); if (ctree.ContainsKey("ExperienceRegenRate")) _experienceRegenRate = ctree["ExperienceRegenRate"].ToTagInt(); if (ctree.ContainsKey("ExperienceRegenAmount")) _experienceRegenRate = ctree["ExperienceRegenAmount"].ToTagInt(); if (ctree.ContainsKey("SpawnData")) _spawnData = ctree["SpawnData"].ToTagCompound(); return this; } public override TagNode BuildTree () { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["EntityId"] = new TagNodeString(_entityID); tree["Delay"] = new TagNodeShort(_delay); if (_maxDelay != null) tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay ?? 0); if (_minDelay != null) tree["MinSpawnDelay"] = new TagNodeShort(_minDelay ?? 0); if (_spawnCount != null) tree["SpawnCount"] = new TagNodeShort(_spawnCount ?? 0); if (_spawnRange != null) tree["SpawnRange"] = new TagNodeShort(_spawnRange ?? 0); if (_maxNearbyEnemies != null) tree["MaxNearbyEnemies"] = new TagNodeShort(_maxNearbyEnemies ?? 0); if (_requiredPlayerRange != null) tree["RequiredPlayerRange"] = new TagNodeShort(_requiredPlayerRange ?? 0); if (_maxExperience != null) tree["MaxExperience"] = new TagNodeInt(_maxExperience ?? 0); if (_remainingExperience != null) tree["RemainingExperience"] = new TagNodeInt(_remainingExperience ?? 0); if (_experienceRegenTick != null) tree["ExperienceRegenTick"] = new TagNodeInt(_experienceRegenTick ?? 0); if (_experienceRegenRate != null) tree["ExperienceRegenRate"] = new TagNodeInt(_experienceRegenRate ?? 0); if (_experienceRegenAmount != null) tree["ExperienceRegenAmount"] = new TagNodeInt(_experienceRegenAmount ?? 0); if (_spawnData != null && _spawnData.Count > 0) tree["SpawnData"] = _spawnData; return tree; } public override bool ValidateTree (TagNode tree) { return new NbtVerifier(tree, MobSpawnerSchema).Verify(); } #endregion } }