using System; using Substrate; using Substrate.Core; using Substrate.Nbt; // This example will convert worlds between alpha and beta format. // This will convert chunks to and from region format, and copy level.dat // Other data, like players and other dims, will not be handled. namespace Convert { class Program { static void Main (string[] args) { if (args.Length != 3) { Console.WriteLine("Usage: Convert "); return; } string src = args[0]; string dst = args[1]; string srctype = args[2]; // Open source and destrination worlds depending on conversion type NbtWorld srcWorld; NbtWorld dstWorld; if (srctype == "a") { srcWorld = AlphaWorld.Open(src); dstWorld = BetaWorld.Create(dst); } else { srcWorld = BetaWorld.Open(src); dstWorld = AlphaWorld.Create(dst); } // Grab chunk managers to copy chunks IChunkManager cmsrc = srcWorld.GetChunkManager(); IChunkManager cmdst = dstWorld.GetChunkManager(); // Copy each chunk from source to dest foreach (ChunkRef chunk in cmsrc) { cmdst.SetChunk(chunk.X, chunk.Z, chunk.GetChunkRef()); } // Copy level data from source to dest dstWorld.Level.LoadTreeSafe(srcWorld.Level.BuildTree()); // If we're creating an alpha world, get rid of the version field if (srctype == "b") { dstWorld.Level.Version = 0; } // Save level.dat dstWorld.Level.Save(); } } }