using System; using System.Collections.Generic; using System.Text; namespace Substrate.Map.TileEntities { using Substrate.Map.NBT; public class TileEntityMobSpawner : TileEntity { public static readonly NBTCompoundNode MobSpawnerSchema = BaseSchema.MergeInto(new NBTCompoundNode("") { new NBTStringNode("id", "MobSpawner"), new NBTScalerNode("EntityId", NBT_Type.TAG_STRING), new NBTScalerNode("Delay", NBT_Type.TAG_SHORT), }); private short _delay; private string _entityID; public int Delay { get { return _delay; } set { _delay = (short)value; } } public string EntityID { get { return _entityID; } set { _entityID = value; } } public TileEntityMobSpawner () : base("MobSpawner") { } public TileEntityMobSpawner (TileEntity te) : base(te) { TileEntityMobSpawner tes = te as TileEntityMobSpawner; if (tes != null) { _delay = tes._delay; _entityID = tes._entityID; } } #region ICopyable Members public override TileEntity Copy () { return new TileEntityMobSpawner(this); } #endregion #region INBTObject Members public override TileEntity LoadTree (NBT_Value tree) { NBT_Compound ctree = tree as NBT_Compound; if (ctree == null || base.LoadTree(tree) == null) { return null; } _delay = ctree["Delay"].ToNBTShort(); _entityID = ctree["EntityID"].ToNBTString(); return this; } public override NBT_Value BuildTree () { NBT_Compound tree = base.BuildTree() as NBT_Compound; tree["EntityID"] = new NBT_String(_entityID); tree["Delay"] = new NBT_Short(_delay); return tree; } public override bool ValidateTree (NBT_Value tree) { return new NBTVerifier(tree, MobSpawnerSchema).Verify(); } #endregion } }