using System; namespace Substrate.Data { /// /// An interface of basic manipulations on an abstract data store for map data. /// public interface IMapManager { /// /// Gets a object for the given map id from the underlying data store. /// /// The id of a map data resource. /// A object for the given map id, or null if the map doesn't exist. Map GetMap (int id); /// /// Saves a object's data back to the underlying data store for the given map id. /// /// The id of the map to write back data for. /// The object containing data to write back. void SetMap (int id, Map map); /// /// Checks if a map exists in the underlying data store. /// /// The id of the map to look up. /// True if map data was found; false otherwise. bool MapExists (int id); /// /// Deletes a map with the given id from the underlying data store. /// /// The id of the map to delete. void DeleteMap (int id); } }