using System; using System.Collections.Generic; using System.Linq; using System.Text; using Substrate; namespace MoveSpawn { class Program { static void Main (string[] args) { if (args.Length != 4) { Console.WriteLine("Usage: MoveSpawn "); return; } string dest = args[0]; int x = Convert.ToInt32(args[1]); int y = Convert.ToInt32(args[2]); int z = Convert.ToInt32(args[3]); BetaWorld world = BetaWorld.Open(dest); world.Level.SpawnX = x; world.Level.SpawnY = y; world.Level.SpawnZ = z; world.Save(); } } }