using System; using System.Collections; using System.Collections.Generic; using Substrate.Core; namespace Substrate { public class ChunkManager : IChunkManager, IEnumerable { public const int REGION_XLEN = 32; public const int REGION_ZLEN = 32; public const int REGION_XLOG = 5; public const int REGION_ZLOG = 5; public const int REGION_XMASK = 0x1F; public const int REGION_ZMASK = 0x1F; protected RegionManager _regionMan; //protected Dictionary _cache; //protected Dictionary _dirty; protected ChunkCache _cache; public ChunkManager (RegionManager rm, ChunkCache cache) { _regionMan = rm; _cache = cache; //_cache = new Dictionary(); //_dirty = new Dictionary(); } public ChunkManager (ChunkManager cm) { _regionMan = cm._regionMan; _cache = cm._cache; //_cache = new Dictionary(); //_dirty = new Dictionary(); } public int ChunkGlobalX (int cx) { return cx; } public int ChunkGlobalZ (int cz) { return cz; } public int ChunkLocalX (int cx) { return cx & REGION_XMASK; } public int ChunkLocalZ (int cz) { return cz & REGION_ZMASK; } public Chunk GetChunk (int cx, int cz) { Region r = GetRegion(cx, cz); if (r == null) { return null; } return r.GetChunk(cx & REGION_XMASK, cz & REGION_ZMASK); } public ChunkRef GetChunkRef (int cx, int cz) { Region r = GetRegion(cx, cz); if (r == null) { return null; } return r.GetChunkRef(cx & REGION_XMASK, cz & REGION_ZMASK); } public bool ChunkExists (int cx, int cz) { Region r = GetRegion(cx, cz); if (r == null) { return false; } return r.ChunkExists(cx & REGION_XMASK, cz & REGION_ZMASK); } public ChunkRef CreateChunk (int cx, int cz) { Region r = GetRegion(cx, cz); if (r == null) { int rx = cx >> REGION_XLOG; int rz = cz >> REGION_ZLOG; r = _regionMan.CreateRegion(rx, rz); } return r.CreateChunk(cx & REGION_XMASK, cz & REGION_ZMASK); } public ChunkRef CopyChunk (int src_cx, int src_cz, int dst_cx, int dst_cz) { Region src_r = GetRegion(src_cx, src_cz); if (src_r == null) { return null; } Region dst_r = GetRegion(dst_cx, dst_cz); if (dst_r == null) { int rx = dst_cx >> REGION_XLOG; int rz = dst_cz >> REGION_ZLOG; dst_r = _regionMan.CreateRegion(rx, rz); } Chunk c = src_r.GetChunk(src_cx & REGION_XMASK, src_cz & REGION_ZMASK).Copy(); c.SetLocation(dst_cx, dst_cz); dst_r.SaveChunk(c); return dst_r.GetChunkRef(dst_cx & REGION_XMASK, dst_cz & REGION_ZMASK); } public ChunkRef SetChunk (int cx, int cz, Chunk chunk) { Region r = GetRegion(cx, cz); if (r == null) { int rx = cx >> REGION_XLOG; int rz = cz >> REGION_ZLOG; r = _regionMan.CreateRegion(rx, rz); } chunk.SetLocation(cx, cz); r.SaveChunk(chunk); return r.GetChunkRef(cx & REGION_XMASK, cz & REGION_ZMASK); } public int Save () { _cache.SyncDirty(); int saved = 0; IEnumerator en = _cache.GetDirtyEnumerator(); while (en.MoveNext()) { ChunkRef chunk = en.Current; Region r = GetRegion(chunk.X, chunk.Z); if (r == null) { continue; } chunk.Save(r.GetChunkOutStream(chunk.LocalX, chunk.LocalZ)); saved++; } _cache.ClearDirty(); return saved; } public bool SaveChunk (Chunk chunk) { Region r = GetRegion(chunk.X, chunk.Z); if (r == null) { return false; } return r.SaveChunk(chunk); } public bool DeleteChunk (int cx, int cz) { Region r = GetRegion(cx, cz); if (r == null) { return false; } if (!r.DeleteChunk(cx & REGION_XMASK, cz & REGION_ZMASK)) { return false; } if (r.ChunkCount() == 0) { _regionMan.DeleteRegion(r.X, r.Z); } return true; } public void RelightDirtyChunks () { //List dirty = new