using System; using System.Collections.Generic; using System.Text; namespace Substrate.TileEntities { using Substrate.NBT; public class TileEntityChest : TileEntity, IItemContainer { public static readonly NBTCompoundNode ChestSchema = BaseSchema.MergeInto(new NBTCompoundNode("") { new NBTStringNode("id", "Chest"), new NBTListNode("Items", NBT_Type.TAG_COMPOUND, ItemCollection.ListSchema), }); private const int _CAPACITY = 27; private ItemCollection _items; public TileEntityChest () : base("Chest") { _items = new ItemCollection(_CAPACITY); } public TileEntityChest (TileEntity te) : base(te) { TileEntityChest tec = te as TileEntityChest; if (tec != null) { _items = tec._items.Copy(); } else { _items = new ItemCollection(_CAPACITY); } } #region ICopyable Members public override TileEntity Copy () { return new TileEntityChest(this); } #endregion #region IItemContainer Members public ItemCollection Items { get { return _items; } } #endregion #region INBTObject Members public override TileEntity LoadTree (NBT_Value tree) { NBT_Compound ctree = tree as NBT_Compound; if (ctree == null || base.LoadTree(tree) == null) { return null; } NBT_List items = ctree["Items"].ToNBTList(); _items = new ItemCollection(_CAPACITY).LoadTree(items); return this; } public override NBT_Value BuildTree () { NBT_Compound tree = base.BuildTree() as NBT_Compound; tree["Items"] = _items.BuildTree(); return tree; } public override bool ValidateTree (NBT_Value tree) { return new NBTVerifier(tree, ChestSchema).Verify(); } #endregion } }