using System; using System.Collections.Generic; using System.Text; namespace Substrate.Map.Entities { using Substrate.Map.NBT; public class EntityThrowable : Entity { public static readonly NBTCompoundNode ThrowableSchema = BaseSchema.MergeInto(new NBTCompoundNode("") { new NBTScalerNode("xTile", NBT_Type.TAG_SHORT), new NBTScalerNode("yTile", NBT_Type.TAG_SHORT), new NBTScalerNode("zTile", NBT_Type.TAG_SHORT), new NBTScalerNode("inTile", NBT_Type.TAG_BYTE), new NBTScalerNode("shake", NBT_Type.TAG_BYTE), new NBTScalerNode("inGround", NBT_Type.TAG_BYTE), }); private short _xTile; private short _yTile; private short _zTile; private byte _inTile; private byte _shake; private byte _inGround; public int XTile { get { return _xTile; } set { _xTile = (short)value; } } public int YTile { get { return _yTile; } set { _yTile = (short)value; } } public int ZTile { get { return _zTile; } set { _zTile = (short)value; } } public bool IsInTile { get { return _inTile == 1; } set { _inTile = (byte)(value ? 1 : 0); } } public int Shake { get { return _shake; } set { _shake = (byte)value; } } public bool IsInGround { get { return _inGround == 1; } set { _inGround = (byte)(value ? 1 : 0); } } public EntityThrowable (string id) : base(id) { } public EntityThrowable (Entity e) : base(e) { EntityThrowable e2 = e as EntityThrowable; if (e2 != null) { _xTile = e2._xTile; _yTile = e2._yTile; _zTile = e2._zTile; _inTile = e2._inTile; _inGround = e2._inGround; _shake = e2._shake; } } #region INBTObject Members public override Entity LoadTree (NBT_Value tree) { NBT_Compound ctree = tree as NBT_Compound; if (ctree == null || base.LoadTree(tree) == null) { return null; } _xTile = ctree["xTile"].ToNBTShort(); _yTile = ctree["yTile"].ToNBTShort(); _zTile = ctree["zTile"].ToNBTShort(); _inTile = ctree["inTile"].ToNBTByte(); _shake = ctree["shake"].ToNBTByte(); _inGround = ctree["inGround"].ToNBTByte(); return this; } public override NBT_Value BuildTree () { NBT_Compound tree = base.BuildTree() as NBT_Compound; tree["xTile"] = new NBT_Short(_xTile); tree["yTile"] = new NBT_Short(_yTile); tree["zTile"] = new NBT_Short(_zTile); tree["inTile"] = new NBT_Byte(_inTile); tree["shake"] = new NBT_Byte(_shake); tree["inGround"] = new NBT_Byte(_inGround); return tree; } public override bool ValidateTree (NBT_Value tree) { return new NBTVerifier(tree, ThrowableSchema).Verify(); } #endregion #region ICopyable Members public override Entity Copy () { return new EntityThrowable(this); } #endregion } }