List(); Dictionary dirty = new Dictionary(); _cache.SyncDirty(); IEnumerator en = _cache.GetDirtyEnumerator(); while (en.MoveNext()) { ChunkKey key = new ChunkKey(en.Current.X, en.Current.Z); dirty[key] = en.Current; } foreach (ChunkRef chunk in dirty.Values) { chunk.Blocks.ResetBlockLight(); chunk.Blocks.ResetSkyLight(); } foreach (ChunkRef chunk in dirty.Values) { chunk.Blocks.RebuildBlockLight(); chunk.Blocks.RebuildSkyLight(); } foreach (ChunkRef chunk in dirty.Values) { if (!dirty.ContainsKey(new ChunkKey(chunk.X, chunk.Z - 1))) { ChunkRef east = chunk.GetEastNeighbor(); chunk.Blocks.StitchBlockLight(east.Blocks, BlockCollectionEdge.EAST); chunk.Blocks.StitchSkyLight(east.Blocks, BlockCollectionEdge.EAST); } if (!dirty.ContainsKey(new ChunkKey(chunk.X, chunk.Z + 1))) { ChunkRef west = chunk.GetWestNeighbor(); chunk.Blocks.StitchBlockLight(west.Blocks, BlockCollectionEdge.WEST); chunk.Blocks.StitchSkyLight(west.Blocks, BlockCollectionEdge.WEST); } if (!dirty.ContainsKey(new ChunkKey(chunk.X - 1, chunk.Z))) { ChunkRef north = chunk.GetNorthNeighbor(); chunk.Blocks.StitchBlockLight(north.Blocks, BlockCollectionEdge.NORTH); chunk.Blocks.StitchSkyLight(north.Blocks, BlockCollectionEdge.NORTH); } if (!dirty.ContainsKey(new ChunkKey(chunk.X + 1, chunk.Z))) { ChunkRef south = chunk.GetSouthNeighbor(); chunk.Blocks.StitchBlockLight(south.Blocks, BlockCollectionEdge.SOUTH); chunk.Blocks.StitchSkyLight(south.Blocks, BlockCollectionEdge.SOUTH); } } } public RegionManager GetRegionManager () { return _regionMan; } public ChunkRef GetChunkRefInRegion (Region r, int lcx, int lcz) { int cx = r.X * REGION_XLEN + lcx; int cz = r.Z * REGION_ZLEN + lcz; return GetChunkRef(cx, cz); } protected Region GetRegion (int cx, int cz) { cx >>= REGION_XLOG; cz >>= REGION_ZLOG; return _regionMan.GetRegion(cx, cz); } #region IEnumerable Members public IEnumerator GetEnumerator () { return new ChunkEnumerator(this); } #endregion #region IEnumerable Members System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator () { return new ChunkEnumerator(this); } #endregion public class ChunkEnumerator : IEnumerator { private ChunkManager _cm; private IEnumerator _enum; private Region _region; private ChunkRef _chunk; private int _x = 0; private int _z = -1; public ChunkEnumerator (ChunkManager cm) { _cm = cm; _enum = _cm.GetRegionManager().GetEnumerator(); _enum.MoveNext(); _region = _enum.Current; } public virtual bool MoveNext () { if (_enum == null) { return MoveNextInRegion(); } else { while (true) { if (_x >= ChunkManager.REGION_XLEN) { if (!_enum.MoveNext()) { return false; } _x = 0; _z = -1; _region = _enum.Current; } if (MoveNextInRegion()) { _chunk = _region.GetChunkRef(_x, _z); return true; } } } } protected bool MoveNextInRegion () { for (; _x < ChunkManager.REGION_XLEN; _x++) { for (_z++; _z < ChunkManager.REGION_ZLEN; _z++) { if (_region.ChunkExists(_x, _z)) { goto FoundNext; } } _z = -1; } FoundNext: return (_x < ChunkManager.REGION_XLEN); } public void Reset () { if (_enum != null) { _enum.Reset(); _enum.MoveNext(); _region = _enum.Current; } _x = 0; _z = -1; } void IDisposable.Dispose () { } object IEnumerator.Current { get { return Current; } } ChunkRef IEnumerator.Current { get { return Current; } } public ChunkRef Current { get { if (_x >= ChunkManager.REGION_XLEN) { throw new InvalidOperationException(); } return _chunk; } } } } public class MissingChunkException : Exception { } }