using System; using System.Collections.Generic; using System.Text; namespace NBToolkit.Map { using NBT; public enum BlockType { AIR = 0, STONE = 1, GRASS = 2, DIRT = 3, COBBLESTONE = 4, WOOD_PLANK = 5, SAPLING = 6, BEDROCK = 7, WATER = 8, STATIONARY_WATER = 9, LAVA = 10, STATIONARY_LAVA = 11, SAND = 12, GRAVEL = 13, GOLD_ORE = 14, IRON_ORE = 15, COAL_ORE = 16, WOOD = 17, LEAVES = 18, SPONGE = 19, GLASS = 20, LAPIS_ORE = 21, LAPIS_BLOCK = 22, DISPENSER = 23, SANDSTONE = 24, NOTE_BLOCK = 25, BED = 26, WOOL = 35, YELLOW_FLOWER = 37, RED_ROSE = 38, BROWN_MUSHROOM = 39, RED_MUSHROOM = 40, GOLD_BLOCK = 41, IRON_BLOCK = 42, DOUBLE_SLAB = 43, SLAB = 44, BRICK_BLOCK = 45, TNT = 46, BOOKSHELF = 47, MOSS_STONE = 48, OBSIDIAN = 49, TORCH = 50, FIRE = 51, MONSTER_SPAWNER = 52, WOOD_STAIRS = 53, CHEST = 54, REDSTONE_WIRE = 55, DIAMOND_ORE = 56, DIAMOND_BLOCK = 57, CRAFTING_TABLE = 58, CROPS = 59, FARMLAND = 60, FURNACE = 61, BURNING_FURNACE = 62, SIGN_POST = 63, WOOD_DOOR = 64, LADDER = 65, RAILS = 66, COBBLESTONE_STAIRS = 67, WALL_SIGN = 68, LEVER = 69, STONE_PLATE = 70, IRON_DOOR = 71, WOOD_PLATE = 72, REDSTONE_ORE = 73, GLOWING_REDSTONE_ORE = 74, REDSTONE_TORCH_OFF = 75, REDSTONE_TORCH_ON = 76, STONE_BUTTON = 77, SNOW = 78, ICE = 79, SNOW_BLOCK = 80, CACTUS = 81, CLAY_BLOCK = 82, SUGAR_CANE = 83, JUKEBOX = 84, FENCE = 85, PUMPKIN = 86, NETHERRACK = 87, SOUL_SAND = 88, GLOWSTONE_BLOCK = 89, PORTAL = 90, JACK_O_LANTERN = 91, CAKE_BLOCK = 92, REDSTONE_REPEATER_ON = 93, REDSTONE_REPEATER_OFF = 94, LOCKED_CHEST = 95, } public class BlockInfo { public const int MAX_BLOCKS = 256; public const int MAX_OPACITY = 15; public const int MIN_OPACITY = 0; public const int MAX_LUMINANCE = 15; public const int MIN_LUMINANCE = 0; private static BlockInfo[] _blockTable; private static int[] _opacityTable; private static int[] _luminanceTable; public class ItemCache { private T[] _cache; public T this[int index] { get { return _cache[index]; } } public ItemCache (T[] cache) { _cache = cache; } } private class DataLimits { private int _low; private int _high; private int _bitmask; public int Low { get { return _low; } } public int High { get { return _high; } } public int Bitmask { get { return _bitmask; } } public DataLimits (int low, int high, int bitmask) { _low = low; _high = high; _bitmask = bitmask; } public bool Test (int data) { int rdata = data & ~_bitmask; return rdata >= _low && rdata <= _high; } } private int _id = 0; private string _name = ""; private int _opacity = MAX_OPACITY; private int _luminance = MIN_LUMINANCE; private DataLimits _dataLimits; public static ItemCache BlockTable; public static ItemCache OpacityTable; public static ItemCache LuminanceTable; public static ItemCache SchemaTable; public int ID { get { return _id; } } public string Name { get { return _name; } } public int Opacity { get { return _opacity; } } public int Luminance { get { return _luminance; } } public BlockInfo (int id) { _id = id; _blockTable[_id] = this; } public BlockInfo (int id, string name) { _id = id; _name = name; _blockTable[_id] = this; } public BlockInfo SetOpacity (int opacity) { _opacity = MIN_OPACITY + opacity; _opacityTable[_id] = _opacity; return this; } public BlockInfo SetLuminance (int luminance) { _luminance = luminance; _luminanceTable[_id] = _luminance; return this; } public BlockInfo SetDataLimits (int low, int high, int