using System; using System.Collections.Generic; using System.Text; namespace Substrate.TileEntities { using Substrate.Nbt; public class TileEntityMobSpawner : TileEntity { public static readonly SchemaNodeCompound MobSpawnerSchema = TileEntity.Schema.MergeInto(new SchemaNodeCompound("") { new SchemaNodeString("id", TypeId), new SchemaNodeScaler("EntityId", TagType.TAG_STRING), new SchemaNodeScaler("Delay", TagType.TAG_SHORT), new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING), new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING), new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT), Entity.Schema.MergeInto(new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL)) }); public static string TypeId { get { return "MobSpawner"; } } private short _delay; private string _entityID; private short _maxDelay; private short _minDelay; private short _spawnCount; private Entity _spawnData; public int Delay { get { return _delay; } set { _delay = (short)value; } } public Entity SpawnData { get { return _spawnData; } set { _spawnData = value; } } public string EntityID { get { return _entityID; } set { _entityID = value; } } public short MaxSpawnDelay { get { return _maxDelay; } set { _maxDelay = value; } } public short MinSpawnDelay { get { return _minDelay; } set { _minDelay = value; } } public short SpawnCount { get { return _spawnCount; } set { _spawnCount = value; } } protected TileEntityMobSpawner (string id) : base(id) { } public TileEntityMobSpawner () : this(TypeId) { } public TileEntityMobSpawner (TileEntity te) : base(te) { TileEntityMobSpawner tes = te as TileEntityMobSpawner; if (tes != null) { _delay = tes._delay; _entityID = tes._entityID; } } #region ICopyable Members public override TileEntity Copy () { return new TileEntityMobSpawner(this); } #endregion #region INBTObject Members public override TileEntity LoadTree (TagNode tree) { TagNodeCompound ctree = tree as TagNodeCompound; if (ctree == null || base.LoadTree(tree) == null) { return null; } _delay = ctree["Delay"].ToTagShort(); _entityID = ctree["EntityId"].ToTagString(); _maxDelay = ctree["MaxSpawnDelay"].ToTagShort(); _minDelay = ctree["MinSpawnDelay"].ToTagShort(); _spawnCount = ctree["SpawnCount"].ToTagShort(); _spawnData = new Entity().LoadTree(ctree["SpawnData"].ToTagCompound()); return this; } public override TagNode BuildTree () { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["EntityId"] = new TagNodeString(_entityID); tree["Delay"] = new TagNodeShort(_delay); tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay); tree["MinSpawnDelay"] = new TagNodeShort(_minDelay); tree["SpawnCount"] = new TagNodeShort(_spawnCount); tree["SpawnData"] = _spawnData.BuildTree(); return tree; } public override bool ValidateTree (TagNode tree) { return new NbtVerifier(tree, MobSpawnerSchema).Verify(); } #endregion } }