using System; using System.Collections.Generic; using System.Text; namespace Substrate.Core { /// /// A basic unconstrained container of blocks. /// /// The scope of coordinates is undefined for unconstrained block containers. public interface IBlockCollection { /// /// Gets a basic block from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// A basic from the collection at the given coordinates. IBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a basic block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// A basic acting as a reference directly into the container at the given coordinates. IBlock GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy basic data from. void SetBlock (int x, int y, int z, IBlock block); /// /// Gets a block's id (type) from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The block id (type) from the block container at the given coordinates. int GetID (int x, int y, int z); /// /// Sets a block's id (type) within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The id (type) to assign to a block at the given coordinates. void SetID (int x, int y, int z, int id); /// /// Gets info and attributes on a block's type within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// A instance for the block's type. BlockInfo GetInfo (int x, int y, int z); } /// /// An unbounded container of blocks supporting data fields. /// /// public interface IDataBlockCollection : IBlockCollection { /// /// Gets a block with data field from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An from the collection at the given coordinates. new IDataBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a block with data field within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An acting as a reference directly into the container at the given coordinates. new IDataBlock GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy data from. void SetBlock (int x, int y, int z, IDataBlock block); /// /// Gets a block's data field from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The data field of a block at the given coordinates. int GetData (int x, int y, int z); /// /// Sets a block's data field within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The data field to assign to a block at the given coordinates. void SetData (int x, int y, int z, int data); } /// /// An unbounded container of blocks supporting dual-source lighting. /// /// public interface ILitBlockCollection : IBlockCollection { /// /// Gets a block with lighting information from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An from the collection at the given coordinates. new ILitBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a block with lighting information within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An acting as a reference directly into the container at the given coordinates. new ILitBlock GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy data from. void SetBlock (int x, int y, int z, ILitBlock block); /// /// Gets a block's block-source light value from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The block-source light value of a block at the given coordinates. int GetBlockLight (int x, int y, int z); /// /// Gets a block's sky-source light value from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The sky-source light value of a block at the given coordinates. int GetSkyLight (int x, int y, int z); /// /// Sets a block's block-source light value within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The block-source light value to assign to a block at the given coordinates. void SetBlockLight (int x, int y, int z, int light); /// /// Sets a block's sky-source light value within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The sky-source light value to assign to a block at the given coordinates. void SetSkyLight (int x, int y, int z, int light); /// /// Gets the Y-coordinate of the lowest block with unobstructed view of the sky at the given coordinates within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Z-coordinate of a block. /// The height value of an X-Z coordinate pair in the block container. /// The height value represents the lowest block with an unobstructed view of the sky. This is the lowest block with /// a maximum-value sky-light value. Fully transparent blocks, like glass, do not count as an obstruction. int GetHeight (int x, int z); /// /// Sets the Y-coordinate of the lowest block with unobstructed view of the sky at the given coordinates within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Z-coordinate of a block. /// The height value of an X-Z coordinate pair in the block container. /// Minecraft lighting algorithms rely heavily on this value being correct. Setting this value too low may result in /// rooms that can never get dark, for example. void SetHeight (int x, int z, int height); /// /// Recalculates the block-source light value of a single block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The lighting of the block will be updated to be consistent with the lighting in neighboring blocks. /// If the block is itself a light source, many nearby blocks may be updated to maintain consistent lighting. These /// updates may also touch neighboring objects, if they can be resolved. /// This function assumes that the entire and neighboring s /// already have consistent lighting, with the exception of the block being updated. If this assumption is violated, /// lighting may fail to converge correctly. void UpdateBlockLight (int x, int y, int z); /// /// Recalculates the sky-source light value of a single block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The lighting of the block will be updated to be consistent with the lighting in neighboring blocks. /// If the block is itself a light source, many nearby blocks may be updated to maintain consistent lighting. These /// updates may also touch neighboring objects, if they can be resolved. /// This function assumes that the entire and neighboring s /// already have consistent lighting, with the exception of the block being updated. If this assumption is violated, /// lighting may fail to converge correctly. void UpdateSkyLight (int x, int y, int z); } /// /// An unbounded container for blocks supporting extra properties. /// /// public interface IPropertyBlockCollection : IBlockCollection { /// /// Gets a block supporting extra properties from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An from the collection at the given coordinates. new IPropertyBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a block supporting extra properties within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An acting as a reference directly into the container at the given coordinates. new IPropertyBlock GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy data from. void SetBlock (int x, int y, int z, IPropertyBlock block); /// /// Gets the record of a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// A record attached to a block at the given coordinates, or null if no tile entity is set. TileEntity GetTileEntity (int x, int y, int z); /// /// Sets a record to a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The record to assign to the given block. /// Thrown when an incompatible is added to a block. /// Thrown when a is added to a block that does not use tile entities. void SetTileEntity (int x, int y, int z, TileEntity te); /// /// Creates a new default record for a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// Thrown when a is created for a block that does not use tile entities. /// Thrown when the tile entity type associated with the given block has not been registered with . void CreateTileEntity (int x, int y, int z); /// /// Deletes a record associated with a block within an unbounded block container, if it exists. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. void ClearTileEntity (int x, int y, int z); } /// /// An unbounded container for blocks supporting active processing properties. /// /// public interface IActiveBlockCollection : IBlockCollection { /// /// Gets a block supporting active processing properties from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An from the collection at the given coordinates. new IActiveBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a block supporting active processing properties within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An acting as a reference directly into the container at the given coordinates. new IActiveBlock GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy data from. void SetBlock (int x, int y, int z, IActiveBlock block); /// /// Gets the record of a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// A record attached to a block at the given coordinates, or null if no tile entity is set. TileTick GetTileTick (int x, int y, int z); /// /// Sets a record to a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The record to assign to the given block. void SetTileTick (int x, int y, int z, TileTick tt); /// /// Creates a new default record for a block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. void CreateTileTick (int x, int y, int z); /// /// Deletes a record associated with a block within an unbounded block container, if it exists. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. void ClearTileTick (int x, int y, int z); /// /// Gets the tick delay specified in a block's entry, if it exists. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The tick delay in a block's entry, or 0 if no entry exists. int GetTileTickValue (int x, int y, int z); /// /// Sets the tick delay in a block's entry. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The tick delay that specifies when this block should next be processed for update. void SetTileTickValue (int x, int y, int z, int tickValue); } /// /// An unbounded container of blocks supporting data, lighting, and properties. /// /// public interface IAlphaBlockCollection : IDataBlockCollection, ILitBlockCollection, IPropertyBlockCollection { /// /// Gets a context-insensitive Alpha-compatible block from an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An from the collection at the given coordinates. new AlphaBlock GetBlock (int x, int y, int z); /// /// Gets a reference object to a context-insensitive Alpha-compatible block within an unbounded block container. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// An acting as a reference directly into the container at the given coordinates. new AlphaBlockRef GetBlockRef (int x, int y, int z); /// /// Updates a block in an unbounded block container with data from an existing object. /// /// The global X-coordinate of a block. /// The global Y-coordinate of a block. /// The global Z-coordinate of a block. /// The to copy data from. void SetBlock (int x, int y, int z, AlphaBlock block); } }