bitmask) { _dataLimits = new DataLimits(low, high, bitmask); return this; } public bool TestData (int data) { if (_dataLimits == null) { return true; } return _dataLimits.Test(data); } public static BlockInfo Air; public static BlockInfo Stone; public static BlockInfo Grass; public static BlockInfo Dirt; public static BlockInfo Cobblestone; public static BlockInfo WoodPlank; public static BlockInfo Sapling; public static BlockInfo Bedrock; public static BlockInfo Water; public static BlockInfo StationaryWater; public static BlockInfo Lava; public static BlockInfo StationaryLava; public static BlockInfo Sand; public static BlockInfo Gravel; public static BlockInfo GoldOre; public static BlockInfo IronOre; public static BlockInfo CoalOre; public static BlockInfo Wood; public static BlockInfo Leaves; public static BlockInfo Sponge; public static BlockInfo Glass; public static BlockInfo LapisOre; public static BlockInfo LapisBlock; public static BlockInfoEx Dispenser; public static BlockInfo Sandstone; public static BlockInfoEx NoteBlock; public static BlockInfo Bed; public static BlockInfo Wool; public static BlockInfo YellowFlower; public static BlockInfo RedRose; public static BlockInfo BrownMushroom; public static BlockInfo RedMushroom; public static BlockInfo GoldBlock; public static BlockInfo IronBlock; public static BlockInfo DoubleSlab; public static BlockInfo Slab; public static BlockInfo BrickBlock; public static BlockInfo TNT; public static BlockInfo Bookshelf; public static BlockInfo MossStone; public static BlockInfo Obsidian; public static BlockInfo Torch; public static BlockInfo Fire; public static BlockInfoEx MonsterSpawner; public static BlockInfo WoodStairs; public static BlockInfoEx Chest; public static BlockInfo RedstoneWire; public static BlockInfo DiamondOre; public static BlockInfo DiamondBlock; public static BlockInfo CraftTable; public static BlockInfo Crops; public static BlockInfo Farmland; public static BlockInfoEx Furnace; public static BlockInfoEx BurningFurnace; public static BlockInfoEx SignPost; public static BlockInfo WoodDoor; public static BlockInfo Ladder; public static BlockInfo Rails; public static BlockInfo CobbleStairs; public static BlockInfoEx WallSign; public static BlockInfo Lever; public static BlockInfo StonePlate; public static BlockInfo IronDoor; public static BlockInfo WoodPlate; public static BlockInfo RedstoneOre; public static BlockInfo GlowRedstoneOre; public static BlockInfo RedstoneTorch; public static BlockInfo RedstoneTorchOn; public static BlockInfo StoneButton; public static BlockInfo Snow; public static BlockInfo Ice; public static BlockInfo SnowBlock; public static BlockInfo Cactus; public static BlockInfo ClayBlock; public static BlockInfo SugarCane; public static BlockInfo Jukebox; public static BlockInfo Fence; public static BlockInfo Pumpkin; public static BlockInfo Netherrack; public static BlockInfo SoulSand; public static BlockInfo Glowstone; public static BlockInfo Portal; public static BlockInfo JackOLantern; public static BlockInfo CakeBlock; public static BlockInfo RedstoneRepeater; public static BlockInfo RedstoneRepeaterOn; static BlockInfo () { _blockTable = new BlockInfo[MAX_BLOCKS]; _opacityTable = new int[MAX_BLOCKS]; _luminanceTable = new int[MAX_BLOCKS]; BlockTable = new ItemCache(_blockTable); OpacityTable = new