using System; using Substrate.Core; namespace Substrate { public class BlockManager : IBlockManager { public const int MIN_X = -32000000; public const int MAX_X = 32000000; public const int MIN_Y = 0; public const int MAX_Y = 128; public const int MIN_Z = -32000000; public const int MAX_Z = 32000000; protected int chunkXDim; protected int chunkYDim; protected int chunkZDim; protected int chunkXMask; protected int chunkYMask; protected int chunkZMask; protected int chunkXLog; protected int chunkYLog; protected int chunkZLog; protected IChunkManager chunkMan; protected ChunkRef cache; private bool _autoLight = true; private bool _autoFluid = false; public bool AutoLight { get { return _autoLight; } set { _autoLight = value; } } public bool AutoFluid { get { return _autoFluid; } set { _autoFluid = value; } } public BlockManager (IChunkManager cm) { chunkMan = cm; Chunk c = Chunk.Create(0, 0); chunkXDim = c.Blocks.XDim; chunkYDim = c.Blocks.YDim; chunkZDim = c.Blocks.ZDim; chunkXMask = chunkXDim - 1; chunkYMask = chunkYDim - 1; chunkZMask = chunkZDim - 1; chunkXLog = Log2(chunkXDim); chunkYLog = Log2(chunkYDim); chunkZLog = Log2(chunkZDim); } public AlphaBlock GetBlock (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return null; } return cache.Blocks.GetBlock(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public AlphaBlockRef GetBlockRef (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return new AlphaBlockRef(); } return cache.Blocks.GetBlockRef(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void SetBlock (int x, int y, int z, AlphaBlock block) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.SetBlock(x & chunkXMask, y & chunkYMask, z & chunkZMask, block); } protected ChunkRef GetChunk (int x, int y, int z) { x >>= chunkXLog; z >>= chunkZLog; return chunkMan.GetChunkRef(x, z); } private int Log2 (int x) { int c = 0; while (x > 1) { x >>= 1; c++; } return c; } /// /// Called by other block-specific 'get' and 'set' functions to filter /// out operations on some blocks. Override this method in derrived /// classes to filter the entire BlockManager. /// protected virtual bool Check (int x, int y, int z) { return (x >= MIN_X) && (x < MAX_X) && (y >= MIN_Y) && (y < MAX_Y) && (z >= MIN_Z) && (z < MAX_Z); } #region IBlockContainer Members IBlock IBlockCollection.GetBlock (int x, int y, int z) { return GetBlock(x, y, z); } IBlock IBlockCollection.GetBlockRef (int x, int y, int z) { return GetBlockRef(x, y, z); } public void SetBlock (int x, int y, int z, IBlock block) { cache.Blocks.SetBlock(x, y, z, block); } public BlockInfo GetInfo (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return null; } return cache.Blocks.GetInfo(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public int GetID (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null) { return 0; } return cache.Blocks.GetID(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void SetID (int x, int y, int z, int id) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } bool autolight = cache.Blocks.AutoLight; bool autofluid = cache.Blocks.AutoFluid; cache.Blocks.AutoLight = _autoLight; cache.Blocks.AutoFluid = _autoFluid; cache.Blocks.SetID(x & chunkXMask, y & chunkYMask, z & chunkZMask, id); cache.Blocks.AutoFluid = autofluid; cache.Blocks.AutoLight = autolight; } #endregion #region IDataBlockCollection Members IDataBlock IDataBlockCollection.GetBlock (int x, int y, int z) { return GetBlock(x, y, z); } IDataBlock IDataBlockCollection.GetBlockRef (int x, int y, int z) { return GetBlockRef(x, y, z); } public void SetBlock (int x, int y, int z, IDataBlock block) { cache.Blocks.SetBlock(x, y, z, block); } public int GetData (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null) { return 0; } return cache.Blocks.GetData(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void SetData (int x, int y, int z, int data) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.SetData(x & chunkXMask, y & chunkYMask, z & chunkZMask, data); } #endregion #region ILitBlockContainer Members ILitBlock ILitBlockCollection.GetBlock (int x, int y, int z) { throw new NotImplementedException(); } ILitBlock ILitBlockCollection.GetBlockRef (int x, int y, int z) { return GetBlockRef(x, y, z); } public void SetBlock (int x, int y, int z, ILitBlock block) { cache.Blocks.SetBlock(x, y, z, block); } public int GetBlockLight (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null) { return 0; } return cache.Blocks.GetBlockLight(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public int GetSkyLight (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null) { return 0; } return cache.Blocks.GetSkyLight(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void SetBlockLight (int x, int y, int z, int light) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.SetBlockLight(x & chunkXMask, y & chunkYMask, z & chunkZMask, light); } public void SetSkyLight (int x, int y, int z, int light) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.SetSkyLight(x & chunkXMask, y & chunkYMask, z & chunkZMask, light); } public int GetHeight (int x, int z) { cache = GetChunk(x, 0, z); if (cache == null || !Check(x, 0, z)) { return 0; } return cache.Blocks.GetHeight(x & chunkXMask, z & chunkZMask); } public void SetHeight (int x, int z, int height) { cache = GetChunk(x, 0, z); if (cache == null || !Check(x, 0, z)) { return; } cache.Blocks.SetHeight(x & chunkXMask, z & chunkZMask, height); } public void UpdateBlockLight (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.UpdateBlockLight(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void UpdateSkyLight (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.UpdateBlockLight(x & chunkXMask, y & chunkYMask, z & chunkZMask); } #endregion #region IPropertyBlockContainer Members IPropertyBlock IPropertyBlockCollection.GetBlock (int x, int y, int z) { return GetBlock(x, y, z); } IPropertyBlock IPropertyBlockCollection.GetBlockRef (int x, int y, int z) { return GetBlockRef(x, y, z); } public void SetBlock (int x, int y, int z, IPropertyBlock block) { cache.Blocks.SetBlock(x, y, z, block); } public TileEntity GetTileEntity (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return null; } return cache.Blocks.GetTileEntity(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void SetTileEntity (int x, int y, int z, TileEntity te) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.SetTileEntity(x & chunkXMask, y & chunkYMask, z & chunkZMask, te); } public void CreateTileEntity (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.CreateTileEntity(x & chunkXMask, y & chunkYMask, z & chunkZMask); } public void ClearTileEntity (int x, int y, int z) { cache = GetChunk(x, y, z); if (cache == null || !Check(x, y, z)) { return; } cache.Blocks.ClearTileEntity(x & chunkXMask, y & chunkYMask, z & chunkZMask); } #endregion } }