ItemCache(_opacityTable); LuminanceTable = new ItemCache(_luminanceTable); Air = new BlockInfo(0, "Air").SetOpacity(0); Stone = new BlockInfo(1, "Stone"); Grass = new BlockInfo(2, "Grass"); Dirt = new BlockInfo(3, "Dirt"); Cobblestone = new BlockInfo(4, "Cobblestone"); WoodPlank = new BlockInfo(5, "Wooden Plank"); Sapling = new BlockInfo(6, "Sapling").SetOpacity(0); Bedrock = new BlockInfo(7, "Bedrock"); Water = new BlockInfo(8, "Water").SetOpacity(3); StationaryWater = new BlockInfo(9, "Stationary Water").SetOpacity(3); Lava = new BlockInfo(10, "Lava").SetLuminance(MAX_LUMINANCE); StationaryLava = new BlockInfo(11, "Stationary Lava").SetLuminance(MAX_LUMINANCE); Sand = new BlockInfo(12, "Sand"); Gravel = new BlockInfo(13, "Gravel"); GoldOre = new BlockInfo(14, "Gold Ore"); IronOre = new BlockInfo(15, "Iron Ore"); CoalOre = new BlockInfo(16, "Coal Ore"); Wood = new BlockInfo(17, "Wood"); Leaves = new BlockInfo(18, "Leaves").SetOpacity(1); Sponge = new BlockInfo(19, "Sponge"); Glass = new BlockInfo(20, "Glass").SetOpacity(0); LapisOre = new BlockInfo(21, "Lapis Lazuli Ore"); LapisBlock = new BlockInfo(22, "Lapis Lazuli Block"); Dispenser = new BlockInfoEx(23, "Dispenser"); Sandstone = new BlockInfo(24, "Sandstone"); NoteBlock = new BlockInfoEx(25, "Note Block"); Bed = new BlockInfo(26, "Bed").SetOpacity(0); Wool = new BlockInfo(35, "Wool"); YellowFlower = new BlockInfo(37, "Yellow Flower").SetOpacity(0); RedRose = new BlockInfo(38, "Red Rose").SetOpacity(0); BrownMushroom = new BlockInfo(39, "Brown Mushroom").SetOpacity(0).SetLuminance(1); RedMushroom = new BlockInfo(40, "Red Mushroom").SetOpacity(0).SetLuminance(1); GoldBlock = new BlockInfo(41, "Gold Block"); IronBlock = new BlockInfo(42, "Iron Block"); DoubleSlab = new BlockInfo(43, "Double Slab"); Slab = new BlockInfo(44, "Slab"); BrickBlock = new BlockInfo(45, "Brick Block"); TNT = new BlockInfo(46, "TNT"); Bookshelf = new BlockInfo(47, "Bookshelf"); MossStone = new BlockInfo(48, "Moss Stone"); Obsidian = new BlockInfo(49, "Obsidian"); Torch = new BlockInfo(50, "Torch").SetOpacity(0).SetLuminance(MAX_LUMINANCE - 1); Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE); MonsterSpawner = (BlockInfoEx)new BlockInfoEx(52, "Monster Spawner").SetOpacity(0); WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0); Chest = new BlockInfoEx(54, "Chest"); RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0); DiamondOre = new BlockInfo(56, "Diamond Ore"); DiamondBlock = new BlockInfo(57, "Diamond Block"); CraftTable = new BlockInfo(58, "Crafting Table"); Crops = new BlockInfo(59, "Crops").SetOpacity(0); Farmland = new BlockInfo(60, "Farmland").SetOpacity(0); Furnace = new BlockInfoEx(61, "Furnace"); BurningFurnace = (BlockInfoEx)new BlockInfoEx(62, "Burning Furnace").SetLuminance(MAX_LUMINANCE - 1); SignPost = (BlockInfoEx)new BlockInfoEx(63, "Sign Post").SetOpacity(0); WoodDoor = new BlockInfo(64, "Wooden Door").SetOpacity(0); Ladder = new BlockInfo(65, "Ladder").SetOpacity(0); Rails = new BlockInfo(66, "Rails").SetOpacity(0); CobbleStairs = new BlockInfo(67, "Cobblestone Stairs").SetOpacity(0); WallSign = (BlockInfoEx)new BlockInfoEx(68, "Wall Sign").SetOpacity(0); Lever = new BlockInfo(69, "Lever").SetOpacity(0); StonePlate = new BlockInfo(70, "Stone Pressure Plate").SetOpacity(0); IronDoor = new BlockInfo(71, "Iron Door").SetOpacity(0); WoodPlate = new BlockInfo(72, "Wooden Pressure Plate").SetOpacity(0); RedstoneOre = new BlockInfo(73, "Redstone Ore"); GlowRedstoneOre = new BlockInfo(74, "Glowing Redstone Ore").SetLuminance(9); RedstoneTorch = new BlockInfo(75, "Redstone Torch (Off)").SetOpacity(0); RedstoneTorchOn = new BlockInfo(76, "Redstone Torch (On)").SetOpacity(0).SetLuminance(7); StoneButton = new BlockInfo(77, "Stone Button").SetOpacity(0); Snow = new BlockInfo(78, "Snow").SetOpacity(0); Ice = new BlockInfo(79, "Ice").SetOpacity(3); SnowBlock = new BlockInfo(80, "Snow Block"); Cactus = new BlockInfo(81, "Cactus").SetOpacity(0); ClayBlock = new BlockInfo(82, "Clay Block"); SugarCane = new BlockInfo(83, "Sugar Cane").SetOpacity(0); Jukebox = new BlockInfo(84, "Jukebox"); Fence = new BlockInfo(85, "Fence").SetOpacity(0); Pumpkin = new BlockInfo(86, "Pumpkin"); Netherrack = new BlockInfo(87, "Netherrack"); SoulSand = new BlockInfo(88, "Soul Sand"); Glowstone = new BlockInfo(89, "Glowstone Block").SetLuminance(MAX_LUMINANCE); Portal = new BlockInfo(90, "Portal").SetOpacity(0).SetLuminance(11); JackOLantern = new BlockInfo(91, "Jack-O-Lantern").SetLuminance(MAX_LUMINANCE); CakeBlock = new BlockInfo(92, "Cake Block").SetOpacity(0); RedstoneRepeater = new BlockInfo(93, "Redstone Repeater (Off)").SetOpacity(0); RedstoneRepeaterOn = new BlockInfo(94, "Redstone Repeater (On)").SetOpacity(0).SetLuminance(7); for (int i = 0; i < MAX_BLOCKS; i++) { if (_blockTable[i] == null) { _blockTable[i] = new BlockInfo(i, "Uknown Block"); } } // Set Tile Entity Data Dispenser.SetTileEntity("Trap"); NoteBlock.SetTileEntity("Music"); MonsterSpawner.SetTileEntity("MobSpawner"); Chest.SetTileEntity("Chest"); Furnace.SetTileEntity("Furnace"); BurningFurnace.SetTileEntity("Furnace"); SignPost.SetTileEntity("Sign"); WallSign.SetTileEntity("Sign"); // Set Data Limits Wood.SetDataLimits(0, 2, 0); Leaves.SetDataLimits(0, 2, 0); Jukebox.SetDataLimits(0, 2, 0); Sapling.SetDataLimits(0, 15, 0); Cactus.SetDataLimits(0, 15, 0); SugarCane.SetDataLimits(0, 15, 0); Water.SetDataLimits(0, 7, 0x8); Lava.SetDataLimits(0, 7, 0x8); Crops.SetDataLimits(0, 7, 0); Wool.SetDataLimits(0, 15, 0); Torch.SetDataLimits(1, 5, 0); RedstoneTorch.SetDataLimits(0, 5, 0); RedstoneTorchOn.SetDataLimits(0, 5, 0); Rails.SetDataLimits(0, 9, 0); Ladder.SetDataLimits(2, 5, 0); WoodStairs.SetDataLimits(0, 3, 0); CobbleStairs.SetDataLimits(0, 3, 0); Lever.SetDataLimits(0, 6, 0x8); WoodDoor.SetDataLimits(0, 3, 0xC); IronDoor.SetDataLimits(0, 3, 0xC); StoneButton.SetDataLimits(1, 4, 0x8); SignPost.SetDataLimits(0, 15, 0); WallSign.SetDataLimits(2, 5, 0); Furnace.SetDataLimits(2, 5, 0); BurningFurnace.SetDataLimits(2, 5, 0); Dispenser.SetDataLimits(2, 5, 0); Pumpkin.SetDataLimits(0, 3, 0); JackOLantern.SetDataLimits(0, 3, 0); StonePlate.SetDataLimits(0, 0, 0x1); WoodPlate.SetDataLimits(0, 0, 0x1); Slab.SetDataLimits(0, 3, 0); DoubleSlab.SetDataLimits(0, 3, 0); Cactus.SetDataLimits(0, 5, 0); Bed.SetDataLimits(0, 3, 0x8); RedstoneRepeater.SetDataLimits(0, 0, 0xF); RedstoneRepeaterOn.SetDataLimits(0, 0, 0xF); } } public class BlockInfoEx : BlockInfo { private string _tileEntityName; public string TileEntityName { get { return _tileEntityName; } } public BlockInfoEx (int id) : base(id) { } public BlockInfoEx (int id, string name) : base(id, name) { } public BlockInfo SetTileEntity (string name) { _tileEntityName = name; return this; } } }